Ironforge.pro data just updated and reveals Firemaw turned into monofaction server, after Horde guilds transferred to Gehennas, abusing the Razorgore tunnel. According to IF.pro, heading into WotLK theres not a single faction balanced server. PvP servers are now PvE monosided and it sucks for the experience of the next expansion.
Enforcing server consolidation has to be a good solution to balance factions.
Including stop offering server transfers. Force players to stay on the server, Firemaw would been balanced without the Razorgore-Gehennas fiasco.
Ashbringer is another monosided Alliance realm, merged with Golemagg, Horde-monosided, balancing the faction ratio.
Please consider.
Ironforge pro is raid and arena based, the data is still not accurate but I get your point.
I don’t think people care about balanced servers anymore cause there’s no wpvp and you actually do everything in a instance… dungeons, arenas, raids, bg’s… flying mounts took out the pvp, that’s sadly a big rip. I think these transfers were due to what I just said and the fact that people don’t want to get griefed by the opposite faction entering wotlk since u can choose where u go but you’ll always have both factions. People rather get griefed by their own faction (which I don’t get, because the only good side of it is that you won’t die to them).
I would love to see a gigantic server with 30k players each faction tbh, but blizzard don’t have budget for a server like that.
If you lag in searing gorge in vanilla with 300 people pvping, imagine a server with 60k pop.
I don’t think an overly populated realm is, like 30k you mentioned, is healthy. Only way a realm functions with that many players must be using layering. Instead split and merge servers into a carefully population (by adding in server queue).
By actively controlling the faction balance and server population, the classic servers would been thriving.
I think you need to do some research about some private server and the pop they had. We are in 2022, the game has more than enough years and the technology we have nowadays its possible to have a server for everyone, even without layers I think its possible, but if not, add layers instead of having 20 servers where 2 are good.
I have no doubt servers in 2022 can manage more players within a zone etc. But is it healthy? The more players doesn’t really mean more fun. I guess layering is implemented because of it.
Let’s say 8000 players simultaneously online are ideal population of a server.
What im hoping for is these actions being implemented.
Merge low pop servers - especially merge opposite monosided factions with each other, creating balanced realms.
Quit the server transfers. I don’t think players knows what’s good for them, so force them to play on the servers they initially started on.
Force medium pop on some servers, instead of layering, by server queue.
And perhaps faction-based server queue too.
Realm consolidation is a mere technical act to free up resources. Expecting anything more, especially when Blizz did not announce such plans, will only make you sad. Or do you really believe that enforcing 10 empty realms on an alive one would significantly change its population status?
As much as this saddened me, it unfortunately makes sense. Since it was an active choice this just shows that todays wow population prefers a healthy(even overly healthy) faction population over faction balance/availability of wpvp.
Considering the fact most ppl mainly do pve and when they wanna pvp they go arena/bg, it seems logical to want to be on a faction with as many people as possible for cheaper prices/more ppl to play with. Unfortunately I suppose the immersion and feel of the world suffers but it is what it is I guess, can’t force people ^^
I think forcing realm merging is a bad and costly desidion.
Players voted to play on mono factional servers with their wallets and if someone would forcefully throw them into unbalance servers again, they would rather quit.
Besides you can’t make balanced PvP realms anyway, since not only are there fewer Alliance players, but also more Alliance are located on PvE realms. Ironforge. pro doesn’t really show how players who are playing on BGs only.
Either Warmode and admit that wPvP is dead or FFA wPvP. Party vs Party, Raid vs Raid, HvH, AvA.
The thing is, people just don’t want that. Sure, some do, but it’s clear that the majority don’t and unless a magical way is found to keep them 50-50 at all times, as soon as one faction becomes a little more dominant, people will start to leave and spiral out of control.
That’s not true. Firemaw was already on the trend of becoming Alliance only, but on a slower pace. The Razorgore fiasco just made it happen faster.
On top of that, Firemaw was having lag issues and queues at a population of 34k on IF … what do you think will happen if the population is suddenly over 40k.
Maybe your right. I’m not saying Firemaw was the optimal server before the Razorgore fiasco in any way. But, it was close to balanced.
What I rather hope for, is limiting max players online on the server. I don’t know what the numbers or the technical restriction was in Vanilla.
But I do imagine the servers were more healthy and balanced back in the day with less population online.
And ofcourse try to not tip the faction balance too far, especially on PvP servers.
The megaserver trend is not healthy and promotes toxic behaviour, GDKP’s, bot farming, gold selling etc.
The quote “You think you do, but you don’t” fits well here.
Firemaw, Gehennas are already in the category of a megaserver. Fine, let them be.
Perhaps try tune the less populated realms?
Sure Mate, that just means that You, as a player don’t know what’s in Your best interest. Because devs do, and they say:
" we generally prefer to avoid any solution that would force players to do anything they don’t want to do, or directly damages or diminishes their ability to log in and play the game". So yea, they know that enforcing realm consolidation/merge is bad.