Fury Warrior’s fast-paced gameplay is thrilling, but in Mythic+, we face limitations in both utility and damage profile. To make Fury more versatile and desirable in group content, here are three focused suggestions:
1. Remove Whirlwind’s Hard Cap
Currently, Whirlwind allows single-target abilities to cleave to 4 additional targets. While this works well for small packs, it restricts our performance in larger pulls, which are common in Mythic+.
Suggestion: Remove the 4-target cap and allow cleave to scale with reduced damage to additional enemies (e.g., full cleave on 4 targets and reduced damage beyond that). This ensures Fury can handle large pulls without sacrificing its core gameplay style.
2. Sustained Damage Debuff
Introduce a debuff applied to a primary target that increases all damage taken by 5-10% for a short duration. This would reward Fury for sustained attacks on priority targets while benefiting the entire group, regardless of damage type.
3. Critical Strike Buff via Shouts
Enhance the value of Battle Shout or Rallying Cry by adding a group-wide Critical Strike chance buff for a short time. This aligns with Fury’s theme of inspiring allies and provides meaningful group-wide utility.
These changes would solidify Fury Warriors as a strong choice in Mythic+, improving both our cleave damage and utility while maintaining our class fantasy of relentless, inspiring combatants.
I post this now beacause with the rework on Titan’s Torment we lose another windows of AoE and I think that is better to have a wide sustained AoE than more burst windows.
Also happens that with the rework to the Shaman and the new Skyfury that provides mastery to the group demonstrates that is better to buff secondary stats than damage profiles. As buffing secondary stat is more versatile for groups compositions.
I hope my opinion helps or makes sense for more people.
Fury’s only limit in M+ is our damage output brought. With the changes seen, our sustained DPS will go up, even as our burst AoE plummets to the ground. So, if you enjoy the DFS2 playstyle you will come out a winner and feel Fury is more viable than Fury was in TWWS1 already. With the changes to the damage profile, it is all about the final tuning - that is in the devs hands. But flat is boring, yet really easy to balance. So you should stay positive and hopeful.
(Or doom, if you are a burst enjoyer like myself)
This functionality is core of the uniqueness of Fury Warrior’s AoE profile compared to other classes. We are supposed to be balanced around this. This being the reason why Fury ST is quite high going full AoE, compared to other classes in their AoE builds. What they seem to miss the mark on is the effect of Meat Cleaver on overall DPS.
Solution is not turn Fury into everyone else. It is to strengthen the uniqueness. We don’t want classes and specs to feel the same. Then you could just remove them all together. Damage profiles is THE biggest player felt difference in between them all. As such, if you care for the unique feel, then you must not go down the slippery slope of making things the sameish.
The simple fix would be to adjust the Meat Cleaver value up. Still, they got to be careful so Fury doesn’t start to move into Arms niche of two-target cleave. With the gradual movement of arms from two-target to more pure softcapped AoE profile, I can see a world where Fury also takes over the two-target cleave spot through Meat Cleaver number tweaking. Arms will lead on mass AoE through Cleave and Bleeds, and Fury for once in forever will be the actual best DPS in Meat Cleaver range.
Think we all agree - if we are capped to the five-targets. Then we should be the undisputed kings of five-targets. Few things sting more than when the softcapped/uncapped classes beat us out in our own enforced niche; and we are not allowed to compete in theirs.
With the coming of Mountain Thane/Slayer we are having a lot more softcapped DPS from Thunderous Blast/Bladestorm in our profile. So the question then becomes - double down into Meat Cleaver for the potential reduction of effect of Blast/Storm?
This wouldn’t work in a raid enviroment. Either the uptime is too low to effect anything, or it is too impactful. If it is controlled, then you also talking about having to sync and play around this window. The buff is too oppressive and disruptive. Worst case it would give Fury a mandatory spot in the raid at all times.
For M+ it’s value in uptime must be a lot higher than in raid to move the needle. Again, then it goes from pointless to mandatory. It is simply not good design.
While trying to make shouts more omni useful, I don’t believe your suggestion is any good. First reason being that you turned Rally into an offensive cooldown; having those two elements crash is a big no-no in my book and seriously flawed ability design. Rally is there to solve a problem, not to be used on CD for DPS.
Second problem with your idea is linked to used on CD for DPS. You just turned Shout to be bound to all our buttons to minmax its uptime. I really don’t think that is needed. If you turn Battle Shout into a long CD to compensate, then we got QoL issues. So the best itteration of your idea is to create a new shout with that effect. Now you starting to reach banner territory historicaly, where the warrior got to play their CD around other players. Something nobody playing warrior found to be fun. You need to hold your CDs for the mage to do their setup is not fun.
Simple fix is to tune things up or down, or add a thematic whistle that fits within the functionality. Examples would be that Battle Shout increases AP by 3% and crit by 1%, if you want it affect everyone. You can be boring and turn it from AP to Main Stat. Merging Mage and Warrior buffs. Rally can simply be buffed and get a M+ modifer (like it now got in PvP), where it in 5 man content got a 100% increased effect. You could have it so that Rally now also shields for the same value - giving it power that way. There are options. I am sure the devs got their reasons for why Rally should be where is it at.
Passion is good, but as a grizzled veteran of this game I hope you see where I am coming from. Your intentions are good, yet the ripples and problem they would create are simply too far too big.
Now finally, as I did point out at in my opening part and that is in your title: Damage profile for M+ is becoming better. It is becoming even more flat and boring. So you should expect to see warrior brought more if the overall tuning is great.
Profile is only one part of the puzzle, and the coming one is the simplest one that is only affected by one thing: Is the output enough?
Have a great day, and even better coming week and jul!