Hello!
Today I’d like to discuss the current state that Engineering is in, why it has gotten this way, and how I believe it could flourish.
Currently!
As it stands, a lot of people are using engineering in a competitive scene. Most notably for the Battle Rez it offers. Some of the bombs have a use in PVP and world content, but are not usable in instanced PVE content (none of them I have tried anyway). Weapons, Scopes and Ammo (For hunter only). (Which almost everyone wants the Leatherworking Crossbow, recipe is learnt from Specialization, where the Engi one drops in the raid.) The goggles are in a Tier slot, making them “unusable” for some people (This counts for a lot of crafted gear, but if you then look at leather classes, the Flaring Cowl is an incredibly strong embellishment). The Wrist’s are fine a full weight on one stat, great. The main selling point is the Tinker Socket. If only the tinkers were usable (other than the Arclight Vital Correctors). The drawback and cooldown make all of the tinkers an incredible disappointment to what should be a fun, and interesting profession.
Tinkers are where I think the profession fails the most. These could be fun enhancements for all.
The Arclight Vital Correctors can catastrophically fail, killing you, and leaving you with two dead.
The Breath of Neltharion channels for 6 seconds, leaving you unable to do anything else. Which for most classes works out at a dps loss, unless you’re looking at 8+ mobs.
Planar Displacer failling would put you in quite the sticky situation, along with them triggering the combat potion cooldown, this could end your mythic keystone immediately.
The issues go on.
“Just put points in the specialization to stop the make them work better” should not be the answer, when you’re trying to sell wrists with tinker sockets (that anyone can use) as their main focus point.
Why did it get this way? There has been many balance discussions across professions, and engineering has always been at the bottom. At some point between Wrath and Cata, if I remember correctly, every main raider required engineering, to throw bombs, so many bombs. So Blizzard changed the cooldown of bombs to be shared with potions, to make it feel less mandatory. The same reason they removed the buff scrolls from Inscription. You could still use the explosives, but raw stats always gives better results, so why would you. Balance has always been the issue, because we don’t want another scenario where everyone is feels engineering is mandatory again.
So what do you do?
The tinkers were such a fun idea while I was looking through them, “Oooh a fire breath”, “Oh sweet free invis pot on a 10m timer” etc. But they’re not worth the down sides.
I would love to see a version where Engineers can add a tinker socket to any set of wrists (that would allow for two on Engi made wrists), and also tinkers that are passive, stat increases, random damage procs, size reductions, etc. These don’t need to be broken. It’s just another enchant, but they shouldn’t feel like a burden to use.
Many thanks for listening to my rant.
Mákapaka