EU warlock feedback thread

DESTRO WARLOCK 860+ ilvvl and declined from mmithics.... why:

1. Lack of mmmobility
2. No bloodlast / timewarp
3. No interapt when using GoS!!!

Really why it is like that? why Blizz forcing people to reroll....
UP ALOCKS WTF
How the f*** a class without mobility / speed boost can be picked in MM+ ? I'm always late on mosts of fights , if i die i take 3 hours to find my mates..

Design a class without decent baseline speedboost with timed dungeons . Genius
Affliction.

1. DoTs don't do any competitive damage and are too easy to dispel;
2. Pruning of abilities/turning them into talents. Curses, ability. Demonic Circle should be baseline; or at least change location with Demonic Gateway because it just garbage.
3. Soul Shards. RNG Soul Shard generation is awful and must go.
4.no execution ability on drain souls just pain kill ppl on low health in pvp.
Hello my warlock brethren,
I'm Vacid, affliction warlock my choice.

Now like most of us I feel that our generation of our main spell source being rng is pretty awful it's hard to be fighting through a hc raid and having to wait and wait for that soul-searching to pop up to get a Ua on a target to have any hope of scoring some okay dps it's very u reliable and most other classes get to a point that they can predict and easily calculate their rotation on point, wedding have that luxury for starters.
I then move on to that our talents are filled with moves we should have to begin with like siphon life that seriously should be a given move for our rotation and we should not have to choose between that and sow the seeds because we're literally trading our St dps for aoe dps which is fundamentally wrong near all other glasses get to do both we can do one or the other, with having to change our talents between bosses and mobs and having to rely on our ever engrossing Ah priced codexs to change once every 5 mins is just too expensive to be worth it, I'm a big lover or dungeons and raids but with the class I've loved to play and will carry on doing soo I just feel that there's that extra pressure to find groups because it seems noone wants a warlock in their groups because everyone is aware that we're not going to be an efficient form.of dps anymore especially with the magnificent mythic + dungeons where monks and dh with like 20 less gear score seem to be forever out dpsing me. I don't know how all you other guys are handling it bit I'm just feeling like we've had alot pruned away from us with nothing really given back and I really enjoyed our old rotations. I really hope blizzard give us some love and hive us back siphon life and few other old treasures. It's still early in the expansion soo fingers crossed we can get into some groups for new karazhan and show the world (of warcraft) we're back in business with some fel-love
What Can be Done to get Blizzard to At least acknowlege that there is a problem, The Whole walrock Community is up in arms about a class that is the underdog in all aspected of legion.

How can we get them to lookin to it if they ignore the Fourms.
And Ion, being game director now, sits at his desk while throwing darts at the warlock-icon on the wall and saying:

"We would rather have you not play this class", while touching his screen with all those warlock nerfs.
Warlock class feedback

Experience as Warlock (main): 3 to 4 years.
Most time ingame spent on: PvE, Raiding (Heroic-Mythic difficulty content).
PvP experience: negligible.

I will try to restrict my feedback to feelings about the playstyle and class design as much as I can. I honestly believe Blizzard is well capable of dealing with tuning issues properly sooner or later. I play Warlock because I am passionate about the class, not because I love to see purple bars on the first pages of rankings in logs or on the top of the sim results.

Affliction
My favourite spec. I love DoTs! I love tracking all the DoTs. I love the feel of draining many small chunks of HP from enemy targets.

Affliction specialization feedback
Ramp up style for one of our DoTs is fun, but the Agony ramp up time feels too slow to me (both talented and untalented).

The visual effect of Drain Life does not look very cool to me. I love the visual design of Drain Soul for example. I would love the current Drain Soul and Drain Life visuals to be the same, except for their colour perhaps. Drain Soul = purple, Drain Life = green. The old Malefic Grasp looked good as well to me.

The difference in baseline duration of the Affliction DoTs can sometimes feel odd to me. Dumping all my shards to create a gigantic Unstable Affliction on a target feels cool! Having that gigantic UA fall off rather quickly, while other DoTs still have many seconds left, feels less fun. I would totally love slightly reduced UA tick size in exchange for a couple extra seconds baseline duration. (Within reasonable margins ofcourse taking Pandemic into account).

The lack of a fingertip cleave mechanic (at a fair amount of resource cost ofcourse), feels awkward.
(I understand the idea of niches and some specs just being less effective at particular niches). I just wanted to say I loved the old Soul Swap which fulfilled this role in a sense. The whole feel of inhaling and exhaling your DoTs on another target quickly felt fun to me. (Also this ability was very good looking, shame to see that go).

The new Grimoire of Sacrifice talent has a single aspect to it (for all 3 specs) which makes it feel awkward to me. This is the fact that we are no longer able to use the special abilities of the demons we sacrifice. Other than that I like the splash damage effect.

I also miss Haunt as a baseline ability for Affliction as it added that extra layer of playstyle for me personally. I like the new accumulative design on Unstable Affliction. How cool would it be to be able to create an even more gigantic ticking DoT on your target, by fitting UA (or a part of its duration) into the old Haunt window.

Affliction Artifact feedback
I like the Affliction artifact and all its traits a lot. The RNG aspect of generating the Tormented Souls is fun for me. It also feels rewarding to me if I am able to soak up the maximum amount of souls for a long lasting self-buff. The pace on which this happens (on single targets) currently just feels a little too slow to me. I guess higher haste levels might solve this feeling as the expansion ages.

I also feel like we could use some cool visual indication around our character when we have this self-buff up and running. Just like the visual effect of the old Soulburn. I would love a couple of freshly harvested souls swirling around my character!
Destuction specialization feedback
This spec hasn’t changed a lot for me. Rain of Fire needed to become instant. It feels good to have that back again. It is currently the only spec which feels fast to me. No set- and ramp-up and short effective casts (even Chaosbolt with a desent amount of haste).

I miss the execute style Shadowburn from Destruction a lot. This felt fun and very rewarding to me in most scenarios. The current Shadowburn talent lacks this feel of an execute style ability, as it is usable regardless of the targets health.

A random idea I had for Channel Doomfire, was to make it castable on the move. Or channelable on the move. I love the look from that new ability. Would feel even more rewarding to me if I could delay it a little bit to have it off cooldown for when I have to move as Destruction Warlock.

Destruction Artifact feedback
The only thing which feels awkward to me is the idea I have to sacrifice extra damage (from the improved imp trait), to gain an interrupt if I chose to run with a Felhunter for interrupting instead.

Dimensional Rifts look amazing, well done! Appearances for the Destro artifact (in general for all 3 artifacts) look great as well, thumbs up for everyone who worked on those.

Demonology specialization feedback
The demons you summon feel visually weak. They are miniature creatures on our screens. However I have to say, having an entire army of those tiny fellas next to you, shooting felfire bolts at your current target feels really cool!

The behavior of the pets when target swapping as Demonology warlock sometimes feels slow to me. This is probably totally personal but I feel like I could use more direct control over the demons. When you pick / click another target with your cursor or tab, the demons should swap targets faster.

The way we empower the demons right now feels a bit off to me. Having to cast this after every single demon you summon removes a bit of fun from the spec I think. It can feel quite repetitive. I love the idea of empowering your demons, but perhaps doing so could be more fun when it is at the expense of some sort of recourse, or has some sort of active reaction playstyle to it. (‘’My Empower Demon button lights up, lets not waste that proc and buff my Demons quickly!’’)

Doom does currently not feel very engaging or fun. It would be a lot more fun for me if it ticked a bit more frequently in exchange for less damage on each tick. The current Doom does not really feel like a terribly hard hitting DoT which you should definitely keep up at all cost. It could use a little extra such as increased chance to proc extra demons on Doom ticks. Or a chance on a free instant Empower Demons cast on each Doom tick.

Demonology Artifact feedback
Looks amazing! Great design of the flying skull. I have no feedback about this artifact yet because I currently don’t have the time to put effort into leveling this artifact.
Can agree on almost all on the post above. But i am not ok with his comment on Doom. It is fun designed and made and the DMG ticks are simply said insane. Got 1.5 mio crits with Doom. And it is 3 or fourh in DPS.

Demonic Empowerment is an awful aaaaawful spell and the one who designed it should be ashamed of himself. It is ok thought and thanks that they removed the max 3 demons restriction. But it needs a major overhaul
Favourite spec: destro.

Main issue: not being wanted in m+ due to:
Lacking instant cast stun/cc abilities.
Lacking spell interrupt.
Lacking heroism.

My dps is good enough for m+ but the lack of utility and mobility means a mage will be picked as range dps every time, if a mage is not around a hunter will get picked instead.,Favourite spec: destro.

Main issue: not being wanted in m+ due to:
Lacking instant cast stun/cc abilities.
Lacking spell interrupt.
Lacking heroism.

My dps is good enough for m+ but the lack of utility and mobility means a mage will be picked as range dps every time, if a mage is not around a hunter will get picked instead.
I love the Warlock class, I love how distinct and diverse their specialisations feel, but I must say, I'm not too happy with the current iteration.

My biggest issue and concern with the class is the visuals. Most people would think the visuals are minor, but I think they play a huge part in how the class feels and sexy aesthetics can make the time you spend on a class more enjoyable.

Specialisations

Destruction
We used to get surrounded by Fel flames (normal flames if you didn't do the quest :P) once we build up our embers. Building up embers was how we extracted Fel fire magic, we let this magic build up within ourselves until the point where it leaks out, giving a visual representation of the powerful magic you have accumulated and have in reserve, ready to be unleashed.

Affliction
We had Soul Shards/Verdant Spheres hovering over our heads. We showcased our captured souls to the world, showing everyone that we don't fear using darker magic and that we have the captured souls of our enemies ready to be used as weapons, to strengthen ourselves and to accomplish our dark ambitions.
I really want verdant spheres back; they are what made me roll Affliction even after shadow bolt got replaced. I don't think that Affliction should only get the spheres back though. There should be shadow energy which surrounds us once we start getting our DoTs rolling out. DoTs don't have visuals (apart from the vanilla red skull for agony, which sucks), but why can't we have Shadow aesthetics on the Warlock, displaying his/her affinity towards using Void Magic.

Demonology
We transformed into a demon! Now I understand that Demon Hunters have been added, and blizz wanted to give our spells to them because you can't have 2 classes who use the same energy/magic and then have them undergo the same transformation to increase their power. Metamorphosis is extremely cool and I’m really sad that we lost it, but it was always a Demon Hunter ability back in Warcraft 3.
I like the direction Demonology is heading in. It makes sense that demonology should be focused around summoning demons. The only problem with the spec (on an aesthetics level) is that imps are tiny, and the dogs look like rats. Rather than summoning hordes of infant demons, Demonology should summon larger, more powerful demons instead.
Demonology is still a step ahead of the other specialisations in the visual department. Demon Bolt is the best looking spell in the game, in my opinion of course. I love how both Shadow and Flame dance around you while you cast it, and how you are overflowing with magic while casting it.
Now you've read my opinions on the visuals of a Warlock (or lack there of), let's get into the play style.

Destruction
I do enjoy the current iteration of Destruction more than the other 2 specs, but it does still feel... empty. Destruction currently is too reliant on RNG. Instead of gradually building up embers, which you have full control over, you now have one spell which can generate a Soul Shard reliably (excluding shadow burn due to it not being viable in a raid environment).

Immolate can generate shards, but only through the power of RNG. Our Mastery is also another pain in the RNG, when you read the mastery description, it even states that it deals random damage. Blizzard stated that we should rather look at Mastery as if it were crit, but the issue with that statement is, we have crit as well.
In terms of RNG mechanics, we have 3:
Soul Shards
Mastery
Crit

If it was only crit, it would have been fine as it was in the past, even this unpredictable Mastery could work if we had control over embers, rather than RNG shards.

Affliction
Affliction currently feels boring to me. You throw your dots up and channel your drain. You refresh your dots and channel your drain...
You could spice it up, you could take the Soul Mirror talent, then you have 2 targets on which you can refresh your dots and then channel your drain. Of course, most people would agree that this talent is not fun in the least.

What Affliction is missing, is procs, interesting mechanics which go beyond dot > dot > dot > drain. It's nearly impossible to get 12 stacks on your artifact in single target, and single target damage is really weak on the spec.

What I, and I think many other Affliction players would enjoy, is to go back to having Shadow Bolt as a filler. Casting a Bolt feels much more interactive than channeling a drain for ages. It doesn't necessarily need to be Shadow Bolt, they can make a new filler with a life steal component if they want to keep the self healing aspect of Affliction.

What made Affliction so amazing in WOTLK, was how interactive it felt, you were dotting everything up, once all your dots are up, you throw a haunt to increase the ticking damage, then you can throw a shadow bolt when you're DoTs are all set up with the chance of a nightfall proc, an instant free Shadow Bolt.

Affliction had it's own identity, a dot spec with a casting filler. When the channeling change came in, it never felt as fun to play. It's not exciting to channel a drain, worrying that you might cancel it before a tick when you want to throw your dots up again.

Some people may prefer the drain play style, but the Shadow Priest already had that identity. At the very least, can't we get a casting spell as a talent option? It's a play style we had before and one that we adored. Please give us the option to play it again. It could be a talent, you learn Shadow Bolt, 1.5 sec cast, dealing x damage or something, it deals more DPS than drain life, but does not heal. Then we can have a single target option.

Remove Soul Mirror, nobody likes that talent.

I know that changing a spec that much can take a while, but currently the spec is not performing well at all. It might be a beast in PVP (although I read many posts who beg to differ), but in PVE it's truly under performing. Most of the artifact traits rely on kills, but there are some raid encounters where you won't benefit from these effects at all. There is no other spec which is such an obvious "PVP spec" or Mythic+ spec. Not all Affliction locks want to only farm Mythics, there are afflocks out there who would love to do Ursoc Heroic as well and attack a single target with competitive DPS, but now they get to attack 2 targets (mirror) and deal sub par damage.

Demonology
I actually like the direction the spec is moving in, but I despise how I need to buff my demons after summoning them, I don't want to play a vanilla Paladin.
I'm not too fond of the midget demon brigade that we throw at our enemies, I feel as if we need to be able to summon bulkier demons, stronger demons who won't die if stepped on.

When it comes to movement, I hate this spec. You get a good army going, you're on a roll, but then you need to move. Once you move, your demons time out, then you need to go through the annoying and long ramp up once again.

Demonology went through a complete revamp, it's nothing like the spec in the previous expansions, so I'm sure there are still a few kinks to work out, but I think Blizzard's main focus should be on Affliction. The spec is not well designed at all in it's current iteration.
well i'm gonna copy paste what i've wrote elsewhere :

This is about affliction only :

I think one of the numerous problems we have is the new mechanic for unstable affliction.
It prevent the development team to get our other dots powerful and we're heavily dependant on Soul Shards.

In pve it can maybe be tweak with somes changes even though the rotation will stay dull but in pvp it's unsolvable, if we're too powerful on unstable affliction we will have an insane 10 seconds burst (as we seen in the beta) and they have to literally destroy damages on our other dots (which they did) hurting our aoe pressure.
And if we're too powerfull on our dots as a whole we're gonna be unstoppable.

Apparently with the last changes they go for the easy solution, making us sucks.

With affliction there's a big problem, our revamp is failed (I also agree with op about our weapon). It's something we have to admit to be able to do something, i know they really don't like to redo things during the lifespan of an expansion but i think it's truly for the best here.

Core mechanics must change, if not we're never gonna be balance, being either too strong or too weak.

Other problems as an affliction player :

- Switching shield gonna make us take port, with melee mobility Port is not good right now, there's a reason most of us don't take it (i do because our mobility state make me wanna punch my screen but if i can't go to a place where i'm unreachable it's useless), we have to at least get the combo shard/port back. Ho and give us back our 2 spells, having to create a /cancelaura macro and using it twice is annoying.

- Talent switch gonna hurt us badly on our tankyness, basically without spaming drain life we'll die really fast, and a warlock draining an opponent is an almost useless warlock.

- Fear cost too much mana.

- We're starting on a really low point with our damage, grinding souls for our weapon and waiting 20 seconds for our agony to actually start doing damages, having to tempo our cooldown in a burst meta hurt us in every aspect of the game.

- New Soul Harvest mechanic is actually limitful and not fun, especially when other classes have 45 seconds burst. Right now i just spam agony then activate SH and start doing other things, don't think it's what blizzard thought about when they made this.

- can we get our ability back when we're sacrificing our demons please?
http://us.battle.net/forums/en/wow/topic/20749707131?page=2#post-31

So this just happened.... Seriosly? like i'd be laughing my !@# off if i wasn't playing warlock right now.

Demon Skin previously dwarfed its competition in nearly ever situation, and its combination with Dark Pact offered too much survivability.


1) "Warlocks are tanky casters (as oposed to mobile) but not to tanky because that's to powerfull" @_@

The aim and ultimate goal of the swap is to create competition in the talent rows, with a secondary intent of adjusting tankiness and mobility overall. With this change (taking tuning into account), there should now be more interesting choices in some rows, instead of the usual feel of "mandatory-ness" that we've seen in this past cycle.


2) "So we heard your feedback about how Demonic Circle should be baseline so we went ahead and made it baseline (because NERFED shadowfury and _ESPECIALY_ mortal coil is is never used in a raid setting, you can't even use it's minor heal unless it actualy fear the raidboss)" - Demonic circle is mandatory , Demon Skin is mandatory, good job.

3) Now instead of maaaaaybe talenting into burning rush for the rare ocasions where mobility / snare imunity might be important, and relying on Demon Skin to at least make up for it NOW you have to kill yourself if you want mobility as picking burning rush negated BOTH DP and DS....

Is this real life right now?!
I think the problem with affli would be fixed if :

You bring back old grimoire of sacrifice

or

You replace amplify affliction with call felhunter
and make amplify affliction a passive thing in your spell book, so you dont have to pick it in honor talents ( even if it would be only in pvp activated )

This is just 2 things there is alot more in artifact weapon, like why u people keep saying affli is a tank when demo locks have more tank things than affli, like unending resolve cooldown etc. and they have same defs...
@ Blizzard how about you Actually Play the Warlock !!! you try and tell those mytic Progression Groups, i dont suck, i just take time to ramp up my dots oh wait we cant do that either cause the mobs are dead from the insane Dps from other DPS specs, stop trying to balance the class and focus on actually playing the class so you can see that we are infact Suffering so much time and effort into making the warlock our main, grinding to get AP, at the end of the day if nothing gets done its either we roll another class the way things are going with the warlock it might even be better to just re-roll, Warlocks have no application versus other Classes,
The affliction we deserve.

abilitys

- agony reduces the physical damage dealt the enemy by 1% per stack

- corruption increases the casttime of the enemy by 1% stacks up to 20

- siphon life reduces the maximum health of the enemy by 1% stacks up to 20

- unstable affliction reduces the movementspeed by 1% stacks up to 50
(u rly dont want that on u for long)

ultaleshs !@#$ty soul eating ability is replaced by ( bring the pain )
- bring the pain stacks all youre dots to maximum and resets its durations
1 minute cooldown

- health stone heals more than a potion now
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talents

- haunt gets it old 30% dmg increase back

- mana tap is replaced by curse of elements ( increase all magic damage on the target by 8% from all casters )

- demon skin stays in 45

- sow the seeds now apply all dots but not unstable affliction on explosion
( good with bring the pain eliminates rampup every minute )

- demonic circle is replaced by demonic gateway
demonic circle goes baseline and will be 2 abilitys again becouse we hate rightclicking a buff to set a new circle....
eye of killrog can now create a demonic circle for us

- burning rush use mana now. if you go oom it starts to consume youre health.
you can not slowed more than normal run speed if burning rush is active.

- grimoire of supermacy replace enslave demon and let u enslave demons forever ( like hunter pets )

- soul effigy now gets only 50% damage but transerfs 100% of it.
( no more lies in the dmg meter )

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honor talents

- curse of tongue / curse of fragility / curse of weaknes have to be removed
and replaced becouse it would be overpowered with the changes on normal dots.

---------------------------------------------------------------------------------------------------------

looks like i made us not suck again =)
and no its not overpowered in pvp becouse u should be in serios trouble
if you let a master of fear and suffering free cast on you like u where on a picknicktrip.
So.. Let's take a look at class fantasy and the artifact.

We have two golden traits that gives us a buff and an explosion on-kill. Why? You said it yourself in the class fantasy post that Affliction is about inflicting pain, torment.. Torturing you enemies. That is the goal, but you give us traits that kind of bybass that and run straight to their deaths. These traits are nearly never useful in single target fights, so two traits that won't be used in a lot of circumstances. We should be torturing them while they're alive, not gain something after they died.
I really feel like these traits need to be redesigned. If not from a fantasy standpoint, just from a gameplay standpoint.

And a small note on Soul Shard generation: RNG does not feel good. Not getting an Unstable Affliction off because you lack Soul Shards is not interesting gameplay, it's just frustrating.

Also, a note on pruning and talents:
Back when you redesigned the talent system your argument was choice, but this is an illusion, and I'm not sure if you've only fooled yourself into thinking it's an actual choice. There will always be talents that are best suited for situations, so people pick them. Also, the only choice warlocks has now is if they want to do well in single target or multi target situations. (Only now you have to make that "choice" before every fight with a mat that isn't exactly cheap) Which honestly is not a choice because doing subpar dps isn't a choice. Also, what you do not seem to realise is that by pruning the classes, you've essentially taken choice away. Back when we had a multitude of curses it was a choice between doing extra damage, or do something needed by the raid. The multitude of spells we had at our disposal was what differentiated ok-warlocks from great warlocks. It didn't matter that everyone picked the same talents because the CLASS had built in choice making. All this is gone. Quite frankly, the class feels hollow.

I mean, at this point the "Warlock Class Fantasy" is getting spells removed.
You f'd up, and it's time you man up and admit it yourselves and us. We atleast deserve that.
1 more feedback.

The brilliant theory Blizzard is trying to seel us that Shadow Priests and Warlocks are perfectly fine in Mythic +15 is total bull!@#$ as to do +15 you must have done the lesser ones before.

And from +2 to +8 we are still chain declined even with 860+ gear, legendary and artefact nearly full.

Start your own group? nobody comes...

Get real