Enemy player HP

That’s annoying.
Yes, I know that it’s reference behaviour. But it’s just stupid and illogical.
We can see enemy MP but can’t see enemy HP. For what?

Just thinking about ways to implement it as add-on.
For example, we targeting enemy with 100% HP.
After we hit an enemy, for example, with autoattack for 300 HP and now enemy has 95% HP.

Using that, we can calculate that 5% HP is 300, and 100% HP approx. 6000.
Caveats: someone else may hit an enemy, and it seems that “All” combat log is unavailable in TBC.

Any thoughts?

Who cares, if the bar goes down fast, focus that alliance turd first.

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There used to be an addon that did exactly that but for every mob in classic called RealMobHealth or something like that but Blizzard banned it and allowed clients to see the exact health of mobs (but not players) so I doubt you can make an addon that would work now.

lol for what reason? its forbidden to parse combatlog?

If I recall correctly, it created a lot of extra chat stress.
As noted earlier, you can’t see other players’ actions, so all that could be done is to have a hidden channel where your addon broadcasts your actions so that your raid members’ addons can pick them up.

Realistically, I don’t see why this is a big problem either way.
The only significant information you can gain is knowing the creature health before attacking, but that’s most relevant during single player activities. Other than that, who cares, it’s 19%. I can even make easier math seeing percentages, although I guess I could quickly adapt to health left as well (how many hits I need).

Not that I’m very clear about that, maybe it’s about party vs raid, as Recount is perfectly functional.

both you and ur enemy on 10% HP
your hammer of wrath does ~1000 damage

what should you do, bubble or throw HoW?

Not sure if they ever gave an exact reason but it’s kind of understandable that they didn’t like this hacky way of figuring out information you were not supposed to have.

an addon like… umm… MSBT does pretty same thing — combat log parsing.
why its not forbidden?

you also not supposed to know cooldown of enemy’s trinket, but Gladdy(us) allows you to.
why it’s not banned tho?

At that point I know.

Playing Frost Mage and I have a rough understanding how much my spells do - relatively. My HoW is Fire Blast, which does a little less compared to Frostbolt. Seeing that my Frostbolt is doing 15% per hit, I can use it at around 10%, risk it at 12%, or also hope for a crit anyway.

If my HoW doesn’t kill the enemy I can just continue I guess. A judge, or a melee.
Then again, I’m not the kind of player that goes to the edge so much :slight_smile:

Not to mention that last spell might get (partially) resisted. That’s the beauty of WoW - you must be prepared! :wink:

Combat log parsing is fine, does it also share your combat log in some chat channel?
At a quick glance it doesn’t, maybe I missed it.

again: you and enemy both on 10% HP, if you use HoW and it won’t kill him, enemy may kill u.
if you know exact enemy HP and approx. damage of your HoW, and it may be not enough to kill, it’s better to use bubble.

that’s why you must think about spell penetration in pvp

if addon wants to share some information with other players who also have this addon – yes, it does
but idk why RealMobHealth needs it


and again: there is nothing about hacks and tricks.
knowledge of enemy hp may help to make a more profitable decision in some situations.
you also can do some calculations in your head in real-time.

just the same as with Gladius addon – knowledge of enemy’s trinket cooldown may help you (but maybe not), and you can try to remember it in your head, but addon just make it easier.

real cheating is Questie tho, ban it, please

Yes im sure you would be reading your combat log during combat and make the calculations yourself if it weren’t for the addon.

Addons in this game already go way too far with information fed to players, while everyones crying about how easy the game is.

I’m pretty much sure back in OG TBC , enemy players HP was on display…

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