Just came back to game, thought I would play battleground blitz, oh look an evoker that can infinite kite everyone dodge ccs everything carrying flag. Nullifying shroud is such a BS talent which I hoped they would of removed but nope.
Ah that’s probably why the ranked was inflated with evoker players at high mmr, right?
Throw 3CCs at them, really? Imagine your team spends 3 cc spells just to have a chance to cc an evoker? Or you have to spend 10 globals to purge these 3 stacks.
No game breaking, pretty balanced spec. Wake up, they were OP in PvP in all brackets through the entire addon.
You can literally do this with any class… DK for example 2 ranged pulls, ranged stun, daze, 2 interrupts, charge on horse at 100000 MPH turn to lich and be immune to CC list goes on. Funny lols about mobility coming from a monk though…
Doesn’t change the fact that you could’ve cc’d a normal healer 3 times with those, whereas vs prevoker thats when you can just start doing stuff.
They’re the bis healer for blitz and it’s not even close.
Prevoker don’t have the damage reduction a disco can bring
Prevoker don’t have the immunity ermergency a Hpala can bring
Prevoker don’t have the same healing on time a Rdruid can have on 1 target that can allow the Rdruid being CC while his target don’t die thank to hots
I think prevoker can be allowed to get a 3 CC protection dispellable every 1mn 30.
Prevoker’s utility isn’t just their cc immunity. It’s their best aoe healing output, their inability to be slowed and kicked, their mobility and mana efficiency.
MW has some niche advantage as FC if they can cross map and abuse teleport with floors, and druid can stealth, but prevoker is still overall bis.
we live in a world of MicroCC
3 CC interrupt imo is fine since it’s dispellable
I would have asked for a change 2 CC/interrupt but the shroud can’t be dispelled
So class that don’t have dispell can interrupt and CC twice and the spell is gone
1 less CC countered vs class that can’t dispell
class with dispell will need effort to CC and interrupt the evoker
Because right now it feel like 1 charge is too much vs melee since they never break the 3rd and dispeller spit on the shroud
That change would equalise more dispeller/melee difference on shroud