Friends of the keys, I wanted to ask if you think Everbloom may be a bit rough on the edges? By bit rough I mean absolutely unmanageable, on levels around +18. We went there after doing ++ on different 17 key, and were bruh-ed to the oblivion.
It’s probably less forgiving of mistakes. It’s probably a bit harder than the other keys.
Absolutely unmanagable? Not by a long shot, its been timed in a 22, max so far on all keys is 23.
Everbloom is fine. I didn’t find it harder than other keys. On the contrary even… The hardest key so far in my opinion was +20 tott. This is fortified though. I think on tyrannical they gotta nerf lots of dungeons
You’re 454.
+18 drops 467. +9s drops the ilvl you have.
Obviously you’re going to struggle a bit if you’re not a top notch player if you don’t know the dungeon.
This dungeon is truly garbage from add perspective.
So many casters and if you can choose tanks you can cheese it.
Take dk tank or dh tank. With grips and silent sigils it’s free loot.
Thank you for all your replies
Besides asking for your opinion, I ran analyses on that un-timed run and found options to improve: second boss better green void zone management, third boss more focused DMG and defs.
Let’s hope we all make it there.
I got wreked in a 16+. We finished it in the end, no issues at all.
But when the whole party (myself included) don’t know mechanics, then its not a surprise it was not timed.
For me, THE most annoying thing is the orcs that spin. They TP on you and instantly do 1 tick of WW.
There are some packs with 2 of them, and if 2 of them happen to TP on you its a 1-shot. Its frustrating to say the least because you cant even react or dodge.
It feels like one of the easier dungeons to me. We’ve done it as full pre-made and 4 pre-made with one pug, timed on +18 and 2-chest on +17.
The +18 was with a pug who volunteered to kick the heal on the 2nd boss and missed it twice, wiping us both times, and we still timed it. If not for those wipes, that would have been 2-chest as well.
Kicks are super important because there are some nasty casts, especially on the trash before 1st and 3rd bosses. Overpulling the trash before either of those bosses is likely to lead to deaths and possibly wipes.
As Uda said, the spinny guys are nasty, but they can be cc’ed when you see them casting (knockbacks and disorients work as well as stuns) to cancel the cast. Also, if your only ranged in the group is a BM hunter (which is me this season), they can avoid getting hit by the first tick by moving constantly. (You can’t move quickly enough after they TP to you, but you can avoid getting hit if you’re moving as they TP.)
2nd boss and 1 mob need nerfing. The rest of the dungeon is fine. But it may just be me lacking ilvl and right stats.
For me, Everloom felt slightly harder than the majority, but not TOTT hard. If we take average, i’d say it’s slightly above it.
Second boss needs severe nerfs, I can imagine wrecking havoc on tyrannical next week. It’s already difficult now. Atleast the puddle damage should be reduced by atleast 30%, because the ticks melt through you.
The mage trash is brutal on fortified and it requires perfect interrupt coordination, which is quite unforgiving. Doable though.
The mage boss is too hectic, way too much area denial and passive damage, gonna be harsh on tyrannical.
This is it, otherwise I found it quite nice.
My gripe has been the third boss, and not strictly for mechanics but the fact there are stupid bits of scenery that you get caught on, resulted in my death a couple of times and should be sorted. Quite aggravating.
The most annoying dungeon at higher keys is murozond’s rise
Oxxx don’t remind me of that hell hall Why is there so much trash?
Happend to my tank, who charged at the boss after the Arcane Orb pulled him, resulting in him getting stuck in a vine.
2nd, 3rd boss are very overtuned from a healer perspective. No idea how this is supposed to work out on Tyrannical next week. I am 454 though but still, other keys were easy in comparison. Its her unavoidable AoE damage which is ridiculous. Also whenever her grip goes into frozen orbs its gg.
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