Emeriss is not a bug

Mhm, sure they will. Take a look at some of the mythic raiders making videos of classic demo, and note how many deaths they include when they’re level 16 and fighting level 13-15 mobs. But I guess mythic raiders don’t count, normal raiders are the real pros :smiley:

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Which is leveling, meaning they don’t have access to all of their spells and talents. Leveling is completely irrelevant to how well they will perform in raids.

Any normal clearing guild wont have enough tanks to support all those preraid dungeon runs to make them able to beat a raid. Do they even have 40 people who actively play? “We” dont, I know that for sure.

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Then they’ll either recruit more players or merge with another guild, the usual stuff.

I think this will be really interesting to see.
In theory you should be right - Vanilla raids are mechanically a lot less demanding but getting to them is.
Raiding in early WoW is a huge time commitment - i wonder if players fresh to the experience will stick it out to even get to a raid?

That’s what I said about my first post as well, the only hard (or rather, demanding) part of Vanilla was the grind.

One more thing about time commitment is that back then things were new, both players and those raids (and raiding in general), since WoW itself was a fresh game. Nowadays not as many people are total strangers to raiding and information is also nowhere near as rare as it used to be. Vanilla raid mechanics can be found all over the internet. as well as other guides for several other aspects of Vanilla (like leveling, travelling, farming etc.). The real question is, will Classic have enough things to draw and keep those players interested enough to make them raid there instead of returning to BfA (or whatever the current expansion is).

I can confirm that, they could in fact be found all over the internet even back then, along with all the other guides you mentioned. The good leveling spots were easier to find back then, but I suspect these will be more common closer to launch date.

That’s a good question, perhaps I’d phrase it differently but that’s not important. I have a feeling that for casual players like myself, it will be a great experience (again). But I won’t deny that it wasn’t perfect, someone that prefers the action elements of the current game will find classic has nothing to offer them - same as bfa has nothing to offer me.

Imo the two games will have very few overlapping players after a couple of weeks. But we’re going off topic here :stuck_out_tongue:

A taste of classic to come as it’ll be magnitude worse when they are released on Classic realms.

If you have a full 40 man raid, and everyone that dies immediately releases and runs back from the graveyard that’s 20 seconds away, you shouldn’t have much of a problem. Just keep him in combat and graveyard rush him.

Prob not the intended way to kill him, but you can’t trust 40 randoms to do mechanics.

Well… after 4 resets and 9 deaths I got bored.
Not because of a challenge, but because of the kind of challenge.
So yeah, I’m probably not used to this type of mechanics.

Stupid me, i shouldn’t even have tried. Being the only horde char when all the others around where allience should have ring a bell: how can i possibly communicate with them?
And I did not read forums on tactics how to get her down.
And i’m only level 118… a mage without healing powers…

Yeah, just stupid me.

And it all started with me assuming that if the quests says you have to kill a boss then you better cannot wait for the next day when a more convenient boss is up. Because that would be even more stupid…

No, I think it is because i’m just a casual and I play my mage not well. I was doing some ranged damage. I had a 15 sec window before I should get a mushroom on me, died within 4 seconds after that. Makes me think that I did something very wrong… yeah, maybe I should have used a dispell ability. Could have given me another 15 sec of damage…

Yeah… stupid me. Im probably not the kind of person that should play wow.

Lucky, all I’ve got is 90g and a 3000+ gold repair bill on my hunter and druid for 6 days of kills…

Well… you got some time badges for some really cool stuff. Maybe not this event but for another one. You know, for one of the 5000 badges mounts…

The Problem is mobility. I don’t get to do much damage as a destro or demo lock as I need to keep moving and my demons keep dying and because we’re supposed to be tanky immobile casters, we offer nothing in this fight. Secondly are the mechanics. Blizz already said they “updated the mechanics of these bosses to suit today’s classes”.

Some people say this is Blizz’s attempt to make Classic look bad, and I too think they have an agenda here because the old game doesn’t offer the micro-transactions they all wanna thrive off of, like Diablo Immortal and the new business model of going into mobile and micro-transaction driven style games (hugely immoral and disgusting btw, I literally hate you blizzard).

This boss to me is more of an example of when a developer wants to punish the players. An old developer outed this about some developers having a genuine hatred for the players and would design encounters sadistically to punish players and to piss them off. Well, I think this is a fine example of just that, as the other Originals encounters are quite palatable and easy to figure out. This particular encounter gives you no options, you must die, and keep dying while you chip away at its hp each time you res.

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