Excellent mechanics in game - DOT simulator

I think I understood what the firemage main idea is - it’s a DOT simulator.
I just played in the arena with Feral, he has 100 million damage, I have 50 million. Of course, 70% of his damage is DOT.
What happened if compared with Fire mage:
Feral Fire Mage
RIP = 270k fireblast = 250k
rake = 320k phoenix flame = 250k
bloodseeker = 250k ignite = 200k
frenzy assault 250k pyroblast 400k

The truth is that a feral hangs his dots in a few clicks and forgets about them, while a fire mage plays a game - a DOT simulator in manual mode, and each tick must be pressed constantly :))))))

Fire Mage right now if you are specced to Frostfire is just spam Meteor + Combustion and press anything that lights up. Sometimes there are 6 procs on simultaneously. Its looks super complicated.

Sunfury needs 100% rework. That stupid bird just sits where its summoned and does not even follow you. It should hover behind Mage and look cool and flap its wings. Its also useless until you have gathered all those orbs that give you 3-5% more damage. Such a joke.

Yes, Phoenix is ​​just tears from my eyes. In PVP, it’s just a mannequin that doesn’t do anything because it doesn’t see the enemy behind the obstacle. It would be better if he flew after the mage.
Too much damage was transferred to ignite. I have it up to 35%.

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Exactly. Bird appears to the ground casts couple spells and thats it. Its insanely unfinished idea honestly.