Disclaimer: Read the full post before you quote stuff out of context. Also, this post does NOT serve as bait to alienate or offend!
- “Casuals” vs. “Elitist”
First I wanted to start off, with what I feel is one of WoW biggest community problem. The “casuals” vs. “elitist” attitude, where players tend to jump on a bandwagon that represents either extreme in philosophies. With classical arguments such as deterministic vs. indeterministic rewards (vendors vs. titan-forging) or raid progression (one difficulty vs. lfr+3). I will go into this in more detail later on.
Elites per definition are “a select group that is superior in terms of ability or qualities to the rest of a group or society.”. So basically everybody who plays WoW in the top end, be it mythic raiding, high keys or glad+ arena. This logically means that these players represent the top end of what WoW has to offer in terms of skill, right? The “creme de la creme” if you will.
A casual on the other hand is “a person who does something irregularly”. By the nature of doing something irregular, you spend less time on it. In WoW, since “casuals” spend less time in-game they achieve less than people who play the game more regularly. I would argue that I am currently more on the casual side of things as I don’t really play more than 6h per week and didn’t play at all from the end of 8.0 to now.
The reason why I felt this distinction is important is that I hear the word elitist thrown around all the time in the forum. However, the word itself really has lost its meaning. It went from “top players”, to “YoU hAvE a DiFfeReNt OpInIoN tHaN mE”. Similar to how the word “casual” is misused to describe bad players.
In my opinion, the existence and coexistence of both of these types of players are pivotal to any large MMO. Although I would say that the labeling of elitist/hardcore and casuals is kind of pointless in itself, since it is quite oversimplistic and generalizing, but that is not the point I am making. Players need to realize that there is nothing achieved by exclusion, as in the end, without casuals there can be no elitists and without elitists, there will be no challenge the audience for truly challenging content is too little. So, why does this matter?
- “Elitist are destroying the game”
I often feel like many casuals fear that elitists will come and destroy their game, although WoW is in the most casual unfriendly state it’s ever been. Do you really believe that all the players that leave or pause WoW are hardcore? No, they are not. How do I know this? Because by definition, elitists only make up a small percentage of the player base. You can only be elite in something by beating the average and thus excluding yourself. WoW is casually unfriendly, the difficulty curve is completely out of whack, gear is inflated and absolutely meaningless, rng mechanics reward luck and not dedication. As a casual player, I want my time to be valued, with meaningful rewards that I can work towards, rather than instant gratification. The fact that some world quests reward better gear than lfr is concerning as raids of any form should be content that you need to work towards to earn exclusive and desirable rewards. In a perfect world accessing the raid itself should be a reward, rather than just another way to obtain better rewards.
Also when these so-called “elitists” argue that titan-forging and even lfr should be removed, it does not come from a fear that more players could catch up to them in terms of gear, it comes from a deep concern with the current reward structure in WoW that favors instant gratification opposed to long-lasting fun. As the term “instant” suggests, it is nothing that lasts. There is a reason after all why so many casuals are just playing the game for a short time whenever there is new content and are then jumping off the ship. If the game would be in a healthy state than there would be always high engagement rather than just at patch days or new expansion release dates. This behavior of what I like to call it “patch hopping”, can be clearly seen when looking at google trends, which by no means serve as an absolute statistic, but it represents an overall interest in WoW content which should correlate roughly to player numbers. And honestly patch hopping is completely understandable, why would you stick to a game if you already feel like you have everything unlocked shortly after each patch?
I feel like there are a lot more things you could go into more detail, for example how there are too many raids and dungeon difficulties and RNG in generall, but this has to do. Either way, keep in mind this is my opinion, if you disagree that’s fine, but at least let me know why.