Came in expecting another trash thread to find out it’s actually pretty logical and an interesting read, thanks a lot OP.
The problem with the current " Casual scene " imo is that you get so many powerups and then are suddenly hit with a wall where you can do nothing about it.
Casual players get to play the game and enjoy it, however they get strong very fast, and naturally as you get stronger you wanna move to the next level and that’s where the " Elitist vs Casuals " problem happens.
Because casuals got their power levels inflated with gear, gear that invalidates a good chunk of content they naturally won’t bother with said content.
By the invalidated content I mostly mean LFR, Normal, and any M+ below +10.
You can be playing happily for a period of 2-5 weeks, gaining power and enjoying the world only to find your self at 390-405 ilvl or so and want to progress.
The obvious next step is to go to lfr or start trying their hands at M+, when they do they find that the content is insanely trivial and has no rewards at all!
Moving from LFR to normal, in normal group’s you’ll find groups that vastly overgear the content and want to ZERG through it, the players joining will probably not get any kind of benefit from these groups as they are filled with massively overgeared players to the point where you can almost afk your way through the whole thing, players won’t need to do actual tactics as bosses just die to fast and a lot of the tactics are brute forced through, that’s why we get complaints about bosses like mekkatorque because they are technical bosses also known as pug killers.
Players will notice that normal raids reward no gear as they already have better gear and will logically want to move to the next step, heroic.
Herioc raids are vastly harder than normal ones, there is brute forcing but you still need to know your way through here, and since there was no incentive to learn before as you either overgeared things or just skipped them players are hit with a wall erected by other players with is the AoTC achievement.
Casual players can’t learn because they can’t join, and they can’t progress because they aren’t let in, players erected this wall because they can’t be bothered with players who don’t know what to do, and the obvious solution of make your own raid isn’t really obvious because like I said, they are casual players that probably know nothing about raid leading and making a raid will probably have people leave.
This creates frustration and causes said casuals to just stop playing, complain about elitists or just go back to their usual activities of world quests and doing world solo content.
The same goes for M+, everything is easy and can be brute forced up until +10, which then players have erected a wall of R.io because they can’t be bothered with others who don’t know what to do but like I said there is no incentive to do anything below +10 because players vastly overgear that, and because they haven’t learned how to do M+ properly they can’t join +10s and they can’t learn M+ properly because they can’t experience it at +10 leading to the old argument of :-
- Looking for a fresh employee to a job
- Must have experience
- How do you get an experience if you are not given a chance in the first place?