Why Ebon might count as DPS for Evoker and other buff not ?
War attack power buff should count as warrior DPS.
Mage intel buff should count as mage DPS.
Vers buff of drood should count as drood DPS.
We are support too !
Why Ebon might count as DPS for Evoker and other buff not ?
War attack power buff should count as warrior DPS.
Mage intel buff should count as mage DPS.
Vers buff of drood should count as drood DPS.
We are support too !
You are utility that makes you more attractive to bring atleast one of compared to class-stacking 9 of the same top performing dps.
Battle Shout is not your entire toolkit, it is a bonus.
But #1 is right.
If one buff is attributed to its caster (like Ebon Might and actually all other Augmentor-buffs), then why should it not be done for all other buffs.
If all buff’s effects were attributed to their casters it would be easier to quantify the contribution that for example the druid did, as he effectively does more to the group than the summed up damage of his abilities.
However there is a problem with that. While the contribution of primary stats, crit and versatility can be easily distributed on a “by tick” basis, haste is a totally different story.
There is no real fair way to calculate what exact amount of the hasted damage belongs to the priest (PI) or the shaman (BL).
How does that work if your group has 2 warriors?
There’s a difference between attributing buffed damaged to a spec that is actively and deliberately buffing their team over the course of an encounter as part of their rotation, and attributing it to someone who simply pressed a button before the fight even began and then forgot about it for an hour, and from which they also get the same benefit.
Not to mention what Ellipsis already mentioned. Imagine several warriors in a raid group constantly overwriting each other’s shouts so they get to be the ones getting free damage attributed to them.
Clicking once at the beginning of the encounter is just the same.
It’s actively and deliberatly buffing the team. If I don’t click the button (passive) or don’t want to buff, then I’m not contributing.
Yet that failure to properly contribute my support to the team doesn’t show up in DPS but instead on the rest of the team as they do less DPS than they should have done with MotW buff.
Every warrior contributes his share of the effect. A problem I see in there however, it would need to be tracked which warrior did apply his buffs.
It’s not the same. The only deliberate portion of the buff is clicking an ability that AoE buffs everyone within 100 yards before an encounter. That’s all. For the next hour, all of the damage it adds to the group is entirely passive. I don’t even want imagine how desperate you need to be for a few extra numbers on top of your damage to want to claim that as your own “active” contribution.
Augmentation evoker on the other hand revolves entirely around buffing over the course of the entire fight and is entirely dependent on how well the evoker performs.
Hopefully you can see the effort ratio is somewhat disproportionate.
There are 2 warriors in the raid. Warrior A and Warrior B. Warrior A presses Battle Shout before the fight, so all of the damage contribution goes to warrior A. Unless B presses Battle Shout afterward, overwriting A’s and taking the damage for his own. That’s assuming A doesn’t just press it again overwriting B’s shout… you get the idea.
Unless your idea is that all of the warriors get to evenly split the added damage of a single application of battle shout as long they presses theirs, despite every further application after the first not adding anything.
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