Emerald Dream optimisation, high GPU temps

I had to switch to DX11 to get more GPU usage and higher fps. DX12 gives me like 70% GPU and 40% CPU utilization in Emerald Dream, and bad stutters.

You want the GPU to be over 90% utilized for the best fps, and if you have problems with cooling do a custom fancurve. I never go over 65C at 99% usage in Emerald Dream and with games like Cyberpunk.

Just set the power target to 60-70% in MSI Afterburner, it will only cost you 5-10 FPS maybe at full load and reduce power by 100W or more depending on the model.

Already limited to 80%. Would be a bit wild to have to lower it by that amount.

Well not really, i have 60% on my 4090 now and had 70% on my 2070S.
Just experiment a bit with it, compare power usage and FPS and find your sweetspot :slight_smile:

This in in general, not only for WoW of course.

Hello, just turn down liquid detail to “fair” and compute effects to “low”, you can max out everything else. Oh, and never turn rtx on.

1 Like

I set liquid to fair and compute to good, and my gpu is no longer frying and fps is high.
Clearly something is off with both or one of these settings, my money would be on compute but I did not test much.

There are much, much better looking games that do not tax the gpu like the new zone does.

2 Likes

It’s weird that just lowering the Liquid Details helps a lot for better FPS in the Emerald Dream, even when there is hardly any liquid in the current area.

1 Like

Seems to me like it’s not only the emerald dream area, but other areas that the CPU just spikes, like the Time Rift zone, even prior to the hourly event starting.

And this is coming just after AFKing in Valdrakken City, where my computer is as quiet as possible despite the high player count.

Afterwards, even leaving the Time Rift area, I need to reboot the game to bring down the resources.

I think if you turn the map upside down it will be completely covered in water like a bread and butter

1 Like

It’s the compute setting, it defines the density of the volumetric effects like fog, which can be really hard on the GPU due to transparencies.
It’s even maxing my new 4090 :stuck_out_tongue_closed_eyes:

It started in Shadowlands i think.
Some parts of Torghast with fog had big FPS drops and also in the Ardenweald hub after you completed the campaign and the heart with the particle effects was there right in the middle.

Water has also always been a bigger hit but modern GPUs can handle that pretty well, even though i think the reflections are more distracting than anything.

Probably a culling issue.

There has always been a spot where you can see the fog in action (compute effects).
It’s in Valdrakken right where the new portal is for the dream.

1 Like

It’s both in Emerald Dream, liquid details destroys my 4080 at 4k in this zone compared to everything else. I’ve had compute effects at good since SL since it’s as expensive as ray tracing for very little gain, but liquid details was never a problem until now.

In ER, I’m dropping to 90 fps due to 100% GPU usage with compute and good IF liquid is at max, but setting it to good or whichever is below eases up GPU usage by like 20%, it’s insane.

3 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.