I come to the impression that because enha is S Tier in PvE they have difficulties to tune and do a proper rework in terms of defensives, button bloat and rotation- it is just not in line with the design of the current speccs in total.
The specc is the worst it has been in pvp, the damage output even with massive buffs to stormstrike is underwhelming, its really bad.
Both hero Talents have a problem that is that most speccs, range or melee, have very good mobility, and its not hard to have better mobility than enhance, our tool is designed to gather stacks from melee attacks that we cannot get because we are perma slowed, 1 Feral lunge 1 Freedom(break once),
this combined with Mail, purgeable shield, and 40% wall makes us on top the melee with the worst defensive tool,
if you compare it with hitting a dk or a feral in bear form, stormstrike definitely feels like hitting a wall, dont even wanna talk about chasing a mage with 10 buffs up moving the map with 20 blinks back and forth.
next patch brings in a few more spells into proccing DRE - but this first sounds nice but its not the right solution as its again dependent on rng.
I cannot ask any more for a enhance rework - numbers speak for itself. Check pvp shows us how bad th specc is and only 1-2 of a few good players manage to climb to …duelist. While fury, dk, feral and frostmage have a nice time running and smashing people with what it looks like 5 keybinds.
And then there people saying that enha heal is broken - yes, without dampening in duels, but kiting and running, brings no stacks, and then using two globals makes u every game be bottom dps and you loose because damp stacks fast.
Still bound to two working combs in 3v3 turbo or assa enha.
Solo shuffle brings all the problems i mentioned above, and in blitz, well, if you have one enhance in the team, its like being 7vs8.
what we need is a proper rework,
remove some buttons,
combine some spells,
remove rng,
make mobility equal to other speccs,
move away from this logic that we use heal rather than defensives - this doesnt work with the current design of arenas.
for right now, it doesnt matter if you land a hex after spending 10 globals to fake death, fade and watching trinket, it doesnt matter if you fake kicks to land a hex, because you cannot kill in this window, so having hex is also useless.
because we hit like wet noodles, are slow like snails, and have no doog defs.
enhance is the worst.