Enhancement Shaman PvP Situation in TWW

If you think using ghostwolf is solving the problem, you clearly dont play enhancement shaman. You cant get slowed under your regular movementspeed. So what? Like you are going to reach a hunter, evoker or mage with that outdated ability from wotlk or older.

Do you have any other good ideas? There is a reason why a lot of good enh players are playing now ele.

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Should just bring the passive healing while in ghost wolf back. It would help connecting to our targets while not being dead on arrival.

Maybe you get a life and stop looking for forums where u can post your nonsense troll ? You have absolutely zero clue about enhancement and the only one whining here is you? Imagine spending energy on a post that doesn’t even concern your spec ? What a meaningless being you must be.

But, if you’re so entertained by all this, enjoy it, it won’t stop until it’s seen and it will be seen, just like ret got seen since DF season 2 :slight_smile: and by posting here you actually keep our posts alive, so thank you :slight_smile:

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Maybe I have to spend my whole life to to understand how this class works, ONLY DOZEN CHOOSENS (who couldn’t find the button to change specialization) know the truth… or spend a week and achieve the same result as most ppl here which is what i did. But i really like coming here because no other class comes up with so many crazy ideas on how to get what they already have, instead of spending an hour watching avines games :smirk:

Maybe you should get some fresh air and focus on yourself

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Why? im improving myself making some moves, i understand that there are some people above/beneath me, we are in the same conditions but diffirent circums like exp, team, luck.
Im ok with that, you always whining not me :smirk:

back to topic
enhancement shaman still needs some changes

If I had to tune Enhance I would probably do something like this:

Icestrike damage increased by 100% in PvP combat.

→ Why? Because we need more damage outside of CDs and we are global-starved - every global needs to do valuable damage.

Flameshock damage over time increased by 50% in PvP combat.

→ Why? Again, to buff damage outside of CDs and alleviate the impact of being kited.

Crash Lightning damage increased by 50% in PvP combat.

→ Why? Crash Lightning is undertuned compare to Lava Lash and should be more competitive, especially for Stormbringer.

Electrocute (PvP talent):

When you successfully Purge a beneficial effect, the enemy suffers (420% of Spell power) Nature damage over 3 sec.

When you summon a totem, you conjure bolts of lightning to up to 2 closest enemy within 40 yards dealing (210% of Spell power) Nature damage.

→ Why? To weaponize our no-damage-dealing globals and alleviate the impact of being kited.

Bonus QoL changes:

Thorims Invocation (talent):

Always casts Lightning Bolt in PvP combat.

Additionally, I would make either Stormweaver (PvP talent) baseline for Enhance or Grounding Totem (PvP talent) baseline for all shamans. Probably Stormweaver, because it doesn’t impact the other specs and PvE as much.

These changes would increase our sustained damage considerably, but leave our already decent (Totemic) to great (Stormbringer) burst damage mostly untouched. The design of Enhance being a spec with low mobility would stay intact, but we would be less hampered by it. Also, the spec would feel more responsive, since all our globals feel more impactful.

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You have got some interesting ideas.
The only point which I dont agree is that enhancement shouldnt stay as a low mobility spec. In wotlk for example it was really fun to play enh, because you had good options to play against classes which are kiting you

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Thanks for your feedback. I should add that my suggestions are meant to be easily realized via weekly tuning or hotfixes. I would like to improve Enhance’s viability rather sooner than later. A mobility rework might be needed, but will not be realized outside of a major patch.

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Some pretty strong arguments have been made. Lets figure out if Enh really needs a buff.
First, check out which spec has the most regals in the game — its Swapxy, an Enhancement Shaman, even though Enh is one of the most boring and unpopular specs in the game. (and yeah, I know he’s preferred Ele the last few expansions)
Second, lets look at some well-known players from other classes, their experience compared to their current rating, and how that stacks up against Enhs performance:
Top enh atm___________________Aviness — 3308 exp, 2607 cr
Raiku — 3810 exp, 2834 cr ______________ +502 exp, +227 cr
Bicmex (Surv) — 3606 exp, 2512 cr ______ +298 exp, -95 cr
Merce (lock) — 3563 exp, 2641 cr ________ +255 exp, +34 cr
Tony (feral) — 3696 exp, 2781 cr ________ +388 exp, +174 cr
Fuseton (ww) — 3698 exp, 2763 cr ______ +390 exp, +156 cr

Not convinced yet? You can see many of these players, and others like them, have way more experience but aren’t that far ahead in rating compared to Enh.
First off, ask yourself if you really have the skill to qualify for a higher rating. Maybe try playing other classes you think are stronger than yours — you might be surprised that those specs have their own issues too.

Okay. There is one Enhance barely scraping 2.6k in 3s. The next highest Enhance is somewhere between 2.4k and 2.5k.

In shuffle the highest Enhance is lagging behind almost all other dps specs by 100-200cr. And the gap between the highest Enhance and the following 15 spots can be as high as 200 cr. While for arms warriors it is ~70cr between spot 1 and 15.

If you look at the overall data, it is obvious that Enhance is underperforming. Everbody knows it, the top Enhance players confirmed it - I don’t know what else there is to discuss in this regard.

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It’s not that deep, enhance has a mobility issue, as it struggles to stay on target at melee range. Therefore, enhancement needs a mobility buff.
You don’t really 3K experience to realise it. And in case you think it actually matters, 3Ks enhancement say the same thing : enhance has issues that need fixing.

Plus, with that kind of logic, it’s like saying that no spec deserves a buff as long as there’s one dude in the 0.1%. If one can push, it’s not broken.

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The spec is anything but boring lol. It has one of the most fun rotations and priority principles in the game and flexible support tools. You can do a lot with Enh. It is however missing some important core elements a melee spec needs to possess.

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Just like with your other points, you r missing a lot of important details.
You r right that the gap between different enh shaman players is much bigger than with most other DPS specs.
But if you look at how popular your spec is, it becomes clear: only 60 enhs play 3s, while 544 arms warriors do. So naturally, the gap between enhs will look way bigger.

The problem with your spec isnt mobility or low damage — its that nobody finds it interesting anymore, except for long-time enh mains. Thats the core issue.
Honestly, the only thing i agree with is that the spec probably needs a full rework — kind of like what they did with surv hunter. Maybe that would attract more players.

Right now, the top enh has 3300 experience and a CR of 2600, and that CR is way higher than it should be compared to players with 500+ more XP than him.

Just look — there are 300+ mages playing, but only 60 enhs. That’s a 5x difference.
So the performance gap between each player should scale accordingly.

And of course, top enh players will always say their spec is the weakest and needs buffs — but let me tell you, rogues say the exact same thing. Meanwhile, everyone else knows rogue has always been, and probably always will be, one of the strongest classes in the game.

If you really want an objective view, ask players of other specs how they see enh. That ll give you a more balanced picture. But again, since so few people play enh, chances are no ones had enough trouble with it to think its too strong.

One more time — your spec isnt nearly as weak as you think. It’s just boring and unappealing to most players.

And when i say “full rework” i dont mean buff it so hard that some 1800 exped enh starts competing with 2400 mages or rogues, claiming he somehow deserves to be there without putting in the same effort or having the same skill. I mean a real rework — overhaul the spec completely, keep just a few core abilities, and let it stay a melee class.

Even just giving enh something like a MS (healing reduction) effect so it can work well with more comps — not just Arms warrior — would already be a huge improvement.

I dont know if you are just trolling or if you havent played enhancement shaman before.
People stopped playing enh because it isnt good enough anymore. The last time it was good enough was DF S4. The most players are playing ele now or are playing a different class, because it isnt fun to get destroyed by other classes.

And to your point with avines, I have talked to him this week twice in his stream and played with him a few rounds. Even he said, that enh isnt good and needs some changes, but he has no hope because blizz cares more about m+ and wont do anything aslong pve players are happy.

Why do you think is Saul playing ele? Why is loveless playing resto?
Avines said that his teammates want him to play ele in 3s, instead of enh. That guy is an OTP and they want him to change his spec.

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Im not trollin, ive played Enh both in DF and TWW. Its just a regular spec with its own strengths and weaknesses, like any other.
And again, please pay attention - i already said its natural for Aviness to defend his main spec, but rogues and plenty of others do the same thing. No matter how OP/strong/average a class is, mains will always claim its the weeeeeakest and needs massive buffs across the board

To be fair, ill say that Ele is definitely in a better spot right now. But you can also see that Ele works in way more comps, while Enh is basically locked into one - Turbo (with arms warrior). Ask yourself, why is your class only played in one comp?

Ele is a ranged DPS, so it fits well with locks, mages, boomies, and other ranged DPS. But it also works great with melee specs that bring Mortal Wounds. Have you ever seen rets playing with mages, locks, or eles? Probably not - same problem. Ret is melee and doesnt bring mortal, so it only works with classes that do. That limits comp options. But ret is the only DPS spec for paladin, while as you mentioned, many strong shamans just go Ele instead.

Enhs issue isnt really mobility, survivability, or even damage. Remember last season in TWW with the Ascendance build? You think a spec that could kill three targets in 12 seconds spamming one button from 30 yards away is weak? Or have you seen the Snupy challenge at the start of this season? Enh had the third fastest kill, and unlike the others in the top 5, that Enh used a real arena build, not a cheesy oneshot setup that falls apart in actual arena PvP. That makes Enh one of the highest oneshot potential specs right now. So is that what you call weak damage?

As for mobility - ive played at least 7 glads on different classes, and i can name at least 3 that have worse mobility than Enh. Sure, Enh isnt super mobile, but its far from the worst. And it has a lot of tools it can use from 20–40 yards, which makes up for some of that.

Survivability? Try playing a ret or warrior against a caster cleave and youll quickly see how valuable things like grounding and a ranged kick are. Yeah, your spec has issues, but so does every class. DKs are amazing against casters, but WW monks, warriors, and other physical damage specs can shred DKs in seconds. No spec is good into everything. If you ve got tools for one matchup, you ll have weaknesses into others - thats normal.

So again, ask yourself why your spec is unpopular. Here are some clear reasons:

  1. No Mortal Wounds as a melee. That really limits your comp options and makes the spec less appealing overall.
  2. A strong alternative spec. Look at priests right now - holy is meta, and many good Disc players swapped to holy. The actual power difference between holy and Disc isnt massive, maybe just 2–3%, but since the strongest players always gravitate toward even slightly better specs, that small gap turns into a huge rating difference Same thing with Ele vs Enh - if former top Enhs swap to Ele, sure, they ll perform slightly worse in Enh, but not by 200–300 rating, more like 20–50. Thats enough to make Enh feel weaker.
  3. No standout spec leaders. Look at rogues - they ve got tons of rank 1 players streaming, constantly pushing the class and finding new tech that ends up shaping the meta. A lot of people learn just by watching. Now compare that to whats out there for Enh.

So in the end, like i already said (even if you ignored it), the problem with Enh isnt its power level - its the lack of options that would make the spec attractive.
Look at feral before they got Mortal Wounds, they were also locked into one comp. Their ladder presence wasnt just about how strong they were, but how strong hunter was. If hunter was weak - no ferals either. But once feral got Mortal, suddenly it became viable with SP, lock, and others, and it wasnt just tied to one comp anymore - made the spec more appealing overall.

You forgot

  1. Struggles to stay on target as it lacks mobility
  2. Dies in stun
  3. Needs to trade damage for healing

Which are more reasons to advocate for a :

  • mobility buff
  • survability buff
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  1. If Enh could maintain 100% uptime, there d be no reason to play other melee. But its uptime issues are pretty standard - frost, arcane, and even good hunters cant be caught not just by Enh, but by many other melee specs too, and not everyone has tools to hit from range like Enh does.
  2. Everyone dies in stuns unless they ve got extra outs. WW, rogue, arms, hunter - they die way faster than Enh in a stun.
  3. DK trades damage for way less healing than Enh. Feral, boomie, Ele - they all trade damage for healing too. Every class in the game gives up at least GCDs to survive. Hunters and mages have to constantly kite when tunneled, and that hits their damage hard.

This kind of comment sounds like: “Ive only ever played one spec, never improved or learned, but since i cant push rating - clearly the spec is bad, not me.”
Dear Enhs, if rank 1 players from 1st page swapped to your spec, you d be shocked how fast 20-30 Enhs would show up on page one of the ladder.
(Just check who the highest exped DH in the game is right now - you ll be very surprised when you see the name…)

Why do you push things to the extreme ? (e.g. mobility buff = 100% uptime ?).
Why do you always do whataboutism ? What about all the classes that can use defensives in stun ? What about this, what about that ?

What I think is flawed is to always compare one class’ sorry state of affairs with another, you always look at one class problem by the prism of another, and, with this kind of logic, specs wouldn’t get any work done. Everything would stay the way it is, because “what about this spec that has it worse than you”, etc…

It’s actually true, I only play one spec and it happens to be enhancement.
I’m far from being a good enhancement shaman, never played arena in high bracket, I only push solo. I did improve, no matter what you may think of shuffle. Or maybe, my class improved, making it easier for me to push higher rating.

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