Enhancement is still squishy in PvP

It’s not a damage but a survivability problem, you can’t deal damage if you die in a stun.

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What we need :
Shamanistic Rage, usable while stunned. 30%dmg reduction for 10sec. Thats it.
And on a 1min CD.
Just like what we have in BC/Wrath/Cata/etc…

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That way we can have a big wall with astral shift + cap stone adding 15%, And a mini wall.

And offload some of our healing as a passive heal on our Wolves.

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That’s the one I’d be the most excited about. Either some healing from the wolves’ damage or a nice Leech boost. Shamanistic Rage would just be more of what we already have, and that’s no fun.

Otherwise, it might be a good idea to revisit sources of absorb shields.

Thats true…Would still love to see Astral Shift being usable while stunned.

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I really hope they dont add healing to Wolves, why?
Due to witch doctors ancestry (talent), if they wolves heal good this talent will be mandatory, if they scale the healing down due to the talent it will be useless without the talent.
I would suggest that Ancestral Guidance heal others for 25% of my damage, but 50% of my damage on myself, its a top tier talent after all.
They could also bump the healing from healing stream totem in the same fashion i suggest to Ancestral guidance.
The last would be that the talent Surging Shields would give each shield on you a damage reduction of around 5% each.
that way we keep DPS talents, Healing talents and Defensive talents separated which should make it easier to tune.
Also, most of my suggestions has a counter in PvP not making them OP.

Just bring back shamanistic rage, 1 min cd and usable while stunned.

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Thats also true…

Suggested here, please bump the thread to keep it alive.

Our healing is ridiculous, on top of that the healing reductions are horrible…

We don’t need more damage, but better defensives…

Shamanistic rage and Stoneclaw Totem should be back.

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I did some suggestions on my other threads. using MW to heal is extremely bad game design.

I would like to have less totems and more direct defensives. I don’t like the totem play to be honest.

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Did a bit of solo shuffles today. Only at 1600 cr and I struggle a lot to survive. Astral Shift alone isn’t going to cut it. Every turbo comp/ms effect enjoyers are laughing in healing done.

Enhancement definitely needs more defensive’s, our strength in shadowlands was being able to top ourselves with healing surge and now it barely heals us for 30% of our hp. We’re getting passively out healed by locks and it feels like we’re permanently dead the whole game even if we kite to perfection :frowning:

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I have the same issue on my shaman. 10 stack maelstorm healing surge doesn’t feel rewarding for that damage loss.

Only defensive that feels good is ethereal form, but it’s rather limited and it replaces astral shift. I hope those would be two separate abilities.

And its use is incredibly limited. I rather have it as a BoP. Not being able to cast during its duration is punishing, and pretty dangerous too.

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Actually, that’s not a bad idea, we really some sort of BOP.

Share your ideas in this thread :

Haters can say what ever they want. In any loby I (Enh) am the designated target, unless there’s a 100k HP target.

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