First the bugs:
Rescue the NPC from the harpies -> The NPC’s don’t fight at all, not really an issue, just a weird occurence.
Group quest bear -> Requires no group, he barely does any damage and really needs a buff if you want people to group for him.
Darkmaul Citadel -> If you disconnect here, you cannot finish it anymore. NPC’s despawn for the last fight, you cannot leave the dungeon (If you use “Stuck” you respawn inside at the entrance)
Overall: Amazing experience, fun place. Pacing feels a bit weird at times, where some quests could be grouped a bit better, but overall a huge improvement over the standard starting quests