PVE wise elemental we’re in a great spot, we we’re mid field and it felt really good to play after the buffs to burn.
PVP wise we are perceived as majorly OP, I won’t lie and say its bad but let any caster wail away at you 2v1 and you are going to die pretty fast, we should keep our weakness of no hard CC and having to hard cast our most damaging spells. I believe power surge is the major reason for all the hate, it seems never to proc in PVE but in PVP it just causes you to be able to turn any fight through complete luck. Its a horrible rune and must feel terrible to play against.
I see hate also for Decoy and agree that if destroyed the effect should end, I don’t understand how this isn’t the case anyway, other than that I think its perfectly fine to have a rune that stops us being free kills to all melee classes.
I will go through our most used runes and review.
Head = Burn - After buff was in a great place, stopped mental dex being better.
Chest = Overload - I like this rune sometimes feels like machine gun lightning bolts, Lava burst also feels great with this.
Waist = Power surge - terrible rune, feels great for you in AOE but terrible for anyone your against.
Legs = ? - No idea now, seems with sham rage gone we don’t have a rune.
Feet = Alpha or Decoy - Alpha is great utility, feels bad we get no boost like enhance get out of it though (they get 5% physical damage bonus).
Wrist = Rolling thunder or Riptide - The buff was needed to rolling thunder, feels much better now, need the timer removed, its just annoying. Riptide is great in PVP and solo.
Hands = Lava burst - I like it, feels great when overload procs.
Cloak = Storm, Earth and Fire - “We need more AOE damage” said no elemental shaman ever, bad rune, boring. Oh and the root just lol.
Suggestions
Decoy - needs to be fixed with when it gets destroyed, effect ends.
Riptide - Initial heal need toning down so that if you already have the effect going the initial burst healing doesn’t effect you or just increase the cooldown so its not so spammable.
Rolling thunder - remove the timer.
Power surge - This is the big one, this needs to be a ramp up buff so it doesn’t wreck PVP and proc more so its not a slot machine in PVE. Flame shocks ticks have a 35% chance to give you a stacking buff that decreases cast time of Lava burst and chain lightning by 0.1 sec, stacking up to 5 times, on the 6th tick consumes the stacks, resets cooldown on Lava burst and chain lightning and lets Lava burst stack twice for the next 30 secs.
The numbers would need to be tweaked but the essence is that no more OP PVP one shots, and you would get to cast more Bursts in PVE and when it resets you would not lose the bonus as Lava burst can now stack twice.
Cloak - I would like to see a new spell, hard hitting ground target with tiny AOE radius, instant cast but 3 secs delay before it lands. Calls a lightning bolt from the skies to strike the earth, should have a visual indication on the ground when cast so its easy to spot. Would be great for PVE would have to time it right for big damage and PVP should never hit unless someone just stands still.
Legs - some totems that help casters please.
Book - increase imbue times to 30m and place 4 totems at once 2-5 min cooldown
Above are what I feel would make this class more fun to play, I would want it tuned to be mid pack DPS, I do PVP and believe these changes would make us more inline without ruining our PVE which is my main focus but fun is my main goal.