EU warlock feedback thread

Been working on the new 3 Shard start.

With Pre casting DE, DB becomes instant. (for me)
So starting with Doom and DB gives 4 shard start all be it after GCD on Doom/DB.

So now its down to cool downs. But for a boss fight lets leave them out.

So I find the best opener is
Doom
Instant DB
Doom Guard
Fel Guard
DS
DE
......
Yes the new 3 shards is a start in the right direction.
A note on them.
I don't like the way they fade in you get 1 then a second later 2 etc.
I would much prefer to see 3 instant shards.

Sadly this still does not buff our damage over a flight.
Our bread and butter damage comes from Imp's and DS, Imp's imo need a longer up time like I've said before 25% would be a good start.
We still lack a lot of DPS.

But the 3 shards is a nice start.
With all Cool downs ON, we still can Pre cast DE and open with HGD with 4 imp, a lot better :)

You should have my email, I would be happy to help in anyway I could to sort my demo class spec.
Hi,

im playing Affliction and currently im pretty much in love with the spec as it is, at least for questing.

In Dungeons i feel pretty much useless when it comes to doing AoE damage on trash groups as of the ramp up. i also think there should be at least one skill/talent that does decent burst aoe dmg.

for single target i still like affliction a lot, but a little more burst could be fun.
I only play destro, the other two specs feel non-playable to me so i'll post the changes i'd like to see done to the destruction spec:

Mastery needs to be reworked, the RNG related to it it's too big, even if you are extremely lucky and all your chaos bolts roll the high dmg you are still behind hunters and mages on dps since the cast time for chaos bolts its too much, with my gear level my chaos bolt can hit anywhere between 250k and 400k, this difference needs to be lower or come up with a different idea for mastery that's not RNG.

ST vs AoE talents, we shouldn't be put in this position at all, being required to change talents from fight to fight especially in dungeons its not fun and make it for a bad experience for most players > Make RoF cost 1 shard and Fire and Brimstone baseline as a toggle ability.

Regarding Ion comment on the last stream, we shouldn't be punished with a low dps because we are tanky and we can stand still and cast, this vision can only be applied in PvP and after you outgear the instance/raid.
Being tanky isn't very helpful in a PvE situation, especially mythic raids, since most boss abilities will one shot you if you stand in them.
- Tell us your favorite warlock spec

Affliction PvE

- 3 things you don't like about warlocks right now

=> Doomguard/summon pet cost soulshard
=> Lack of increase damage when you channeling on one target
=> Soul shard regen is to slow
things i dislike in demonology

first of the demons are just dissapointing its a pack of imps 2, dreadstalkers and the old felguard, this is like beginner lvl summoner we are supposed to be one of the most powerfull warlocks. and doom just does not fit at all.

we had some amazing new demons into legion along with the class campaign and we ignore them

i want to summon the eredar twins by my side the felguard is outdated.
i want to summon a demon like calydus spewing fire or charging in with aeo suicide bombs or just ya know suicidal imps <3

hell even calydus himself standing next to me performing a ritual to open a portal with imps comming out of it is extremly cool.

my 'quick fix'' would be doing something about doom it takes too long does not fit in the demons class fantasy and no proc means no soul shard. id rather just doom the target spawning imps around him and doing dot dmg. then nothing for 16 seconds and !@# 1 tick of dmg now i can track the timer again to not overcap my soulshards its just not fun

my bigger & long term improvement would take some work and tuning but would be the most aweomse demon spec ever.

shadow bolt to generate shards stays felguard stays, and then we have options on what to summon for the situation and the amount of shards used determs the amount of time the demon is summoned.

1 shard 5 seconds
2 shards 10 seconds
ETC

hand of gul'dan for aeo dmg + the imps implosion for again aeo dmg so the imps aspect still stays.

summon pit lord
summon calydus
summon big ogre demon like whatever they are '' Lurr''
summon dreadstalkers
summon pack of imps(<- doom replacement to have a dot soul shards generation imps will deal Dot dammage EVERY second after imps expire ~15 secs gives soul shard)

the idea is to generate shards summon a demon based on the shards used thats how long he stays you are limited to 1 demon of that kind so no duplicate pit lords walking around.
and then generate more shards and summon different demons as the battle ramps up you can see a nice amount of demons on the battlefield some wil expire and you summon new thats a true demonology warlock.

mastery demonic empowerment & thal kiels conumption would have to be reworked in the proccses since this spec has an issue with ramp up time, my suggestion would be thal kiels consumption gets changed into a cooldown that generates soul shards mastery into a passive dammage buff on demons and empowerment a dps cooldown refreshing the demon times + haste buff

its a big rework and rough draft alot of it has to be scaled tuned balanced w/e but how cool would that have been for a demonology lock
Major problem is shard generation, you either have none(ST) or you have too much(AOE). We are forced to stack !@#$ ton of haste gear just to become functional atm.

As been said by someone very smart earlier, Give back the abilities from your sacrified pet. Only way for us to get interrupt now is to use felhunter to begin with, but we are in turn forced to specific talents because of it? Feels very stupid.

Affliction:
Bring back Haunt baseline, it's an extremely boring gameplay atm with only corruption/agony as baseline dots to begin with. Reduce the amount of time you are forced to channel lifedrain/drain soul(this would include increasing Compounding Horror proc rate).

Demology:
Have Demonic Empowerment a buff on the warlock, so that all future summons are buffed as well. The duration is short enough as it is so you will be casting it often regardles, further more it makes for a very punishing and clunky gameplay to be able to get high TKC casts off atm. This would at least in small sense reduce the excess amount of haste needed to become functional.

In another sense, this is probably personal view but the cd on TKC feels too high. Possible to cast this more often? You could lower the damage in turn.

Destruction:
AOE is completely horrible, 3 shard cost for RoF is too high, as said CB cast time/damage ratio feels very awkward as well.
The instand Dreadstalkers is a nice talnent from pvp. Feels like you can get your dmg out faster. Maby take this talent into pve to? and take away Demonic Calling?
Spec: Destruction

1. Shadowburn Spam: I believe shadowburn would be better as follows: Cost 1 shard, Deals X shadow damage plus an additional Y% damage when the target is under 20%, 6 second cooldown.

2. Tier 3 talents revamped: Demonskin made baseline with reduced effect, atm it's the only thing that makes us "tanky". Shadowfury casttime and stun duration reduced and given minor damage. Coil given minor damage and some extra range.

3. Damage dealing adjusted: Cataclysm baseline so our base AoE isn't as poor.
I would like to see it given a larger cooldown and bigger effect. Say 1.5 min CD and doubled damage. Make it the "nuclear bomb" of wow, fits destro and can be spec defining. The "emphasize strengths" policy fits well here, make it a little extreme, that's what destro is about. Furthermore casted damage needs to come up a little at the cost of pet damage and immolate, Chaosbolt ~10% and incinerate ~20%.

I'd make further remarks about supremacy but I'll stick to these three for now as requested.
I can't agree more on http://eu.battle.net/forums/en/wow/topic/17613443373?page=3#post-46 but also what lock needs are abilities to at least reset the fight a bit and some way to kite melles a bit. As an affliction I have litteraly zero mobility and I don't even feel tanky when warrior hits me for 600k with mortal strike. I would love to see return of instant shaddow fury combined with some fel flame.
Affliction problems (in no particular order):

- Grimoire talent row. If you spec Sacrifice you lose counterspell/utility. If you spec Supremacy you lose your dps cooldown. Can someone remind me why Service costs a shard? Feels terrible. Whole talent row is just a trainwreck in my opinion.

- ST/AoE focus. I get that we should spec for the situation but in affliction it feels a bit excessive. The polarization between specing for ST or for AoE feels way too large. Sow the Seeds feels like it gives too strong of an AoE buff in one talent, too polarizing.

- Soul shards. They used to feel empowering, boosting your spells. It was a good feeling when you launched a soulburned spell. Now it feels like a chokehold on the rotation. Because without a steady flow of UA's your damage is crap. And when RNG slaps you in the face the new soulshards make you cry.
Favorite spec destruction (only because it's the only one with the mechanics and reasonable damage to be competitive in mythic raiding although dps is still on the lower side).

- soul shard costs on cooldowns, why? not being able to use any of your soulshards on chaos bolt right from the beginning because you need to get your pet out (and service pet if talented) on opener feels so bad. The recent change from starting with 3 instead of 1 soulshard is just a minor bandaid since you still have to plan around your second set of cds wasting another 1-2 soul shards that could've been spent on a chaos bolt.

mana tap, thank god destro has a talent combination that makes mana tap useless but when you don't take those talents you're rotation feels !@#$ing awful. Killing yourself only to be able to deal damage doesn't seem like good design and doesn't feel fun at all. If it would deal damage to enemies instead of yourself to restore mana I would maybe be alright with it but right now it's just a headache. Probably my most hated spell/mechanic besides new starfall for boomies.

mastery and chaos bolt damage, atm our mastery is just a crappy rng form of versatility. Yes versatility the most useless stat in all of wod, now made better because we have an even worse version of it as our mastery. rng is fun when you're lucky, and makes you sad all the other times. Personally, reliability and steadiness make me happy.

other issues:

please let us have a baseline interrupt without having to sacrifice dps or survivability. Make shadowfury have no casttime you would have to start casting it before an npc starts his cast to reliably interrupt anything with that spell.

rain of fire cost and cast time, haven't used it since release since you're probably better off casting havoc and cast chaos bolts on 2 targets in a thrash pack with goSac than running the risk off the adds dieying before rain of fire has done it's damage or the tank has moved the adds out of it. Not to mention it's ridiculous cost.

Please don't make me have to reroll my boomie :'(
Favourite spec: Demon

4 things I dont like:

- Demon

1) short lived demons

2) doom`s tick time too long

3) no instant casts, too heavy punishment for movement

4) demonic empowerment spam feels clunky and not rewarding

Possible fixes:

-Increase demons lifetime

-Make doom ticking 2 times instead of just 1.

-Make Dreadstalkers instant cast baseline and give them cleave dmg, the spec needs help on cleave; also, make the "Stolen Power" artifact trait to make that shadowbolt instant cast, plus the 100% dmg.

-Make DE an aura or increase the base demons dmg and attack speed and make DE a CD.

-"Summon Darkglare" should be a permanent pet, not a cd. This would help into sustained aoe dmg where the spec lacks actually.

-This fix is for all the lock specs: make summon doomguard/infernal free shard cost, its pretty clunky actually

- Destro:

1) Destro has too much RNG. Some RNG its ok, too much isnt.

2) Too binary between single target/aoe , like all the Warlock specs.

3) Chaos Bolt deals really low dmg for that cost and cast time.

Possible Fixes:

-Immolate`s chance to soulshard generation should be increased, from 15 to 20-25%

-Mastery`s minimun dmg should be increased

-Conflagration of Chaos trait should be a 100%, not a chance.

-Make Dimensional Rifts being affected by Mastery, and reduce their cd to 30 sec

-Rain of Fire shouldn`t have cast time, and either reduce its soulshard cost or increase its dmg.
Hi,

Demo currently. Niether Destro nÀr Aff keep me awake. I find them to predictable and boring so cant say much about them but the litle I have tried them they seems to lack in the same way as Demo.

What I feel is bad atm. PvE only, not tried PvP so far.

- First comes the pletora of stuff we have to do to dps. All spells that HAVE to go off and still wont do enough to kill one mob IF dissrupted the slightest but have to start over.

- That I have to choose ST-damage or AoE. And still have all of the above.

- The lack of mobility since so much in Dungeons require movement. Havent tried raids but well experiance show they rarely are any less movement demanding.

The first part as quite a few allready suggested can be fixad with longer up-time on the summoned demons. Btw why not skip the imps and instead make the dogs permanent but follow your main demon? And when summoning your imp, it comes with a pack of friends?
ST or AoE, well if others have both abilities so should we? Right or make us supreme on the one we choose. But then you have to make it so others see the benefit of havent a lock in party or raid. Guess they will scream "nerfs!!" then?!

Nobody want the fights to be "tank and spank" but then all classes need to be able to handle the situations unless we go back to TBC and other expansions when certain classes where only brought along for one ability. Locks for SS and HS and shammy for self ress. Nobody wants that.

And I miss Searing Pain and who took my Hellfire??
Hey! My post will be mostly about pvp (3k+ r1 player)

Favourite spec: Affliction

Things I dont like as Affli:
- Too slow ramp up time (Agony vs a good dispeller it wont ever reach 20 stack)
- Soul shard generation is a joke (not proccing enough, maybe every 3rd tick drain life would give 1 ss? or the shadowflame idea for affli below.)
- 2 of our 3 golden artifact traits are useless for PvP and also for PvE bossfights (Soul Flame/ Wrath of Consumption) change them somehow to work in PvP or Bossfights too (maybe a % chance to proc on dmg?)
- Affliction is too squishy. You wanted to make it the most tanky cloth wearer class, but the Demon Skin + Versatility nerf was just too much, we die faster than mages/priests... (Hello wod 2.0)
- Affli big dmg cooldown shouldnt be a pet (that's for demo and destro). Give us something engaging and fun.

Things I dont like as Demo:
- Summoned pet duration is too short (imp/dogs), imps should be either longer or go back to the "10 firebolt duration".
- Spamming demonic empowerment after every demon summon is clunky
- Doom is unrewarding
-Dreadstalkers dont do enough dmg

Things I dont like as Destro:
- Chaos Bolt and Inci dmg is weak
- No real tankiness/survivability
- Too rng soul shard regen.

Some guy suggested the idea of the Affli styled Shadowflame, which would give +5 agony stacks and 1 soul shard. 2 stack Shadowflame with 10 sec recharge would be awesome I think. (It wouldn't solve all the problems tho).
im playing Affliction.

the only problems i have with the spec. are the 2 gold traits that are USELES in boss encounters in pve. thank you
My favourite spec if affliction, but after getting that artifact weapon to level 16, I realised I couldn't do competitive DPS so I rerolled destruction(weapon level 18 now), so I'll do a breakdown for my thoughts on both. I've played warlock since before BWL was released in vanilla, so that's the kind of background I have with the class.

3 things I don't like about affliction right now:
1. The RNG on soul shard generation. This is a ridiculous mechanic of the class and I don't understand how it got through beta.
2. Single target damage is just way too low and needs ramping up.
3. Unstable Affliction as a whole. The spell needs to do more damage and have a longer duration, whilst not costing a soul shard.

3 things I don't like about destruction right now:
1. Chaos bolt damage feels low for such a long cast time.
2. Lack of AOE damage and problems with Rain of Fire. it costs 3 soul shards to cast AND has a cast time, I don't feel that's acceptable because the duration is very short and the damage is relatively low.
3. Mobility/lack of gap makers. Now, I don't really know how to articulate this but how do I get a rogue/monk off me when they have 2-3 gap closers and I have nothing to escape?

Hope this is helpful.
Demo all the way!
1- Our dmg is a bit on the low side. I feel compelled to take implotion to get some decent aoe trash dmg. But the talent is a bit clunky. Also I think it would be good if each press of the implotion should detonate the oldest active pack. That way we can get more bang out of our imps:)

2- I think it would be great if doomguard/infernal was a 5 soulshard spender. Make it last say, 20-30 seconds and NOT despawn after every pack. I think this would go a long way to make our dps competative.

3- Doom is very unrewarding. Its usually a big chunk of my damage. But i rarely notice that it blows up. I suggest leaving doom as it is, but make it so that targets afflicted by doom take more damage from demons. And then removing demonic empowerment.

My 2 cents. Love the class though!
Favourite Spec: Affliction and Demonology so will write a couple of points about each.

Affliction: AoE vs Single Target
The extent to which we have to specialise is very frustrating. AoE is great if you take sow the seeds but that makes single target much worse and dull without siphon life. Likewise AoE without sow the seeds is awful. These talents are far too powerful and the fact they compete on the same talent row doesn't feel good. I totally get that we should have to make a decision between being good at single target or being good at AoE, and those choices are very interesting. But I feel that it should be a case of being good at one while being ok at the other, rather than being good at one and being useless at the other. Or being able to find a half way house between the two where you don't excel at either.

Affliction: Artifact Ability
It's not very exciting for an artifact ability and further compounds our ramp up time, it's fine for dungeons when you can walk into the boss with 12 souls stored but I'm assuming it's going to be a bit frustrating on multiple attempts of a raid boss. I'd imagine this is one of those things which won't be changed but a spell like phantom singularity would have been a great artifact ability, especially if it was ground targeted and had a cool visual effect.

Demonology: Demonic Empowerment
It's too powerful so we use it after every summon which makes it feel a bit boring. It would be better if it was something we might use if we reach a certain number of demons, this would only work if demons lasted longer but from the Q&A it sounded like that's something the devs are already thinking about.

Demonology: Weak Demons
Again this is probably something which is too late to change, but it does feel a bit strange summoning lots of imps which aren't very powerful. I'm assuming summoning more powerful demons was talked about but it would have been very messy having lots of big demons the warlock summoned running around the place. I was thinking it could have tied into our artifact ability very well. Currently the artifact ability scales based on total health of all your demons. An interesting option could have been to keep that idea and sacrifice all the active demons to summon a greater demon, or alternatively transform or empower your active pet for a period in time. This would feel very warlocky. But I admit it would probably cause even more problems with ramp up time and spiky damage.
Hi.

Favorite spec : Destro

Gameplay Issue :

- destro mastery
make us no damage on our chaos bold, frustrating us.

- random soul shard generation
on single target, too random.

- Rain of fire.
Useless now for spot invisibility. cost too hight.

- we need more cc or have beter mobility.

We cant use chaos bold build in battleground or arena right now, and i'm not sure that lvl 50 honor will change that. We just have a 'focus me' flag, and if we want to survive or deal damages, we have to spam shadowburn. That's not very funny.
There are too much cac spec for our poor single fear now. ( please, we need shadowfury instant at least... )

- Other things

no glyph for waterwalk on our horse. ( was very helpfull ).

even if the demono gameplay is fun actually, i miss my metamorphosis and my dark apotheosis. That was indeed very exiting tanking raid boss or defi dongeon, or taking flags in rbg with this "unofficial tank spec", and save guilds progress with that.

Thanks for watching
I'll keep it short and sweet

Demo ;

Demonic Empowerment - This spell just doesn't feel right. Between juggling shards pets and talents/artifact i feel like a support for my pets, i'm summoning them their role should be to support me. Would suggest instant cast(maybe a passive per amount of demons summoned) or have a big cool down with higher rewards.

Doom / AoE i think could use a little tweak - Doom give a faster tick lower damage and AoE improve the Pet system so they stick to targets and give a bigger range for the aoe tick.

Destruction - Rain of fire 3 shards for such a high cast time doesn't make sense. Either make it a channeled spell for high mana cost or remove/lower the shard amount to compensate for movement (unpredictable) of the things you're trying to aoe.

Chaos bolt - It feels so underwhelming right now. I don't just mean the random damage if you compare to pyroblast for example mages would feel the same if they had to keep hard casting it on a seperate resource to mana. I understand we have talents to buff but it still feels unrewarding.