Elemental Shaman Raid Utility

Before we delve into the topic, I just wanted to say that I love playing elemental.

The spec feels really good and it’s posed to feel even better once we gather more haste. The amount of micro-decisions you have to make while executing your rotation makes it one of those “easy to pick up, hard to master” specs.

My concern lies with the utility though. As my guild starts pushing harder content, the class balance is getting skewed from “more blasting” to “we need to do these 3 mechanics on this boss perfectly, while not overstressing the healers”.

So how do I get my Mythic ranged dps raidspot if we don’t just look at the throughput numbers?

Mages bring Iceblock, Blink and 5% Int.
Warlocks bring Soulstones, Healthstones and Portals
Hunters bring Turtle paired with high mobility
Priests bring 5% Stamina and baseline Vampiric Embrace
Moonkins bring Combat Res, baseline Stampeding Roar and uncapped AoE.

Elemental Shaman brings… Ghost Wolf and Healing Stream Totem I guess?

I can basically talent into a worse version of Vamp Embrace and Roar, by sacrificing my survivability (that’s already not-so-great), but it feels just wrong that we have no baseline raid utility. Ghost Wolf does come in handy on Denathrius P1, but would you compare that to a Hunter’s Turtle, that can completely negate a boss mechanic? Or a combat res, that can save a raid from a wipe when your tank dies?

I know Blizzard is still sticking to “bring the player, not the class” mentality, but I don’t like being a deadweight DPS cannon, especially as we go into more difficult raid content, where every advantage counts.

Thank you and let’s keep this conversation civil :grinning:

I’d argue that we have our fair share of utility, it’s just stuff that you wouldn’t always think about and that won’t see use in every fight, but still definitely has its uses.

Baseline

AoE stun - Capacitor Totem
Random AoE knockdown - Earthquake
AoE slow - Earthind Totem
Emergency tank - Earth Elemental
Incapacitate/Charm/Sleep removal - Tremor Totem
Minor heal - Healing Stream Totem
Incapacitate - Hex
Offensive dispel - Purge
Defensive dispel (curse) - Cleanse Spirit
Low cooldown interrupt - Wind Shear
Self ressurection - Reincarnation
Bloodlust effect - Heroism
Moderate mobility - Ghost Wolf

Talented

Minor heal over time - Earth Shield
Mini VE - Ancestral Guidance
AoE mobility - Wind Rush Totem

I’m glad you put this one in :slight_smile: Most people forget it exists and it’s RIDICULOUSLY uselessful. Especially on Domina the Spider boss in Plaguefall with the adds as an example.

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