It is 5x nerf to legion baseline. So… seems like they wanna nerf everything to the ground. I was inspiring about this legendary… even with 3x nerf… what sense of legendaries if they so weak… maybe just delete it at last? I ready to wait more if addon get better. But seems everything become even worse and new target is become miserable every choice that we can make. What next? Deleting it at 9.1.5 and say it s “too jarring”? Is incompetenсе a new goal for company or what is going on here?
I would say that it’s a good move IF they compensate the class by tuning the numbers since it’s too late to redesign the class because right now the entire Warrior class could be removed from the game and no one would notice.
The less the Warrior class rely on borrowed power to work the better.
So better if legendary will give performance near like statistical error? Is it a purpose? Nerf everything to comfort balancing? I think it too lazy and boring
If Execute gets the damage increase base instead, yes. Exploiter is a horrible effect. When it was called Executioner’s Precision it was overpowered in Legion and it was thankfully removed in BfA since it was unbalanced and frankly it should be removed completely in SL as well.
I fact, I would like to see every layer of borrowed power I need to function as a class and instead the functionality was added to the spec base so that borrowed power was only additional performance instead of enabling the base performance.
The worst offender is probably Condemn. When it was reduced by 31% for Fury, Fury cratered. It was never because Condemn was too good, it’s simply because Fury is too bad.
Thankfully removed? Massacre will be thankfully if removed. EP is good and fun, massacre do nothing except in numbers. Focused rage thankfully removed too? Everything what make spec fun thankfully removed? Maybe execute must be removed cuz it too OP? Tactician too rnd and now too miserable so remove too. Go slam slam mortal slam slam and that’s it. It is your logic… Jesus… “thankfully”.
Exploiter/Executioner’s Precision a horrible effect? xD
It was arms’ most enjoyable mechanic and the one thing that never should’ve been removed. It even had synergy with Sweeping Strikes. How was it unbalanced? It gave arms its intended niche (dmg in execute phase)and made it strong in a few selected fights.
EP is the same as Massacre, it only does something in numbers. EP feels fun to use because it’s something different. No one would give a toss about it if it was basic of the spec and actually made MS good to use in the Execute phase instead of mandatory to use to apply the DW debuff.
And yes, Tactician as it is is too RNG. If it had a 20/50/100% chance to proc based on the number of abilities used it would still be RNG and it would be good RNG as it had a bad luck protection. I’ve gone entire cooldowns of Overpower without seeing a single Tactician proc, that’s 12 seconds where the only interaction you have with the game is waiting for your auto-attack to give you enough Rage that you can do something. On an excitement and engagement-curve that’s a wave instead of a high flat line.
And Massacre and EP synergise extremely well.
You make Arms fun by making Arms fun without requiring borrowed power to be fun. Borrowed power is horrible as there’s always a lul between acquisitions of it and it goes away when a new expantion is released. Leaving Arms in a state where it feels bad.
Massacre the most hurt stuff from legion to bfa. It overstupid defision that make spec really nightmare to balance and really have no value as good mechanic decision. Obviously EP could take massacre spot or maybe focused rage could. But massacre too poor mechanically. Have now idea why blizz blind about it.
I started topic about current legendary. Not about core mehanics. Cuz it extremely low chance to change or rework before or during shadowlands unfortunately. I just say that legendaries must give more impact then statistical error or don’t call it legendary and don’t brush it in orange color. Such effects will welcome at conduits not legendaries. Im afraid now only about Legos do too weak impact for warriors.
If Execute dealt more damage base then Exploiter would be better even at 16%. That’s how percentage math works.
If execute do around 2k but ms 0.9k that means at better case ms will be 0.75 % from execute with much more efforts… it just feeling clunky. I hoped exactly that exploiter could make ms not only weak amplifier debuff. I m sure they better boost all legendaries not nerfing. I think around 5-15 % of total impact otherwise it feels disappointing. When i m wrong?
Sorry. I meant if the damage was added to Mortal Strike. MS feels more like a Mortal Tickle right now. Overpower should also add way less %-damage and MS should do more baseline.
Common man. Everybody now that shattered defence was simpler and much more enjoyable then overpower stacks). Even +50% crit chance was more enjoyable)
No, it was bad, it was just better than this. Which says more about Overpower stacks than Shattered Defenses.
Common… execute execute colossus mortal was inspiring execute rotation with no any preparation. Perfect design
it was more inspiring. Everything is relative, especially comparisons.
If MS generated resources and EP was a baseline, instead of the Rage refund on Execute, that increased resource generation then the Execute->MS->Exevute interaction would be interesting.
Decision to increase cost of ms to 30 was extremely weird. I can’t imagine what a purpose to this. Removing reckleness and opportunity strikes too. That’s all about rage management nerf with no reason i believe. To compensate this we get most boring talent ever skullplitter and later memory of lucid. Which in fact is simply emasculate version of legion battle cry. Rage management stuff must be baseline or talented and never such as essense in second part or expansion.
I can. Looking at the Masteries from Legion, BfA, and SL the only commonality is to limit the jousting burst of Arms. The changes are detrimental to this purpose though as percentage damage can be stacked to something like +125% crit damage + DW. Which creates an extreme spikiness where MS hits for nothing and crits for 1/3 to 1/2 of the target’s health.
Screw pvpers. They bring only troubles to respectable pve gentlemen:)
It’s also an issue in PvE where, if you can stack everything, it do minimal damage to the mobs which then just vanish on a cit. That’s boring gameplay. The best way to do this would be to remove all the percentage damage increases. The average damage on MS would be a lot higher and the damage on crit would be a lot less if you can stack everything.
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