Enlisted Bonus per Shard please?

Due to all these heavy faction imbalances on a shard to shard basis, could you please change it so the bonus changes from shard to shard, based on the imbalances? The shards feel so unbalanced right now that a lot of people are meeting pure horde shards as alliance, or opposite as horde…

Having a global bonus for all realms for one faction, despite the sharding system being in place, is counterproductive, as the sharding is there to make up for the imbalance in the first place. If the need to add the enlisted bonus to fix the imbalance is so big, then would it not be a bigger point of fixing the sharding instead of increasing the buff?

edit;
I think they need to enable a way to toggle warmode both off AND ON, from all rested areas, not just off, as the sharding system is in place.
At the current moment, Warmode is turned on from your capital, and then you go do stuff and pvp, and the enlisted buff is there to “incentivize” the “smaller faction” to turn on warmode. But since sharding is in place, the faction imbalance changes based on what shard you are in, and you cant choose (without realmhopping) easily what shard to join, and as such I feel this system is completely broken, as having a buff incentivize players to join warmode, is counterproductive when the imbalance of players changes because of the sharding system.

Apologies for my english (not my first language) or if I said anything twice, tried to be as clear as I could

The purpose of outnumbered bonus is not to compensate (edit: replace compensate with incentivize) you for being outnumbered on a shard. It’s to encourage outnumbered in region to wm on, so that there’s a more equal pool of both factions in region to populate shards in general. This reduces the number of single faction overflow shards. That’s why it’s region based. Shard based would cause excess hopping.

Please read my post again, I said nothing about it being a compensation for being outnumbered, I clearly say it was for incentivizing players to turn it on.

yea. this guy doesn’t read stuff. I think he just likes the free loot he gets from turning on warmode as an alliance now. Not one of those people who actually wants world pvp. Just free loot. You can’t argue with these people. Believe me. I tried yesterday.

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Apologies, change word compensate to incentivize in my first sentence. :smiling_face:

You tried and failed.

Regardless, incentivizing to turn wm on based on shard balance makes no sense.

Players with a low bonus would just hop to a shard with a favourable bonus, which would temporarily be good for them, but then they’d leave that shard as soon as balance levelled out, and hop to the next favourable shard. And so on.

That would be really bad, a massive increase in players appearing and disappearing all over a zone. Even worse if takes a few hops each time to reach favourable shard.

Other drawbacks too, but mainly wrecking shard stability.

Bad idea. This would make it easier for players to temporarily enable wm. We prob have enough temporary wm’ers, no reason to have more.

exactly. I tried logic. you brought, didn’t read LOL.

Ignorance is super effective all the time.

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Well, since you took us off topic, here’s your post and my response. What’s the issue?

What you described is a bg, fixed equal faction balance. We already have bgs. World PvP is its own thing and not intended to be fair. It’s no rules chaos mode.

For fixed 50/50 to work in a zone, and maintain 50/50 balance, how would you achieve that other than splitting each subzone into a queued instance? If fixed 50/50 based on zone instead of subzone, could be 30 to 1 in subzone A, 1 to 5 in subzone B, etc. Therefore, no point in fixed 50/50 unless based on subzone and queued, no thx.

Maybe your logic can help…

i can copy paste the parts i want just as well. what you did was basically the end result of 10 replies which i finally gave up since i can’t talk sense into you anyways.

the fact that you think my suggestion needs bg like queue system is why i gave up.

And i’m suggesting others to give up trying to argue with you too.

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You said you wanted EQUAL balance in uppercase, that means forced queued 50/50 per subzone, unless you have a different idea?

The queue would not be an actual bg queue system, don’t need an interface for it. But in the background, a subzone queue can be forming, and until both factions reach 50/50 and suitable number, you would be in a single faction shard. Queue pops, you enter the 50/50 subzone shard, and do what you gotta do.

If faction balance becomes unequal or you leave subzone, you go back to single faction shard and rejoin queue. Bonus could be active only in the dual faction subzone, encouraging players to stay in one area longer, making the queue system work better.

I would not play wow with the above system, but others might prefer it.

Would love to discuss your suggestion for an alternative.

As an Alliance player im in high demand, being a rare pvp commodity. And i intend to take full advantage of that. Like most/all Allys i would be quick to evacuate a shard that doesnt offer max rewards. In order to get the most out of my playtime i would try to hop on a shard that offers better conditions. But that would also mean being heavily outnumbered again and getting farmed all the time. Which would result in turning off WM altogether. In the end, giving us that sweet 25 - 30 % global buff is probably for the best. Also, it makes the Horde mad.

The only imbalance i see is stupid amounts of horde vs no alliance. This past week it feels like its gotten worse, today 6 horde camped mezzamere and no one would help me kill them, i tried forming a group which no one joined including on group finder and they was only 6 horde but i couldnt get anyone.

I world pvp on my own in mechagon and i was constantly outnumbered i would find a fight 1v1 then horde would get help everytime and itd be 5v1, it is getting really bad i dont see how horde should get any bonus they is literally no ally anywhere

I try to form horde killing groups and nobody joins. Maybe more people should just roll ally instead of wanting to be safe in big numbers and have bonuses, i rolled ally bfa maybe others should help to balance the numbers instead of wanting bonuses

no dude. That means sharding in a way that balances the zones.

Right now we have shards with overwhelmingly high number of alliance and some with horde advantage.

Instead of this, balance their sharding with not only player count but faction as well. If a faction is severely outnumbering the other, for example 100 alliance players and 1000 horde, move the 100 alliance and 100 of the horde to one shard and the rest of the horde to other shards with no alliance. then create incentives for people to KEEP warmode on and not just turn it on for pvp battle and then off afterwards. Eventually when the numbers equalize, they can fix the sharding and have people have an equal chance of winning or losing in all shards.

This is a much better alternative than a faction always having a disadvantage. Until it slowly getting better, at least a portion of playerbase will experience actual world pvp.

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That’s your observation, but our wm survey indicates majority of WM forum community feels outnumbered half the time or less (Q8). Doesn’t seem so bad.

Your example is very extreme. You ever seen a 1000 of a single faction in one zone shard? 100 maybe, but that seems extreme too.

It’s already moving players depending on faction numbers in shard.

There are already single faction overflow shards.

Problem… how are you ever going to have ‘fair’ 50/50 faction balance within a zone shard. Example, 50 Horde and 50 Alliance are in a zone. 40 Alliance are at the Horde base ganking 10 Horde. 2 or 3 Horde are not afk, fight back, and feel very outnumbered. 40 Horde are spread in zone, the 10 Alliance out there feel terribly outnumbered. That is a 50/50 balanced zone shard, but the Horde and Alliance will still complain they are outnumbered.

Because with zone based faction balance, you will NEVER have fair balance. WPvP is not fair, it’s not designed to be. Like I said, if you want 50/50 fair WPvP, you’d need to balance it by subzone and a queue system. Yuck.

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I keep seeing you link to that survey, but the problem is that you have no idea what realms/shards these people are from, as well as the fact you only had 84 people take the survey. I can tell you for a fact there are a ton more players than these doing warmode, and relying on this survey as if it was the only truth, seems a bit misguided, as the group of participants are too small.

In addition, as you state yourself, you mean that this is the “majority of the warmode forum community” meaning the pool of players you picked from were limited to visitors of this forum.

If you wanted a survey that could tell the most truth, it would have to be held by Blizzard, and be put upon most people actually ingame doing warmode.

The wm survey Q1 is for realm type. It only matters in wm if they are on rp or normal wm shards.

Both wm survey and wm forum are a small section of wm players. We can take these two sources of limited information, and get an approximation of what the overall wm playerbase thinks of wm.

Wm forum and survey are quite different as info collection methods. The wm forum is semi anonymous, tends to be strong opinions, sometimes enforced with bullying. The wm survey is fully anonymous, players can state opinions without being called names or told to stop posting. But still one is not necessarily more right than the other.

Their info combined, you get a better approximation of overall wm opinion, than just going by wm forum posts alone.

Therefore, if I reply to a wm forum post that is limited observational info, seems reasonable to respond with a limited info survey. Anyone scrolling down the thread, can see both sources of information in one place.

That will never happen. All we have is limited info that we can use as a guide, wm forum and wm survey.

Kinda funny how all the problems came when WM and server changes came out.
I can feel the changes in 9.0 :slight_smile:

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