Before we delve into the topic, I just wanted to say that I love playing elemental.
The spec feels really good and it’s posed to feel even better once we gather more haste. The amount of micro-decisions you have to make while executing your rotation makes it one of those “easy to pick up, hard to master” specs.
My concern lies with the utility though. As my guild starts pushing harder content, the class balance is getting skewed from “more blasting” to “we need to do these 3 mechanics on this boss perfectly, while not overstressing the healers”.
So how do I get my Mythic ranged dps raidspot if we don’t just look at the throughput numbers?
Mages bring Iceblock, Blink and 5% Int.
Warlocks bring Soulstones, Healthstones and Portals
Hunters bring Turtle paired with high mobility
Priests bring 5% Stamina and baseline Vampiric Embrace
Moonkins bring Combat Res, baseline Stampeding Roar and uncapped AoE.
Elemental Shaman brings… Ghost Wolf and Healing Stream Totem I guess?
I can basically talent into a worse version of Vamp Embrace and Roar, by sacrificing my survivability (that’s already not-so-great), but it feels just wrong that we have no baseline raid utility. Ghost Wolf does come in handy on Denathrius P1, but would you compare that to a Hunter’s Turtle, that can completely negate a boss mechanic? Or a combat res, that can save a raid from a wipe when your tank dies?
I know Blizzard is still sticking to “bring the player, not the class” mentality, but I don’t like being a deadweight DPS cannon, especially as we go into more difficult raid content, where every advantage counts.
Thank you and let’s keep this conversation civil