Every DPS class should have a combat rez or bloodlust

This community would invite a mechanical chicken instead of a player if it did 1% more dps then him, I really doubt.

Well doubt all you want but the class representation isn’t 33% Enhancement 33% Mage 33% Evoker so clearly there’s some variance. It’s just that a few select specs seem to be the last picked, and so they need changes for the better.

Yeah I am not disagreeing with you, it’s just that I don’t really see a solution since realistically speaking, there are always been outliners in every wow expansions.

It’s also a very thin thread to walk on, because if you lower enha dps and give his utility away at that point nobody will want it.

It ain’t that easy.

Here’s a very very strange thought I had. Bear with me. What if, instead of changing the game to suit your own needs, you adapt those needs to the existing game? Hmmm, what a strange concept.

So you want the Shadow Priests and Demon Hunters to reroll Mage? Seems like most of them already did.

It’s Weekend already ?

Just play a single player mode , i don’t think you understand how MMO Works


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I’ll echo what was said in another thread:

If an in-combat buff / utility becomes available to every specialization, that’s the point it should be removed entirely from the game and become unavailable to everyone.

You probably didnt have any problem in legion and bfa where dhs brokenly op dps, and almost every high group noted “dh only”.

Wait
 But shadow priests were meta in DF because of their utility kit, such as mass dispel
 Should that mean Warlocks should’ve gotten it? You know to reduce the gap between warlocks and shadow priests? Or is it only now, when shadow priests are not the FOTM class that they should get even more utility?

My brother, the last time you posted was 4 years ago whining about DH then. 4 years later, you are still whining on a DH. At this point in time I gotta ask: why? If it’s so bad as you make it out to be, just reroll to a shaman, since you seem to think they are the bees-knees :slight_smile: Let me give you a quick tldr: they are not.
But hey, you are free to believe in whatever delusion you choose to, and let’s be honest, your takes are pure delusion at this point.

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Does anyone have the numbers? Which one is a bigger damage boost for the group? Lustx2 in a dungeon or Power Infusion on CD on your biggest dps?

The engi CR has marginal use in dungeons (especially for a healer) since the range is like 5 yards. Sometimes the person dies in a voidzone or I’d have to walk out of range of the group to get them

AD problems.

If he’s getting lust, I want a mass grip. Protection paladin could really use a mass grip, and sigil of silence too.

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Right. So you interpret the metas totally wrong here.

First : The CR situation has been solved because you got an item now. Its not a piece of crafted gear where you lost stats for having it. Now its like a health pot (which everyone should have).

SO
 Minimum de silver quality because the gold one is uber expensive. But in a couple of weeks everyone EVERYONE should have a stack of 20 gold quality BR in their inventory.

Seccond : Shadow Priest. Shadow Priests have PI. They were meta in DF not because of the DPS they did, but SPECIFICALLY because PI, MS, and disease dispel. Blizzard kept nerfing their damage over and over again, and it did nothing. All it did was trade Meta SP for META disc Priest.

And Demon Hunters, you WANTED a DH because of Chaos Brand, which increased magic damage by 5%. It was KEY because the meta comp was 100% casters. So buffing casters even further was better overall.

So as you can see, the “meta” demands different players. Not because of the DPS they can do or whatever, but different parameters. If the “meta” becomes melee heavy, sadly Chaos Brand of the DH wont matter too much.


Now for the rant : Evoker DPS
 they are not “barely” played. Go look at raider io.

Augmentation Evoker is ONCE AGAIN the meta pick. And I personally am sick of the stupid lizards and want them deleted. I just don’t get how blizzard dosent understand that no matter how much you nerf them, they will forever be meta in a dungeon pool where damage is high.

And IMO its not healthy for the game to always have 1 meta spec by design
 And I HATE that with all my heart. I hate that when I form a group for high keys it always begins with “get an Aug” and then fill the rest with what fits best
 Its BORING
 we have been here for 4 seasons already
 Time to change



As for healers, shaman is up there. And ONE of the reasons its its dispel kit. It just happens to be that this season there are a ton of curses and poisons. And Shaman is the only one that can dispel both. And I think this is 100% unfair and BAD design.

If blizzard wants a dispel mechanic that hits really hard and scales bad with key level, then ALL healers should be able to dispel it, and SOME DPS because of flavor reasons too. Or
 NONE of the healers should be able to dispel it. And none of the DDs as well.

And if blizz wants to add dispel flavor they can simply put things that dont hit as hard, or that can be countered with a kick.

But his situation of some healers can literally negate nukes with 1 button, and some cannot
 is absurd. Its not fair to other healers in WW S1, and it wasent fair for those of us that could not dispel poisons with 8s CD and/or diseases in DF.

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Your argument is that the class with 2 specs was good
 checks notes 4 years ago?

And it wasn’t even ‘‘brokenly op dps’’, in BFA Havoc was top3 in like ONE raid.

I wonder why Blizzard thinks that PvE balance of meta classes should be done exclusively through increasing/decreasing their dps instead of actually hurting/buffing their utility. If, for example, Shaman is meta due to Wind Shear, why not increase its cooldown so that players get less uses out of it?

And not just for short-cd abilities, but even long-cd ones. There is nothing wrong with using some abilities only once or twice (or even none at all!) throughout a 30min dungeon run.

They are doing the same thing in SoD, they’re blanket lowering the damage in PVP while ignoring that some classes have constant instant damage and others rely on setups. It’s like they don’t understand that a Demon Hunter’s and a Ret Paladin’s 1000 DPS are not actually equal.

Like Fel barrage, it looks great on paper, but it’s a dead talent in M+ and even raid because:

  1. it’s target capped
  2. you can’t pull many packs in M+ anyway
  3. High cooldown which means you’ll have it for 1 out of 2 or 3 packs.

While I don’t agree with every dps class getting them, a combat res would be nice on the dps specs for classes that also have a healer spec.

I’ve found the CR on my Ret Paladin useful and after reading this, I thought how useful it would be on my Shadow Priest, Balance Druid or Elemental Shaman. It’s far from a “Gimme, gimme, gimme or I quit”. Just a thought on what could be a nice little addition, or not if it never happens.

Similar like before “only dh” now replaced “only meta spec” so yeah.