Hello all,
So as we are all aware, things are a little hectic as of lately and it seems like majority of this community is having some opinions regarding the premades and the current imbalances that some players find themselves in, and feel compelled to make some of my own opinions and perhaps suggestions in improving ourselves as a community, and persons so here are my points ;
- Implement a fair matchmaking system applicable only to Epic Battlegrounds that it is genuine and dynamic in the sense that itâll search for teams based in their personal skills and level and pair them fairly in the groups if played both solo, or with friends/partners/guildies or community members at the expense of an increase in the queues favouring a quality match designed to be balanced & fair.
- Have a feature in the role selection that allows you to queue as the leader of the group to enable leadership from the start of the round so you can organize & strategize the team before the game commences, to offer flexibility to the games, and give everybody who is interested in leading, a fighting chance to turn things around from the get go.
- Redesign specific battlegrounds like Wintergrasp to make it so that the attacking Towers as soon are destroyed, game ends to reduce the slow but inevitable defeat and shorten the games and on top of that implement a reinforcement of 500 vs 500 on top to encourage a different playstyle of the battleground rather than a rush to B, to further add a different outcome of the first initial team fight, and making the game more interesting where the game can be decided by defending the towers as attackers, completely destroying the opposite team by wearing off the reinforcements down to 0, or keep up the generic playstyle of attackers having to breach the keep.
- (Possibly the most challenging feature or Point) After a certain timer of the round, the game becomes âLockedâ where once a leaver quits the game, there will be no longer any replacements, this is to encourage the current players in the game to finalize the game, prevent alts from main characters to AFK out to only end on the same Battleground youâve just escaped from (this happens a lot, lol) and another fancy way of simply making a new game in order to prevent âfacing the same opponents who are still stuckâ in that other round that is still on-going.
- Another point that could be interesting, is implementing a MMR along with a âUnrated Ratingâ that unlocks non-time gated rewards in the form of cosmetics, transmogs, titles, and new achievements that will keep replenish as the seasons progresses and everybody can still achieve them by clearing up the challenges, this is to further motivate players and communities to work together, have fun, and encourage organized teams against other organized groups to make it more engaging and essentially, fun.
- Another tricky one is the option of surrendering, exclusive only to Epic Battlegrounds, where the mentioned raid team makes a declaration in the form of a vote who agrees to surrender, or continue to fight on, this will therefore allow you to leave the game, and not gain a deserter buff, resulting in the ending of the match, and the victorious wins.
This have been some of the ideas that I have been speaking to people with for months and finally decided to shed some light onto this community, the purpose of this is to make it welcoming for new and experienced players alike, with a more engaging approach to the Epic Battleground scene, another challenge in this format is to implement the cross faction feature where many people may disagree on since it is essence of this game, where Warcraft has always been about faction war, therefore, I believe having a feature where it allows you to play standard, or cross faction, at the expense that, you may have to wait longer in queue, for obvious reasons.
Another point Iâd like to clarify is that many people need to appreciate that this is a game of cooperation and teamwork, and I often find that many players arenât as cooperative as they should be, or would frown upon anyone who plays with a friend whether it is a 5 man group or larger, at the end of the day that is what this game it has always been about, but I firmly believe that it is time that the Epic Battleground mode had some rework and hopefully some developer or community manager sees this opportunity to fully rework the system to make it appealing for both parties (The solo, lone wolves of the PvP community, or the Community groups that enjoy playing with their friends and guildies who are looking for bigger challenges.)
Another critical issue regarding the performance of the Epic Battleground it is the consistent, clutter of spells that causes connection delays in the form of lag due to the particles due to the poor optimization that should be overlooked and checked since it can be discouraging to play as it is not a welcoming sight specially for newcomers who have a strong system and still struggle to land a spell, so this is one thing Iâd like to hear from a community manager or developer (I may be naive to ask, but worth a try)
And one final thing Iâd like to encourage all to do is to motivate people to play the game and donât have to force yourself to play a mode you dislike, sure Epic Battlegrounds can be a little too rough for many players, but at the end of the day, it is a mere game mode, but I believe that with the right tools, and the right attitude and mindset, things can be achieved greatly in this mode, some may agree, some may not, but personally, this mode could do with some polishing here and there.
Thatâs all from me.