Seriously. Ive never struggled so hard on content that i am geared for. Not even raids felt this bad. I have enchants and gems from last season as well. Using gear from 6+ in last season and can barely kill a M0 boss with the others. Not have a dps meter up but i am no slouch either
Are they stretching out a 4 months season by making stuff harder than it needs to be?
At this rate the few 0’s ive been too were the whole group failed to even kill a first boss would need 15 to 20 just to kill a M0 boss.
Ive noticed a whole slew of difficulty changes game wide since i came back a few days ago. Last played end of S2. 6 months off. Come back and cant even do dungeons anymore.
From 7’s and 8’s to not even being able to kill anything in a 0. Same gear.
What’s your item level? If you have 670+, you’re good for M0.
What blocks you from killing bosses? Lack of DPS should not be an issue in M0 because it’s not timed. But if a boss fight exceeds 2 minutes, it’s an indication the group needs higher damage output.
Does your healer run out of mana?
Does your tank die out of nowhere? Or anyone else for that matter?
People have been seriously gatekeeping at the M0 and M2 level. Ive now decided to concentrate on doing M0 to get gear first like before and not jump to 2 as the 2’s are just too mad.
M0 was, before, only slightly harder than a HC. Not anymore. The difficulty has gone up across the board all over the game. I am playing alts at lower, than max, level and can see the changes to difficulty.
Stuff in SL that was a walk in the park in S2 now takes minutes to complete. Not a problem. As it should not be a walk over. At the same time leveling content should not take this damn long.
SL when you take control of the mob and have to fight the baron in the middle. That is now a long dragged out process of topping up health combined with using DPS abilities.
On an expansion that is now two expansions old. Two. More than 2 min to get that mob down on full heirloom gear.
Difficulty is up across the board.
At the end of DF there was the M+ change that made M0 all of a sudden a M10. Dumbest change they ever did.
I played M+ pretty much since it came out in legion.
I started in earnest in BfA. For some people this is fun. I am one. I heal. Lots of runs. For me to get the next level is something that i worked for. One key at a time. One dungeon at a time. One week at a time. 2 then 3 then 4 then 5 then 6 at whatever affix it was.
Now they gutted affixes and made affixes the same for two whole expansions.
Do these people even play their own game?
Two whole expansion with the same affixes?
I am seriously starting think why the heck did i even come back at this point.
Healing addons are gutted and that is my content. Group healing. Raids or M+
If your desire is to keep complaining : continue doing m0 and failing.
if you want to quickly gear up and do 7+ start by chaining delves (8 9 and then 11 are good for the HC gear, the trinket vendor and the extra gilded respectively)
Biggest mistake they have ever made. You can thank the people complaining about them, so Blizz made them these Tesco value kiss/curse effects.
They literally make the run’s easier.
All is not lost. I am playing without addons since DF and have no problem healing current +14s. You need to start using Click Casting feature from settings.
Do these people here in the room with us right now? Certainly not doing 12s because that’s the bottom level for resilient keys and the highest level which still gives more rewards than the level below it?
Nah, it must be because people don’t want a free Bloodlust effect once every minute.
A: They are and B: This has already been the case last season. People arent a fan of xalatath and it isnt really making it easier either dependent on what version of her it is. Especially if it spawns at bad times.
You may prefer 10s for crest farming. Others 12s. You prefer xalatath and others hate it.
I think that’s less of an objectively difficulty thing and more of a “We’re so over geared 10s and 12s basically feel the same why not do the one where I have to think slightly less?”
If I do weeklies with my guild it’s usually 12s purely to avoid Xala’s affixes, we all hate them. They are a curse most of the time. They are not well designed and often interact terribly with boss fights.
There are literally maybe 2 exact moments in total for a season where one specific affix can ruin the encounter.
If there’s at least 2 competent players in the group, then the affixes are flat buffs, nothing else.
I don’t know anyone who “prefers” either. People run 12s because there are more 12 keys than 10 keys and because they give more crests.
I can tell you something with 100% confidence. If +12s would have the +4 affixes active, then it’s not that not a single person less would do 12s, but instead more players would do them.
Correct. And in pugs I don’t trust people to deal with the affix and potentially make it worse. That and one doesnt have to deal with its annoyance in general (which is likely the deciding factor for most).
Read above (including Punys posts). And I havent said ruin.
Again read above.
More affixes on a 12 would reduce the numbers of players for players would evaluate whether its worth from a time/effort investment point of view.
Puny addressed it. As did I when I responded to Ellipsis. Not to mention that I didn’t need to bring up arguments in the first place as there was nothing to argue about as these people exist regardless of whether they would be majority or not.
People still evaluate whether its worth the time investment in this specific scenario. Or the willingness to deal with the affix.