EU warlock feedback thread

Here are some of my suggestions for hotfix destruction:

- Make Demonic circle baseline and switch with demoic gateway.
- Chaosbolt cost 1 shard - 25% dmg increase.
- Baseline interrupt
- Baseline Demonskin, Place Howl of Terror instead
- Shadowfury instant

Suggestions for new and better destruction spec:

NEW* Chaosbolt: Chaosbolt calls apon a mighy storm of chaos charging a cast that stack up to 4 times over 4 sec. (can be redused by artifact trait) all enemys hited by chaosbolt will suffer from "innerchaos" a dot increasing ur incinerate dmg by 25% for 10 sec.
1 sec = 50.000 dmg
2 sec= 100.000 dmg
3 sec= 200.000 dmg
4 sec= 400.000 dmg
(as base dmg)
Cost 1 Soulshard

(This wil bring back the oldschool feeling destro had while casting soulfire back in the days, and give u an option to get the chaosbolt of at the sametime anytime you like)

NEW* Inner flame: (Artifact ability)"Inner flame" grants you the ability to get a duplicate spell of you next cast. The cloned cast will have 25% less dmg, but slows the target for 75% for 6 sec.
2 Charges
45sec CD.

Incinerate have a 15% chance to lower the CD of "Inner flame" with 1sec
(Can be increased with Artifact traits)


NEW*Fireshield: Gives you a fire shield pulsing fire dmg within 10yrd for 10sec.(abit similar to hellfire) Fireshield gives a debuff stacking up to 5 times.
Each stack increases the fire dmg taken with 5%. Last 15 sec.
2min CD

NEW* Spell Burn: Burns an enemys spellcast preventing any spell from that school of magic from being cast 6 sec.

NEW talents:

NEW* Talent: Chaosground(Passive): Your Chaosbolt inpact makes a large explotion on the ground. Tremble and destroing it. knocking all enemys away of the hitted target. The aftermath of the chaosbolt deals 25.000dmg within 10yds every sec for 3 sec.

NEW* Talent: Burnd corpses: Hands of burnd corpses rise from the ground draging enemies within 10yrd for 4 sec back to the original location.
45sec CD

NEW* Talent: Feonix wave: Casting a wave of fire infront of the caster buring all enemies for X dmg, and X dmg overtime for 3 sec. 10sec CD

Bringing back some Old stuff for Baseline:

Fel Flame: Deals fire dmg and refreshes your immolate. Instant cast. 3sec CD

Shadowfury: Shadowfury is unleashed, causing X to X Shadow damage and stunning all enemies within 10 yds for 2 sec.
Instant cast

Demonic Circle: Teleports you to your Demonic Circle and removes all movement slowing effects.

Backlash(Passive): Gives you a 25% chance when hit by a physical attack to reduce the cast time of your next Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds.

This was just some of my ideas. I think the new 4 step charging mechanic can be very interresting and nice for destro. It can maybe be implemented in other spells aswell. It gives alot of variation and feel to the class imo.

I will give you all my ideas for free Blizzard. So here take them :)

Ps. sorry for my poor English

Kinzin Destrolock 2006-2016
1 Like
- Tell us your favorite warlock spec
- Destruction

- 3 things you don't like about warlocks right now
- Chaos Bolt Dmg is low and feel it should have penetration mechanic.
- Dimensional Rift not benefitting from Mastery or eradication/soul Harvest
- Demonic Gateway usability is low and not tempting to use by allies

- be realistic and keep it short and simple (unless you really need a longer explaination)
I enjoy the RNG but it just feels too random/un-rewarding at the moment especially in short fights, farming or pvp.

Note: the Demonic Gateway rework might be a bit urgent as those who happen to get the legendary leggings for it feel heavily punished by RNG. Not to mention destruction has a trait for it which will be the last picked for 95% of warlocks only picked by mistake or saved until the last AP level. Fixing/reworking it would make both the trait & leggings viable.
Demonology,
Even with 39% Haste (ilvl 850) the imps still are about to fall off as your new 4 get DE.

Would it be worth thinking about extending the life of imp, on single target were your designed us to shine if we had more up time it might (could )work really well.

25%+ longer up time on imp's could be the answer.

Also our artifact cast is 6% of...... them extra imp would help with that also, because given that doomguard and having another felguard is 3min and 1.5 min CD. Make it weak when relying on just DS and imps.

I think we need more imp up time to help with DPS.

Also the 3 shards to start. Great thank you its a start. 3 is a funny number. DG&DS (every 3 mins) FG+DS(every 1.5 mins) or last 3 imps.
On questing and trash that will be mainly 3 imps:(
4 shared would imo be sweet as we would start with max imp as a min. Long flight as you must know it will not matter much just help with ramp up time.

I love the class and I know your looking at us. Please give us some love :)
Demonology

1. Doom feels clunky and unrewarding. It should tick faster and tick a few times before expiring. We have enough things to do beside it.

2. Demonic Empowerment after each spell is not fun at all. It should be a passive, or just a big damage cooldown with smaller passive buff to our demons.

3. Demons should last a lot longer so that we don't have to ramp up again with each mob.
Favourite Spec: Destro (I will talk about PvP mostly)

Hello, Im not a warlock main or anything but I can see why people are complaining. Blizzard, I know lots of people want different changes as you guys said in the Q&A but there are some main stuff that annoy MOST of the people;

1- Demonic Circle being a talent. (It is not even viable to take it as a talent in PvP)

2- Chaos Bolt dealing really low damage. Seriously my instant cast eviscerate deals more than that...

3- Destro becoming a spam bot. You just keep hitting one button which is Shadowburn (Im talking about PvP here) NOONE finds that fun.

4- You say that RNG can be really good at times. But people dont want that in a pvp environment. Some situations can be really critical and once your team set up everything and go for the kill, just because your mastery doesnt give you high enough damage, it could just ruin it all. People like to plan for things in pvp and make them work. Depending on RNG is not fun and I believe more than %90 of your player base hate it.

I know you said warlocks are supposed to be tanky instead of having high mobility like mages but after all they are CASTERS and supposed to have atleast 1 mobility ability to make use of. Giving them back Demonic circle instead of demonic gateway with a cooldown of 25 secs or something wouldnt make them a mobile class, just make the gameplay more fun. And if you want to make them tanky make them be tanky in a fun way. Standing still casting drain lifes again and again isnt fun at all, maybe implement a spell like ember tap where they have to gather resources to heal/get shields etc. So they dont feel like theyre just using 1 button. They should do something to be tanky and have fun with it if you can get what I mean.
Destruction

Having to swap talents between aoe and single is a tad annoying. We have wreak havoc and fire and brimstone that do nothing for single target. So we are 2 talent points behind when doing dungeons unless we keep swapping (those tomes are so expensive right now). I'd suggest making shadowburn baseline and removing fire and brimstone. Then single target talents can be put in its place and rain of fire buffed to compensate. (i loved old fire and brimstone but this one doesn't feel right to me)

Rain of fire is used very rarely. For me it does 130k over 7 seconds. Chaos bolt hits for roughly 300k. If I wreak havoc that its 600k with the potential to do 800k with mastery. This means I might as well just use chaos bolt for anything 6 targets or lower and skip rain entirely. Its a cool spell, just wish I could use it more often. Wreak Havoc probably needs some adjusting, and rain should have a shard reduction and buff.
Favorite spec: Affliction (mainly PvP)

Problems/suggestions:
  • damage ramp-up time is way too slow, make agony stack faster
  • we have no real singletarget "burst" (rip Haunt). I'd imagine Unstable Affliction + contagation is supposed to be the new Haunt, but it just doesn't feel powerful enough and just feels awkward. Give us Haunt back, let it do damage and give it it's old debuff back. (increased DoT damage for it's duration)
  • make Demonic Circle baseline again. We just can't give up on Sacrifical Pact for Circle, it's way too important.
  • 13/09/2016 13:38Posted by Senkai
    Favorite spec: Affliction (mainly PvP)

    Problems/suggestions:
  • damage ramp-up time is way too slow, make agony stack faster
  • we have no real singletarget "burst" (rip Haunt). I'd imagine Unstable Affliction + contagation is supposed to be the new Haunt, but it just doesn't feel powerful enough and just feels awkward. Give us Haunt back, let it do damage and give it it's old debuff back. (increased DoT damge for it's duration)
  • make Demonic Circle baseline again. We just can't give up on Sacrifical Pact for Circle, it's way too important.


  • I totally agree, these are changes that doesn't change much in terms of development, but means a lot to Warlock. These basic changes could make Warlock playable again and much more fun (tho I would really like to see more changes, without the ones you mentioned I won't roll Warlock ever again).

    /agree
    /salute

    Also Contagion feels bad for being "old Haunt" since you have to spam UA to have single target anyway, so you are wasting your Contagions... feels stupid.
    Destruction

    There's too much rng:

    -Mastery rng
    -Dimensional rift (3 portals that do something different)
    -Immolate Soul Shard generation
    -CB soul shard refund
    -Demonic power rng

    Immobility

    Only instant cast spell is conflagrate, maybe give it 3 charges instead of 2, it could be used to a solution for rng.

    No baseline crowd control

    Switch demonic circle with demonic gateway

    Grimoire of Sacrafice should give our demon's ability which one we sacraficed (as in the old times)

    Put shadowfury to baseline spells (even with cast time)
    Destruction suggestions. I'm not dissatisfied with that gameplay, it's quite close to WoD so I'm used to it. Yes, it can be boring at low gear (no set)/ low haste because of embers.

    - Chaos Bolt is too weak / unrewarding for its cost. Need a bit more damage and being a bit faster to cast (second part can be fixed with a better T19 bonus set).
    That alone would cope a bit in single target situations, making us a more decent T1 DPS without being the best in it and put us well in a 2 target situation where we were supposed to shine.
    - Make Fire and Brimstone baseline again. I mean it's okay, we can't throw chaos bolts any more with it. We'll have some reliable weapon to sustain AoE DPS. If it were to be too strong, incinerate can be tuned down to the profit of Chaos Bolt. Another work around could be to transform artefact +% incinerate into +% shadowburn, that's killing 2 birds with one stone.
    I can't see any good solution through Rain of Fire which is a DoT and should have been instant for that (because 3 embers, mob moving out or dying before cast+completion). And even with that, it's an unreliable tool.

    - My last advice will be more generic. Stop messing PVE classes for stupid PVP issues (or stop messing stupid PVP classes for PVE issues :D). All Abilities should have 2 possible states and be tuned separately (PVE/PVP). Burst problems, resources problems, mobility problems, (etc.), you won't see the end of it as it is.

    Good luck
    Fav spec Affliction

    What I DO like (sorry but i want to say this)
    I love the fantasy to lay waste over multiple enemies, throw dot's out while I watch them wither away from a distance... this is my idea of the class fantasy, so see my enemys slowly crumble away, this does not fit the current game, well when im solo questing it does, but as soon i group up, it doesnt work.

    What I don't like
    -Melee or burst casters just do their "up front damage" and while I'm still stacking up the debuffs, everything is dead already.
    -This especially occurs while doing thrash groups, and Seed of Corruption used to proc on other players dmg, and now it doesnt... SoC has a 2 sec cast time, by the time its on the target, I still have to do dmg to the target to make the SoC "burst" so make SoC instant burst, OR let the warriors, DH's and Rogue's dmg burst it? so we atleast have SOME AoE
    -ramp up time while in a group is TO LONG, dont mind it while solo questing, but in group it sucks, I only do propper dmg in group on the last boss

    We need some form of instant burst as affliction, make SoC inta pop or proc from other players, give us a 0 sec instant cast with small dmg or something (moonfire -ish) something alike

    I just cant seem to do dmg when we have 2 melee, tank and healer, maybe at the last boss i get some funky stuff going on, but give me some game on thrash mobs or smaller bosses.
    Lol @ all the morons who want 10 new spells and 10 other spells severely changed.
    Let's keep it realistic.
    One of the things that needs to be changed asap is Shadow fury. It should be instant. No other options. It's either instant or it's useless.

    Demonic Circle should've been baseline instead of Demonic Gateway, but it's not the most essential thing and probably hard to change now due to the way Artifact quests were designed.

    If you want us to be tanky casters, make us tanky casters. Increase the drain on drain life. Make soul leech better, or change it so that it returns HP instead of a weak shield.

    Agony could ramp up faster.
    Affliction PvP: Arena POV

    1. Ramp Up Time and the Mana Problem
    Takes too long for Agony to ramp up and UA is a rng DoT. PvP and PvE problem. Even a bigger problem in PvP due to dispel.
    Also Locks are the only class atm that need a ressource and mana. Dear Devs if you really want to keep it that way pls: Remove Life Tap from the GCD

    2. Burst aka RIP Haunt we all miss you
    rng Burst with our Artifact. Removal of Haunt really makes the Spec missing something. Having Contagion + UA spamming is not fun. Also pressuring in Arenas is inpossible w/o having a burst mechanic. Spamming UA can easily be counterplayed.

    3. Mobility
    We are a PvE Target Dummy. Port could get base line again. Shadows have the same problem but they have an instant AoE Fear. Since Blizzard would rather buff our strengths it could also be solved by giving us Shadowfury back. This would also give us an instant peel mechanic which resolves into a more dynamic playstyle.

    4. Golden Artifact Traits
    Two Traits that do nothing in PvP and wont do anything 90% of the time in PvE. Atleast one (I suggest Wrath of Consumption) should be reworked.

    5. Drain Life
    Drain Life as a filler is not fun due to:
    - No interaction with our DoTs
    - Boring visual (Malefic Grasp looked so awesome!)
    Just a loose observation about our current mechanics:
    What would be nice is reaching some form of balance between the two resources Warlocks use nowadays for Destruction and Affliction (as Demonology's generation and use of combo poin- Soul Shards is mostly fine).
    If Soul Shards were only used to fuel utility, such as dps cooldowns, defenses, maybe even mobility, while the spells worked on HP->Mana via life tap, would that be maybe a bit more reasonable than the current system?
    For instance, Affliction could use shards to Soul Swap, cast a destabilised Seed of Corruption which explodes immediately (StS multi-seed -> 1 destabilised Seed for example), burn a few shards to get a bonus haste cooldown similar to Dark Soul, maybe spread DoT effects in a similar manner DK Outbreak does, pay a shard to reset cooldown on something.
    Destruction could ramp up it's critical strike bonus, toggle Fire and Brimstone, pay a shard to make Conflagrate work the way it did in WotLK, and so on.
    All specs would also use them to fuel spells like Demonic Circle, Gate and maybe some potent CC or defensive options.
    The Warlock would start a fight with 5 shards and naturally generate them (outside of talented abilities maybe) every 15s, maybe affected by haste.

    The point I'm making is that the resource could be so much more interesting than either combo points for Eviscerate of Gul'dan or rotation cockblocker. At the moment we're bound by both RNG shards (the RNG we can and do dodge by stacking haste which is currently a ridiculously valuable stat) and mana. Life Tap historically was a spell that made Warlocks capable of going above and beyond less reckless casters, as you sacrificed mana to keep nuking while the Mage or Priest or Moonkin had to evocate, pop a pot, innervate or just regen. Currently you don't sacrifice hp for more power and to go beyond your mana constraints, you simply pay to do what every other class does naturally and for free. This paired with Soul Shards leads to the feeling of being horribly limited by your own class. This shouldn't happen.
    I haven't reached Legion level yet with the lock, but:

    Demonology

    1. Curse of Doom, while nice on paper it's just a hassle currently. Mobs do not survive long enough for this to tick (atleast not while leveling, unless Rare or Elite).

    2. General loss of spells. Metamorphosis, Curses, Demonic Circle, DoT's, Hellfire...
    I'm a destruction warlock, been playing destro for most of my wow life. A lot of pvp but also pve progression raiding.

    I don't mind not being first in the dps charts but some damage adjustion is needed that's for sure. The biggest of my complaints is within the pvp zone. I always envisioned destruction warlocks as a class that had to set up their scenario with their crowd control and dish out damage in certain windows.

    With that being said these are the three things I dislike the most:

    • Stripping warlock of control, I wish I could have both Mortal Coil and Shadowfury while the latter being instant.
    • Backdraft should be baseline... without it it's hard to ever pull of a chaos bolt if someone has you on target and with cb damage right now it's not worth.
    • Pets... I don't mind the cds(though doomguard is pretty useless), but I don't ever have a reason to use felhunter or imp, because previously I had a silence and self/enemy dispell on one. I'm fine with imp being pure pve. Succubus' seduction ona 30 second cooldown along with the other CCs stripped away makes me pull my hair out. If someone breaks my seduction my pet is useless for 30 seconds.


    These are the main things, apart from that everyone mentioned it, mastery. I hate the rng. I wan't to have predictable damage. It's the same situation as the old "tired/rested" xp. People don't read this "you can deal up to 60% more damage", they read it "maybe you'll deal your max damage, or you deal a xx% less"
    Hey!

    Favorite spec: Demonology

    This is purely from a PvE perspective of the game:
    -Make Thalkiel's consumption instant cast. It will feel more rewarding to pinpoint the exact moment you have max minions out and get a huge consumption. It also prevents it being too easily interrupted by stuns/movement/etc.
    -Change demonic empowerment to an aura/instant cast. It's feels very frustrating to add a casttime on top of every minion spell.
    -Change grimoire of supremacy to another awesome demon model and allow us to keep our cooldown. This will make the spec feel less linear and also add a bit of (needed) damage.

    There is a lot more they can do to make the spec feel more like you are a master of demons simply by changing some cosmetics on abilities. For example burning rush for demo warlocks could be you instantly summon a felhound and ride on it but it drains your life every second. Dark pact could summon a demon model that has its hp bar act as the shield instead of just casting a sort of power word shield on yourself. Without making any gameplay changes to it they could make it feel so much more like demonology instead of warlock spec number 3.

    Just my three cents.
    Thanks for the structured feeback so far. I'm going to sticky this thread to keep it visible so other players can contribute their feedback too. :)
    Favourite Specc: Destruction
    I've been playing warlock main since Mists of Pandaria 5.2.
    Unlike many others, I feel like our mobility is alright (in pve encounters at least) as 2 conflags and the portals, plus a shadowburn or havoc in specific instances can be enough to help you move out of harm.

    Now, about things I would actually prefer for the warlocks are the following:
    1. Make cooldowns require no resources. It's so silly that I have to spend 2 soul shards to summon infernal/doomguard+goserv imp. I don't see Paladins requiring holy power to use avenging wrath, or many other classes needing to spend ANY resources to activate their big cooldowns.

    2. Soul Harvest should become baseline. Or some new cd that instantly gives you 5 soul shards for 30% of your health(Health can be taken from the absorb shield too) or something to help our shards regen.

    3. Mana issues if you don't take reverse entropy. Make mana problems go away and just give something better to that talent row in general. Make mana tap go away for destro, it's never been there, it shouldn't be now.

    4. Buff chaos bolt. It's so silly how my paladin can do 800k crits at lvl 105 and my warlock, with 845 ilvl, still hasn't done a 500k hit with a chaos bolt.

    5. Make fire and brimstone same as WoD. It was seriously FUN to aoe as a warlock back then. If not, then buff rain of fire with either making an instant cast or by reducing its shard cost, or by giving it a chance to generate shards (Like demonwrath does for Demo). It's damage should remain unchanged. I mainly want these cast/resource buffs to rain of fire because even though it deals quite nice damage, it's quite often impossible to cast a few of them due to either shard regen being bad or due to the cast timers and the mobs are already down by melees. I imagine the same thing will happen in raids.

    These are my main issues with the class really. Overall its a pretty good specc in my opinion but some quality of life issues are there that make the specc a bit boring to play at the moment.
    Hey, my favourite spec is demonology.

    Demonic Empowerment feels too repetetive. Summoning my demons is just half the cast, without DE they deal no dmg.

    Demon summons have too short duration. I got really excited when you (Watcher) talked about diablo 2 necromancer feeling being brought to demo in the Legion QA last week.

    Sry could only come up with 2 things. I really love demo overall.