Ele Shaman always the target in arena solo shuffle?

Hi folks,

So ive just began playing rated arena solo shuffle as ive never done it before however ive noticed im always the one being targeted. Is this because of our offensive capabilities or because we are squishy?

Thanks in advance

Because there are tankier specs then us and we are simply a more viable target in those cases.

However, ele suffers a little when getting trained.

Infact, as I said many times before, and especially against double melee, which ele shaman counters reall well in my opinion, your damage is actually higher when getting trained, because your are being fed infinite maelstrom via Lightning Shield snd FS ticks and Earth Shock feeds you LvB procs.

Ele is amazing at kiting with static field, knock usable in stuns, frost shock root, Earthgrab and Unleash Shield. If you rotate them correctly, you have mail armor and shield, burrow and Astral for those inevitable moments when they do connect to you. At lower rating, you can even use Counterstrike totem and watch and laugh melee kill themselves.

When not targeted and vs casters you will actually do less damage because you are building maelstrom mostly trough nerfed Searing Flames and they can pillar you. But it goes vice versa, you can also pillar them and do safe damage. You also have Grounding and even Seasoned winds vs double caster (incredibly opressive and rewarded for landing kicks).

Ele (and shamans in general) have a really good class toolkit, your main role besides damage is dosruption and utility. However, in RSS, especially sub 1.8k, dont over do it. Sometimes it is best to dish out max dps.

Your worst enemies are DHs and UHDKs, but even those are winable as ele, a luxury not many specs have.

As ele, the higher you go, the less you can win on damage alone (ele damage is really good, but not among the more opressive imho and good healers will dispel FS in critical moments) and you need to prepare for dampener games and using your other tools correctly, which makes it fun and rewarding to play. Dealing damage is piss easy as ele, the rest is where the fun begins.

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People always go caster and target with less mobility.

Ele isn’t particularly squishy, with lightning shield you can get free maelstrom so in the end it’s good for you to be the target similar as sp for catharsis.

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Thanks for the in-depth description Nalaadu. I actually use most of those skills you mention. My talents are as follows:

  • Burrow
  • Grounding Totem
  • Static Field Totem

You mention Unleash Shield and Seasoned Winds (and even Counterstrike Totem) … are these talents you would recommend over any of the above I use in arena?

Also, just to add, would you take elemental blast over earth shock? I never know what to choose here :slight_smile:

Burrow, Static and Grounding are the default.

I was half joking about Counterstrike totem. Players who have awarness will destroy it on sight.

Talent choices depend on the match up, and the fact if you are going to be a target or not. If you get paired with lets say, destro or aff lock, mm hunter or boomkin/feral, you can usually opt out of Burrow. It is still a safe pick most of the times :slight_smile:

You can swap Grounding for Unleash Shield if there is not much to ground and vs double melee.

You can swap Static for Skyfury even in all ranged lobby (but those will be rare).

You can just copy talent builds from sites like murlok.io. Just go there and check high rated ele shamans. Dont pick Elemental Blast, its just not good in this meta and you get buffs and a bit of damage from it from tier anyway.

And I should have written that dpamener part differently. Ele does great into dampening. But you need to stay alive (or support your teammates staying alive) before your damage becomes unhealable.

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Ah tyvm for this information Nalaadu … I also wasnt aware of that website lol.

I will definitely take a look to see what some of the the top ele shamans are playing so that I can see where to improve.

Thanks again for your help :slight_smile:

It is a good mindset to have. As ele, you will sometime be top damage and think you did everything and still lose. It is easy to assume your teammate or healer is to blame.

And while sometimes it is, always think what YOU could have done better.

I am nothing special but that is what differs really good players from the rest - it is not the point to just use everything you have - most of the times it is the timing. Especially with grounding totem and Wind Shear.

You are right it is but… I actually like being targeted as Ele as then I can dictade the game. Most healers also do better when they heal 1 target than 2. The way you approach the fact they go you will determine how successful you are. So the most common responce players do is playing passive and kiting on top of their healer which is extremely wrong. It also depends on the fact who do you play with. I’ll try to explain both scenarios.

  1. You play with meele. In this case you should in fact push to be able to hit both meele and their healer. Your biggest weapon as Ele is short CD range kick. If you kick the enemy healer on CD then you create a lot of pressure right away. He will have to juke what instantly reduces his healing. On top of it you can dot all 3 of them. With good def CD rotation and kiting right and left in range of your healer you are actually quite tanky. Also keep in mind that being hit builds your maelstrom so you have more resource. To kite you use Ghost Wolf talent giving you extra mobility (the one reducing damage is meh because it stacks to slow and you’d have to sit in GW too much), Gust of Wind, Earthgrab, Static Totem and Unleash Shield. I wouldn’t take Unleash Shield when playing against R Druid or maybe Disc since you have to ground Clones if you miss a kick or to ground Penitence (on low rating most priests will use it on the enemy). With Static and moving it you have to practice the range of it and be careful for Warrior’s Spell Reflect or he won’t be moved. What I do is I kick into reflect quickly and then move Static. If you play into DK Grounding is actually good as you can Gust of Wind + Grounding after they Grip you so you can prevent being gripped back. Be careful with Frost DK as you might need to Ground Chill Streak. Vs Ret try to Purge Freedom asap. And remember that moving Static works on Bladestorm. And I forgot of course of the Thunderstorm. It doesn’t DR with Static or Unleash Shield.

  2. You play with caster. This situation is way easier for me since I used to play more castercleaves on Ele until this season. If they go you - kite to the most open space in the arena to make you pertner able to dish the most damage he can. What you in fact kite are not meele but their healer. You always want to pull him out of pillar so your partner and healer can CC him to create more pressure. Never ever kite on top of your healer because you will get all aoe CC in the game and meeles will have easier time Kicking him since you don’t cast much. If they go your partner then you position yourself between their healer and meeles to harass the enemy healer with Interrupts and to deal more pressure by dotting all 3 enemy players. It works miracles against R Druids as they spend way more mana healing 3 targets but you have to stop the Clones on you. With proper rotation you should pump a lot of damage and do enough to pressure enemies.

You don’t even imagine mate how important is your positioning and how much of a difference it makes in the game. I tended to play too passive so we lost some matches we shouldn’t. With CC duration changes Kicking became way more important than last few seasons. Landing or even trying to land your Kick on CD is the key. In meelecleaves the only target you can Kick is the healer so you should try to do so. What I recommend is making Arena123 macros for Kick. I have foUr binds for Kick in fact to kick the Target and arena123 and it does miracles. You can always kick important cast without switching target or having someone on focus. You can catch people off guard. Also Night Elf is quite popular and what these cheeky bastards will do is Shadowmeld to then cast something important. With Focus you have to set Focus again before Kicking. If you have Arena123 you don’t care and kick easily. You can also add Hex123

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Hi Savageshock, tyvm for the informative post. Yeah positioning is something that I have noticed is very important … most folk are clever and play LoS quite a bit.

I will take on board the information the have posted and try and adopt it when playing arena :slight_smile:

Thank you again.

But when they los they don’t heal so again you build pressure mate. And remember to use Greater Purge on CD. Then such Druid will struggle.

I think that Arena123 kick would be the biggest game changer for you like it was for me. It took me almost a month before I got used to it. You don’t even know how many precogs I gave when started playing this way but it’s worth it. It will benefit you in a long run. Then every caster with a range Kick will become way easier for you.

It’s traditional to tunnel the blue.

Ad SP i would love too be not the target, catharsis is too weak too compensate the damage you loose with 2 meeles on you

On my SP i am so used too be the target that i feel unsure what to do if i get “ignored” and can play freely

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You need to get the combo, mind spike insanity and 4set cap to full + catharsis cap to full and you can do around 300k dmg non crit.

If free casting, you don’t do enough dmg anyway, priest is just so bad at doing threatening dmg people ignore you and you can’t kill anything, atleast when the target you get more value and can drag people away.

If you play Shadowplay it’s usually Warlock who is the target. That’s why the comp works.

I don’t agree with this to be fair. Spriest is one of the most scary specs if left freecasting.

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