Enhancement: The spenders do almost all the damage

It certainly feels like spending maelstrom is your only “satisfying” button. This was also a problem with ret paladin until the rework in DF. I think enhancement is up in line for something similar.

Almost all your damage is on Lightning Bolt/Tempest (which is the same button). Making over 50% of your total damage. I think making Stormstrike be a more satisfying press rather than a maelstrom generator would heavily impact the fun/healthiness of the spec.

In my breakdown SS makes only 6% of my total damage. And windfury makes just 4% of it.

Don’t get me wrong, tempest and LB spam isn’t bad, but i think there is a healthier balance were u make all the buttons feel important.

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I think the way it is, is very nice.

I would like finishers to proc “a little” bit less to hit a little harder but they can’t make everyone happy i guess.

-------------------What i would really like is

Remove all those ultra low damages like flametongue and add to other spells. Even remove or repurpose windfury because it means nothing atm.

MORE importantly: Here are 3 stormstrike talents.

  • Tempest strikes: Stormstrike and lava lash releases another %x ap spell.
  • Stormblast: Releases %25 of it’s damage after stormbringer…
  • Stormflurry: Stormstrike has %25 chance to deal %40 of it’s damage.

These are extreamly uninteresting and low damage talents. Just make them increase stormstrike’s damage by x amount or %x amount. Everyone will be much happier and we’ll see a bit satisfying numbers.

At the end of the day, it will deal same damage!

  • We will see bigger numbers.
  • It will be easier on theorycrafting.
  • Easier on servers calculating damage number (lol im sure it’s a hard task :stuck_out_tongue: ).
  • Easier for blizzard to balance around.

These 3 talents are invisible for everyone but simulation programs. Does NOT make play style or visual of the class aaaany better.

Edit: If stormstrike has nice base damage with these talents. We could see really nice numbers in m+ with converging storms. Would be awesome without even increasing the dps.

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Also for windfury,

  • Forceful winds: A horrible windfury talent that makes windfury aweful. Just make it flat damage buff please.
  • Unruly winds: Makes windfury strike another time…

Why not make windfury strike 1 time but with %300 damage. Would be much more satisfying to see. I want to see meaningful numbers on my screen. PLEASE!

Just get rid of that flametongue damage too. They could also roll windfury itself into mastery and we can get rid of weapon enchants too. Much nicer screen to play.

Sorry
/rant off

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WF has a pretty big impact on our playstyle. It might not deal much damage, but each of the hit can proc MSW, which translates into a big gain over time.

This talent exists to serve as a passive alternative to people that do not want to use Elemental Blast. It might be boring and passive, but that is its purpose.

Again this extra strike also generates MSW and can proc WF (extra MSW).

As stated above. WF is not really used for its damage, but for the fact that it generates MSW.

Generally speaking most of those talents are there to enable our playstyle and not deal damage.

As you said in the opening, the main part of our damage is from spenders, and the reason for most of those talents is to give us extra ways to generate MSW.

As for FT, they are trying to do something more “interesting”, but I am also kind of indifferent towards it.

I think this and all of the “small” damage of enha that currently clutters the spec could be reworked in to having bigger more satisfying button presses and ending up having the same maelstrom generation.

It’s all about how they work the passives an the philosophy behind it. Atm Stormstrike has flametongue wf stormbringer tempest strikes and stormflurry. This is effectively 7+ damages depending on how many stormflurries proc, that each barely do any dmg. Even if you add this dmg up its peanuts compared to the damages that LB/Tempest is offloading

Yes people mention procs a lot against these argument.


Every proc is tied to “proc per minute” system that wow has. Luck has nothing to do with any proc. Those procs will not have any effect on MSW generation wheter you have those small damage sources or not.

Those talents were there for making big number into smaller chunks to get in front of burst damage but we are WAY past that now. Need to go a little back.


I think this and all of the “small” damage of enha that currently clutters the spec could be reworked in to having bigger more satisfying button presses and ending up having the same maelstrom generation.

It’s all about how they work the passives an the philosophy behind it. Atm Stormstrike has flametongue wf stormbringer tempest strikes and stormflurry. This is effectively 7+ damages depending on how many stormflurries proc, that each barely do any dmg. Even if you add this dmg up its peanuts compared to the damages that LB/Tempest is offloading

This exactly.

If all smaller numbers rolled into stormstrike, at some point, it will be too much ofc. But we are way off at that spectrum.

Before asserting something with confidence, it is a good idea to double check.

WF is NOT a RPPM/PPM, and is a straight 20% chance (without talents) per main hand attack (counting AA, storm strike, ice strike, crash lightning initial strike, sundering).

Additionally MSW is also a flat 20% chance to trigger. No rppm or any icd is tied to that.

So yeah, each and every small hit counts for building MSW.

Even IF you are right, do you honestly think if they remove tempest strikes, stormblast and stormflurry made into flat damage increases, enhancement will come crushing down? Even if it would, wouldnt it be extreamly easy to increase proc chance to counter-balance?

I hate to turn this into a “mechanics” argument which is impossible to prove unless a blue post comes and says so. I understand i came as a little condescending but im tired of people pushing “technical hardship” when someone suggests or wants something like we’re not talking about a literal billion dollar company.

Even so here is my explanation.

Windfury was made ppm back in far as TBC or wotlk, along with nearly all chance on hit spells in game.

It’s not as simple as spells have permission to proc x times in a row but they gave their explanation back than which i ofc cant remember. Which ofc had many iteration over the years but yea. No one has been able to 1 shot anyone or anything with stormflurry which on talent text has potential for infinite damage with 1 stormstrike.

Blizzard does not allow that because it happened A LOT in vanilla (not classic) wow.

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You know you can go into wowhead and just check the abilities yourself right? It’s not a secret.

No, it will just be a downgrade for no real benefit. There is no rule that having a single bigger hit is better than many smaller. It is just your preference.

Sorry dude but again that is just plain wrong. WF at TBC got a 3 sec ICD meaning that it could not proc for 3 seconds after proccing. AFAIK it NEVER got an rppm treatment, neither did MSW.

It would be hard with Stormflurry since each extra proc is decreased by 60%. I am not up to my math on limits, but I can say with certainty that the number of procs needed to one shot something of value is astronomical.

But as you said mechanics arguments tend to get boring.

At the end of the day the important part for me is:

  • Current design/effects. Most if not all of enh’s abilities scale with number of hits, which contributes to our fast paced playstyle. Changing those is possible, but does need development time.

  • The main “problem” you described of having many small damage sources instead of a big one is not really a “problem”. I can understand that you dislike it, but for many other it is no issue (and some even prefer it).

So my takeaway is that this issue is not worth the development time which can be used to address some issues we already have (like the totemic tree rework and our spec talents rework). Again sharing my PoV, I am not saying that you should agree or feel the same.

Yes, exactly. You should just point your preference and leave it that. Changing these things don’t take as much time as you think. This is a video game. These are simple abilities. Things we have are as they are because of their CHOISE not their ability to deliver.

“Things i don’t care shouldn’t get development time because “x” is, this much technically hard to do” like a know it all blue collar at a skyscraper construction site…

This comes just as condescending without -any- basis.

Btw: Ok dude every chance on hit spell in game has ppm but windfury doesn’t. I’m sorry that i have challenged you.

They can simply make stormstrike chunkier and increase the proc chance of MSW to account for the micro damage that could previously trigger it

Seems like an easy fix that would make the spec more enjoyable

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