The state of elemental gameplay in keys is currently at it’s lowest point in a while. We went from one of the best iterations of the spec (TWW S2-3) to one of the least engaging and fun version after the current pruning. I’ve been an elemental one trick from BfA, focusing on high keys so I do have some insight on the spec.
Nearing the halfway of the season I’d like to put out a couple of clear oversights and issues the spec has in keys. This is not related to tuning (which is also on the weaker side), just the flow of the game itself.
Stormkeeper/ascendance CD as stormbringer
I can’t fathom how this went to live as it is. It’s one of the most unfun interactions cooldowns which NEED to be aligned has. 45 sec vs. 2 min cd essentially guarantees you having to scuff your damage to play optimally. The issue isn’t as prevalent in raid as you can afford to hold an ascendance since it’s more likely you won’t get another use, but in keys there’s many times where you just have to play extremely cringe, holding either depending on the pull cadence.
Playing around cooldowns in general is fine and is a part of the player’s skillset, but it is so numbing to sit on your main short CD for 30 seconds because you know you’re going to have to asce on CD to have it for the next pull. It isn’t fun, it doesn’t provide anything to the game.
Suggestion: Make SK cooldown line up with asce, either by making it a 45 sec or 1:15 min cd baseline, or change asce into 1.5 min. Tune accordingly. Other option would be to reintroduce SK CDR from filler casts, which was one of the best flowing and most fun talents.
Priority damage and removal of Echoes of the Great Sundering
Being one of the classes which actually can opt to dish some priority damage, our current version just feels bad to play. While previously we had the option to weave our AoE/ST spenders and opt to use the ST spenders on a single mob (essentially only losing damage on lightning rod spread), now we basically trade all of our mass aoe completely if we want to squeeze one target dead.
Echoes wasn’t hard to play around and most of all it actually made us fulfil the niche of being able to do priority damage without major tradeoffs. Currently it’s the opposite. You either don’t help kill the target that needs to die or you’re sacrificing more than half of your damage depending on the pull (EQ and the rod spread) to do it. It’s incredibly unfun to play around.
Suggestion: Bring Echoes of the Great Sundering back
2-target and small cleave
I’m not going to go too deep into this since it’s been discussed so widely, but please address this. Ele plays single target rotation on 2T and scales bad until the sweet spot. Again, incredibly unfun and griefing given the amount of 2/3T fights this m+ season.
The spec just doesn’t flow well. It doesn’t have the earlier agency of playing around your DRE, skill ceiling is lower yet to play optimally you have to hinder yourself and have the knowledge to do so. It’s not friendly nor intuitive for a fresh player either, and the tuning is on the weaker side as well which would be fine if the gameplay wasn’t so bad. I love the class fantasy and the spec itself, and the fixes are not hard.
Please do something Blizz.