Do you guys think that they will at some point overhaul their 20? year old engine at this point? Like have it be able to actually use more than two cores of the CPU and not gimp the performance because the engine is optimised for… For me its really annoying that my CPU has two cores at around 70% usage, overall usage at about 20% and the GPU only gets used to about 40% because of this. And because of this i get around 30 FPS in raids, making the game almost unplayable.
So again i ask, what do you guys think are the chances of them updating the games engine for 10.0 hopefully?
Sure, if you want to fund them a couple of hundred thousand development hours, which the last time someone asked this someone worked out, would need a monthy sub increase to £30 a month.
The game client is quite modern. The are using DX12, even few raytraced shadows. On macOS they have Metal and M1 native support.
The game uses 4 cores with minimal scaling with higher core counts. Usually the game will be limited by world state complexity that sits on one core and due to their consistency won’t change for now. During corruption this hit the game really hard
Assuming no addons are hammering the performance you are likely limited by “world state” during combat. This could be related to a CPU with very low single core performance. So unless your CPU is potato you should be getting way more than 30 FPS.
I’d love it if they also had native support for Linux but that will never happen.
If streamers show FF14 on steam deck more Blizzard will get another PTSD and either ensure Wine/Lutris works and is semi supported or they will start working on a Vulkan backend and then native Linux build. “Some say” management blames streamers playing other games for failure of WoW way more than themselves
CPU was a 3900X. The 3600 works a lot better. I still dont see any scaling beyond 2 cores being used however. Still FPS has improved to about 80 for some reason. GPU utilization is still below 60%.
And the client being “modern” is not really the case if your stuck to useing 2 in my case, or even 4 as you stated.
They can blame streamers but sometimes those who have left felt negatively about the game were looking for others to take the first step before they do and that’s what I felt happened when streamers suddenly made a change for other games.
I hope they change their mind with Linux, there was a rumoured internal Linux build they had for the game years back, releasing that would have opened the game to a bigger audience even if the world wide Linux user base is smaller. Steam adopting the approach they have at the moment has to be a positive thing to maybe shift the thought process of the gaming industry.
I’ve recently been using Linux Mint with Wine/Lutris after a catastrophic Windows failure and the game runs fine anywhere but Shadowlands zones where I have to have settings turned down a bit. Old zones I can max out the game on 10 more smoothly then I could in Windows, I was doing last weeks timewalking dungeons at 10 settings which was great with a 4-5 year old low end PC. DX11 works better also than DX12 for me when doing this via Linux.
Lol let’s do a kick starter for this indie dev
I also hope they upgrade the engine so it uses our pc cores better feels bad to have a good pc and lag in world evens,big fights etc.
They should have moved to Vulkan not DX12.
Doubt there is any benefit in doing that. For DX they already have experience and support, same for Metal on Apple side. Vulkan for pre-existing projects is kind of meh unless they want to go Linux and mobile.