SOLO Rating
- You should not LOSE more than you gain. winning 2 x 5wins 1 losses should not be less of a gain as 1 win, 5 loss.
Solo Shuffle
- People leaving shouldn’t effect your MMR or Rating. If people leave, everybody in negative except the person leaving as zero rating gain and zero mmr loss
- MMR should be injected each week so people can play from the get up
- Increase the conquest generated per round by 500%
- Solo Shuffle should prefer equal lobbies, and try its best to not make 3 melee 1 caster, or 3 caster 1 melee.
Blitz
- Worst incarnation of Rated PVP added in the game
- Remove the ability to que as a duo
- Allow games with no healers to speed up ques
- Games with healer, should be capped at 1 healer due to healer power with dampening
- Increase the conquest won by 500%
2 v 2 Rated Arena
- Healer + DPS should only face Healer + DPS
- DPS + DPS should only face DPS + DPS
- Tank + Anything should only face Tank + Anything
Conquest
- Conquest cap should be removed from the get up and just make PVP gear worthless in PVE
- Conquest Gear should already have a set bonus’s attached to it and since it’s worthless in PVE people wouldn’t wear it.
- Once you achieve a full conquest set on 1 character, you should beable transfer conquest at 100% effectiveness to alts to allow people to freely swap.
Honor
- Make Honor gear free and have no PVE item level to allow every player to enter PVP
- Honor should be used for PVP enchants, Gems, Sockets and consumables.
Add a Class dueling arena which grants conquest
- add in a neutral place in the world a dueling tournament that you can que up for which pits you 1 v 1 vs your own specialization.
- Winning a dueling gives you conquest
- Rated Class Dueling could be added, imagine being the best Retribution Paladin to 1 v 1 other Retribution Paladins.
- This would be great for streamers!!!
- Even healers could duel, imagine both healers have a dot that increases over time and ramps up in damage and it’s last man standing.
- Tanks could be a hybrid. they fight each other like dps do, but have the same damage mechanic healers have to make the fights fasters
- given it’s spec vs spec, this isn’t a balance issue EVER