First of all, yeah, this isolated place that is the EU forums may not be a great place to throw ideas since it feels the contrary to an ‘evergreen’ place on what attention from Blizzard is regarded, but anyway…
I have one idea to replace RtB with something more interesting, and this is adding minor CDs that are some form of some of the existing buffs.
First of all, from all the existing buffs, what would be the more interesting to get as active CDs?
In my view, I see that Ruthless precision could be forgotten about since I see that they added extra crit chance when you hit something with Between the Eyes against the objective, so that’s in part what gave me the idea and I can see that being a good replacement for the Ruthless precision buff. Maybe repurpose the ability to not depend on critting and by extense, to the crit buff?
On another part, I see that some buffs like Grand Melee could be transformed into a minor survivability CD, giving some leech for a short duration with a short CD, and maybe increased parry chance and small damage reduction (5-10% maybe) for the duration.
True bearing could be fused with Skull and crossbones into a minor CD, increasing Restless blades’s effect and increasing the chance of Sinister strike to proc. This could be paired with a change on Sinister strike to give it a bad luck protection similar to that of the fire mage and help the flow of the spec by miles.
Broadside could become the Recklessness of the Outlaw rogue, by becoming a minor CD that doubles combo point generation for a short duration and increases damage done with combo point generators by 20 or even 30%.
Buried treasure… Let’s forget about it.
I feel that manageable minor CDs would be more satisfactory to play with than random buffs, and it would end the dependance on getting something good in order to perform well, since it would be on the player’s hands to do so.
Obviously Restless blades would not reduce these cooldowns, there has to be some things that aren’t affected by it in order for these to have some value since you can’t rely on recovering that many CDs constantly and having strong CDs indefinitely. I would even say that these all could have some form of shared CD of maybe 20 seconds so players can’t overlap one with another and have to decide what to choose.
I don’t know, this is just an idea, I just want for Roll the bones to not drag the playstyle that much. Another ‘easy’ solution would be for RtB to always give two buffs and rework Buried treasure, this way RtB could even have a one minute CD and be even better than in it’s current iteration, but obviously carrying some problematic interactions that pigeonholes various aspects of the spec on the buffs.