During WoD I posted in these forums a suggestion for a pirate themed expansion. In place of a garrison, players would command a ship which could then sail to various islands to complete pvp objectives. Players would choose one of four pirate factions to fight for in place of the current alliance/horde factions. While covenants did not go as far as enabling covenant vs covenant battlegrounds, many of my other suggestions and the main theme of my suggestion have been implemented. It’s therefore high time I posted a new idea.
Given the significant influx of retail players coming into tbc classic then suggesting retail features, I wonder if this can instead be implemented in retail with a bronze dragonflight / epoch hunters themed expansion. This could enable blizz to save time developing whole new zones, freeing them up to develop chromie time further.
Keep features of this expansion could be:
All dungeons and quests in chromie time available all the way to max level.
All expansions including shadowlands included in chromie time.
heroic / mythic chromie time dungeons providing rewards just below the equivalent new content in the current expansion so this content can serve as a filler.
Weekly time walking quests providing highest level gear rewards so old content can still contribute to gear progression.
Raids available in chromie time, again providing gear only slightly lower than current expansion equivalents. These could be released alongside any new raids e.g. phase 1 would be Molten Core, Kara, Gruul etc.
New max level and expansion leveling questlines taking you back through old zones.
New dungeon content covering other time periods and lore (but please no more time gated escort/waves dungeons!) Consider Overwatch-style video skip features for when the whole group wants to skip the roleplay.
New raids fighting old enemies (with twists) and the black dragonflight. Perhaps including raid boss versions of interesting dungeon bosses and quest targets (Hogger’s Lair anybody?)
Updated models of popular transmogs sets from old expansions.
What do you think? Any comments or additional suggestions?
The Fall of Chromie
Ghosts of Tomorrow
Forgotten Epoch
Dark Memories
The Fractured Hourglass
Into the Past
The End of Yesterday
Lost Tomorrow
The Timekeeper’s Collaseaum (spelling?)
Tales of Time
The Bronze Corruption
Tyranny of Time
The Hour of the Bronze
Forgotten not Forgiven
Dessert of Regret
@Ishayo True, but easily solved with some portals linking bits together, perhaps unlocked/visible with something like the mirror toy that links Outland and Dreanor.
Good suggestions but i really doubt they wanna leave the path of the "main characters " which they created , i personally wouldn’t mind something seeing something different .
Selling points are a priority .
I’d really love a timewalking expac, we already have the whole caverns of time setup for it also, do we know who tried to kill Chromie in the future yet?
I would be very happy to see 10.0 being an expansion of re-using the old world. It doesn’t have to be exactly the terrain we have; there’s always room for a visual refresh, but opportunities to make use of the massive, massive WORLD of Warcraft would be nice.
It’s been Islands for Warcraft for a bit too long.
Also this. At least the first part. I want no aliens, no space ships, no lasers, holograms, teleport beams, nothing. I want honest to goodness, terrestrial fantasy.
Aside from it being cool to see existing zones being updated and old armor sets being updated; none of it is actually new content. So I don’t think this can be an expansion in and of itself. Too many people will get a ‘been there, done that’ feeling.
If a Bronze dragonflight, time travel expansion were to happen, I’d much rather see that they focus mainly on time periods or events we have not yet seen ingame (which might be hard with the Caverns of Time dungeons and raids having done such a thing already for years).
Heck, maybe even focus on particular periods we travel back to AND CHANGE. And so in turn changing our future - old zones being updated in our current time when we finish certain quests/dungeons/raids back in the past. That’s basically a double-dip: New content AND old content updated and there’s a logical reason for it then.
So having said that, how about this for an example:
We emerge from the Shadowlands and find Azeroth in a dire state; the army of the light has wrecked our world. The only way to make it right again is travel back in time and ‘trigger’ certain new events and thus piece by piece changing our current state of affairs.
Instead of actual ‘zones’, we have timeperiods where we travel to (which of course technically are just zones). Once we’ve done a certain amount of things there, or an endgame goal or such, we change a part of our horrible present time (maybe a bunch of zones can be changed per patch - and at the end of expansion we have saved Azeroth once again and turned everything to a state where we aren’t ruled by psycho light fanatics).
We basically hop around time, trying to make everything right again (but instead of ‘making it the same’, we do change certain things; so the zones will be updated with this new reality).
I second this. No out of space cosmic travel nonsense, and if gnomes disappeared no one would miss them.
OP - i do like the theories that flew around about a timewarp and maybe we will return to Azeroth next - bit like cata can be argued to be WoW 2.0 we might find 10.0 is WoW 3.0. Only problem with large maps is the level cap, 10 levels for the original azeroth is far too low, and i dont think following the level squish theyll want to be like “oh lets get back to level 100 in 10.0” -Sadly because i think it could work, but i expect an island next.
But on serious note I think we are definitely going back to Azeroth next expac, and I really think we will be ending 9.3 in Azeroth, maybe removing that big sword in Silithus that is still creating problems and when we’ll get rid of it I think something nasty will happen in the old world.
One thing that I’d like might actually be old dungeons m+ on rotation but that maybe will be to hard to implement
They wouldn’t have to use literally every zone for the expansion leveling, I’m just thinking that the leveling campaign could be a tour through previous expansions and vanilla.
I get that but then which zones make it, which dont? How do they decide a narrative? Is it something completely new or does it just become Chromie levelling with a defined and forced route?
Chromie leveling would stay as it is, but extended up to max level.
Then separately and in addition to that there would be some story that you could do if not using chromie time for the last 10 levels. Thst story could involve visiting previous expansions and azeroth zones.