Have you tested your game blizzard? Have you played a paladin on an explosive affix week?Is it really that hard to make our abilities hit those damn orbs i mean it's not like bdk is 90% of m+ anyway.But seriously the least fun week i had in the entire game,this affix has been the most cancerous thing i have ever saw happen to my pally since they released bfa,and that's comparing it with My seraphim and wings being on gcd and HOTP on gcd....
For those that don't play a prot paladin currently in explosive weeks you can hit the orbs with 1 spell .... 1!!!!!Or 2 if you don't play the talent 99.99% of prot paladins take. To make matters worse you don't kill the orbs with that 1 spell and if you don't play the talent to have 2 charges then you are screwed(good thing is that talent is also mandatory,but just imagine someone not running yet).
And yes why CAn't avenger shield hit orbs,why can't shield of the righteous hit orbs why can't they take dmg from my consacration or from my Hammers? Like seriously trying to kill orbs is a bad joke and the last boss on SOTS was aids with my special add summoning orbs that i legit could not kill cause 1 judge > can't even kill the damn orb.
Is it really gamebreaking to have the orb be hit by our aoe?Really?
3 abilities.
Sotr, judgement and your crusader strike or whatever its called now. Pretty sure my sotr hit them?
Sotr, judgement and your crusader strike or whatever its called now. Pretty sure my sotr hit them?
Being in front of the orbs doesn't hit them,my SOTR never hit them while in front if i have to target to hit them that's without any drawback retarted spagheti code because i am using the same ability.
Crusader strike is not used everyone takes the hammer talents and yes you can change but only when you know that hammer doesn't hit the orbs and since you can't know until you test the affix and cannot change mid run that's a run where 1 ability hits those orbs....
Crusader strike is not used everyone takes the hammer talents and yes you can change but only when you know that hammer doesn't hit the orbs and since you can't know until you test the affix and cannot change mid run that's a run where 1 ability hits those orbs....
dont get the problem, there are 3 dpses who can handle orbs.
30/10/2018 21:02Posted by Dejarous3 abilities.
Sotr, judgement and your crusader strike or whatever its called now. Pretty sure my sotr hit them?
Sotr doesn't hit them.
30/10/2018 21:10Posted by Njunjendont get the problem, there are 3 dpses who can handle orbs.
The affix is made so everyone chips in especially in the last boss for SOTS it's ultra aids to not be able to hit the orb with anything because all your judge stacks are on cd.
Imagine this i target the damn orb and when i use avenger shield it bounces of it and does "0" dmg its like my shield is useless because blizzard hasn't thought of letting us hit the orbs with aoe,since 99% of our toolkit is aoe..
30/10/2018 21:16Posted by HolystephanImagine this i target the damn orb and when i use avenger shield it bounces of it and does "0" dmg its like my shield is useless because blizzard hasn't thought of letting us hit the orbs with aoe,since 99% of our toolkit is aoe..
I thought if the orb is the primary target it always gets damaged.
30/10/2018 21:21Posted by Shumensko30/10/2018 21:16Posted by HolystephanImagine this i target the damn orb and when i use avenger shield it bounces of it and does "0" dmg its like my shield is useless because blizzard hasn't thought of letting us hit the orbs with aoe,since 99% of our toolkit is aoe..
I thought if the orb is the primary target it always gets damaged.
Nope you can target it with whatever you want unless you are using judgement or untalentaed crusader strike that orb takes 0 dmg. Avenger shield just flinches from it doing 0 dmg
30/10/2018 21:26Posted by HolystephanNope you can target it with whatever you want unless you are using judgement or untalentaed crusader strike that orb takes 0 dmg. Avenger shield just flinches from it doing 0 dmg
That's surely a bug. Report ingame and hope for a quick fix.
30/10/2018 21:30Posted by Shumensko30/10/2018 21:26Posted by HolystephanNope you can target it with whatever you want unless you are using judgement or untalentaed crusader strike that orb takes 0 dmg. Avenger shield just flinches from it doing 0 dmg
That's surely a bug. Report ingame and hope for a quick fix.
If only,that's been a thing from legion when explosive was added but back then sotr was hiting those orbs.
30/10/2018 21:02Posted by Dejarous3 abilities.
Sotr, judgement and your crusader strike or whatever its called now. Pretty sure my sotr hit them?
sotr is aoe now so no
prot pallies do not have crusader strike
avenger shield is bugged and first hit doesn't deal any damage to orbs
hammer deals incredibly low damage
Same for revenge as prot war even with orb targetted
I honestly don't know who designed this !@#$ affix ALL !!! healers have an easier time killng the orbs but not a prot Paladin,i literally have to look how the orb explodes because damn Prot paladins and their non existant single target spells...
AoE skills don't hit it full stop for anyone do They? And it's like that on purpose so you have to go out of your way to target it with a single hit skill? Other wise it'd not be much of an affix. None of my AoE skills work on em, even if it's the main target.
Then again they die quick enough from the dps. I'm literally 344 ilevel and can kill them in 1 skill in a m+10.
Then again they die quick enough from the dps. I'm literally 344 ilevel and can kill them in 1 skill in a m+10.
The only AoE spell that can hit an explosive orb is allegedly survival hunters' Wildfire bomb. no other AoE spell can hit the explosive (Prot warr's revenge, Guardian's swipe/thrash, BrM's Keg Smash, unsure if Avenger's shield's first target hits the explosive but the chained hits shouldn't). Explosive can be handled if people know what to do (dps/healer handle explosive on trash packs and tank mainly focuses on explosives during boss fights). However the problem arises when you encounter bosses with adds (last boss underrot before hot fix, last boss Shrine of the storm, 3 witches in Waycrest before alleged hotfix. They simply spawn too many explosives due to the adds that exist during the fight. Last boss in Temple is a complete joke. Every. single. add. during that encounter can spawn an explosive. Even the !@#$ing frogs. Blizzard simply don't play the game nor listen to feedback so they can't tune properly.
30/10/2018 22:44Posted by Petoritallast boss underrot before hot fix
Stuff like this passing QC makes me wonder if the whole content thing is just machine generated.
Devs your quests and artwork are alright. But there are things the magical ilvl feedback loop doesn't fix. May I suggest you start putting effort into playability.
I can relate to your pain, but explosive is not just affecting protection paladins specifically. The classes that suffer the most from it are those who do not have any form of instant cast spells. Even those who have instant cast spells have to play out of the norm in order to have their ability available when the orbs spawn. Melee are generally the go-to class to handle orbs though.
Sotr does not hit them anymore since it is a cone-based AoE now. Hammer of the Righteous (what you refer to as crusader strike) is something I do not know for certain. I go with it not being able to hit them if you have consecration down, since the ability gains a mild AoE component.
Blessed Hammer is mainly used when the most damage you will receive from a dungeon run is auto-attack damage, for every other situation you use Holy Shield. I do not know why you automatically assume that everyone takes Blessed Hammer. Thankfully it is not a mandatory talent anymore like it was in Legion.
I am not sure how holy priests/disc priests are faring right now when it comes to explosives. I remember that I had problems dealing with them as Holy because Holy Fire does not do enough damage and other than using your only CC on them you can only smite, which has a 1.5 (?) second cast time.
Restoration shamans can kill them if flame shock crits, but then that is on a 6 second cooldown. Lightning Bolt has around 1.8 second cast time, and Lava burst has a 2.8 second cast time, neither of which does enough damage to kill the orb.
Restoration druids might be able to easily handle them with moonfire spam, and monks, since they are melee, should have no problem dealing with the orbs.
So I do not see how all healers have an easier time to deal with the orbs? I mean if they spawn and you do manage to target them, it takes 1 judgement and an auto-attack to kill one. If you know that you will have to focus on orbs as well why aren't you keeping one judgement off CD nearly all the time?
I mean the affix is pretty bad for prot paladins, was bad even in legion too, but if you want to do keys during this time you should try to adapt to the situation like other DPS classes do.
30/10/2018 21:02Posted by Dejarous3 abilities.
Sotr, judgement and your crusader strike or whatever its called now. Pretty sure my sotr hit them?
Sotr does not hit them anymore since it is a cone-based AoE now. Hammer of the Righteous (what you refer to as crusader strike) is something I do not know for certain. I go with it not being able to hit them if you have consecration down, since the ability gains a mild AoE component.
30/10/2018 21:06Posted by HolystephanCrusader strike is not used everyone takes the hammer talents and yes you can change but only when you know that hammer doesn't hit the orbs and since you can't know until you test the affix and cannot change mid run that's a run where 1 ability hits those orbs....
Blessed Hammer is mainly used when the most damage you will receive from a dungeon run is auto-attack damage, for every other situation you use Holy Shield. I do not know why you automatically assume that everyone takes Blessed Hammer. Thankfully it is not a mandatory talent anymore like it was in Legion.
30/10/2018 22:17Posted by HolystephanI honestly don't know who designed this !@#$ affix ALL !!! healers have an easier time killng the orbs but not a prot Paladin,i literally have to look how the orb explodes because damn Prot paladins and their non existant single target spells...
I am not sure how holy priests/disc priests are faring right now when it comes to explosives. I remember that I had problems dealing with them as Holy because Holy Fire does not do enough damage and other than using your only CC on them you can only smite, which has a 1.5 (?) second cast time.
Restoration shamans can kill them if flame shock crits, but then that is on a 6 second cooldown. Lightning Bolt has around 1.8 second cast time, and Lava burst has a 2.8 second cast time, neither of which does enough damage to kill the orb.
Restoration druids might be able to easily handle them with moonfire spam, and monks, since they are melee, should have no problem dealing with the orbs.
So I do not see how all healers have an easier time to deal with the orbs? I mean if they spawn and you do manage to target them, it takes 1 judgement and an auto-attack to kill one. If you know that you will have to focus on orbs as well why aren't you keeping one judgement off CD nearly all the time?
I mean the affix is pretty bad for prot paladins, was bad even in legion too, but if you want to do keys during this time you should try to adapt to the situation like other DPS classes do.
I am not sure how holy priests/disc priests are faring right now when it comes to explosives. I remember that I had problems dealing with them as Holy because Holy Fire does not do enough damage and other than using your only CC on them you can only smite, which has a 1.5 (?) second cast time.
I was under the impression that priests can spam smite in both forms of Holy and disc and that instantly gives them a tool to deal with it,2 casts and it's a dead orb.
Restoration shamans can kill them if flame shock crits, but then that is on a 6 second cooldown. Lightning Bolt has around 1.8 second cast time, and Lava burst has a 2.8 second cast time, neither of which does enough damage to kill the orb.
Let's say you don't crit but you can spam lighting bolt and it can kill in 2 hits.
Restoration druids might be able to easily handle them with moonfire spam, and monks, since they are melee, should have no problem dealing with the orbs.
So I do not see how all healers have an easier time to deal with the orbs? I mean if they spawn and you do manage to target them, it takes 1 judgement and an auto-attack to kill one. If you know that you will have to focus on orbs as well why aren't you keeping one judgement off CD nearly all the time?
I mean the affix is pretty bad for prot paladins, was bad even in legion too, but if you want to do keys during this time you should try to adapt to the situation like other DPS classes do.
The ideea is if you are an unlucky paladin that runs first avenger and Hammers(Maybe im assuming wrong but hammers brings by far the highest DPS in a dungeon environment even today so thats why i feel it's mandatory in m+ ,i'm sure of it but maybe other people just don't want to do more dmg and get Shield more often that might be true,maybe at least compared to legion),they will have Only judgement to not even be able to kill an orb,,, a spell that is mandatory to use off CD so you can get your SOTR stacks up ,imagine you just used it and an orb spawns.
That's it bye bye life and everything around you and that's because we don't have a spamable direct strike,all healers have SPAMABLE direct spells that destroy the orb after 2x casts ,our judge doesnt even after 1 x cast unless it crits.
Also i don't know if its a bug or not but orbs from bigger Enemies had more hp than ones from blobs or smallers one,i don't know if this is intented but man is it annoying to sometime clear an orb instantly and others to have to use 2 x judge,1 judge and 1 auto won't kill it...
31/10/2018 07:29Posted by Holystephan
I am not sure how holy priests/disc priests are faring right now when it comes to explosives. I remember that I had problems dealing with them as Holy because Holy Fire does not do enough damage and other than using your only CC on them you can only smite, which has a 1.5 (?) second cast time.
I was under the impression that priests can spam smite in both forms of Holy and disc and that instantly gives them a tool to deal with it,2 casts and it's a dead orb.
Restoration shamans can kill them if flame shock crits, but then that is on a 6 second cooldown. Lightning Bolt has around 1.8 second cast time, and Lava burst has a 2.8 second cast time, neither of which does enough damage to kill the orb.
Let's say you don't crit but you can spam lighting bolt and it can kill in 2 hits.
Restoration druids might be able to easily handle them with moonfire spam, and monks, since they are melee, should have no problem dealing with the orbs.
So I do not see how all healers have an easier time to deal with the orbs? I mean if they spawn and you do manage to target them, it takes 1 judgement and an auto-attack to kill one. If you know that you will have to focus on orbs as well why aren't you keeping one judgement off CD nearly all the time?
I mean the affix is pretty bad for prot paladins, was bad even in legion too, but if you want to do keys during this time you should try to adapt to the situation like other DPS classes do.
The ideea is if you are an unlucky paladin that runs first avenger and Hammers(Maybe im assuming wrong but hammers brings by far the highest DPS in a dungeon environment even today so thats why i feel it's mandatory in m+ ,i'm sure of it but maybe other people just don't want to do more dmg and get Shield more often that might be true,maybe at least compared to legion),they will have Only judgement to not even be able to kill an orb,,, a spell that is mandatory to use off CD so you can get your SOTR stacks up ,imagine you just used it and an orb spawns.
That's it bye bye life and everything around you and that's because we don't have a spamable direct strike,all healers have SPAMABLE direct spells that destroy the orb after 2x casts ,our judge doesnt even after 1 x cast unless it crits.
Also i don't know if its a bug or not but orbs from bigger Enemies had more hp than ones from blobs or smallers one,i don't know if this is intented but man is it annoying to sometime clear an orb instantly and others to have to use 2 x judge,1 judge and 1 auto won't kill it...
A 1.5 second cast sounds fine on paper, but you have to consider the fact that they also need to target the orb as well, which if you have problems as melee, then they will as well.
I wouldn't call an 1.8 second cast time spammable either, since you have to consider the fact that your first instant cast starts a 1-1.5 second GCD, which after you need to start a 1.8 second cast.
Divine Hammer can be a DPS increase, but the hammer need to hit the target multiple times for that to happen. Holy Shield will in general beat it out on damage done however because your block reflect damage. Divine Hammer right now is mainly good for reducing physical auto-attack damage to my knowledge.
If you go into an m+ key with wrong talent setups then you will struggle (not like you do without them, but then you need to accept the fact that wrong talent setups will make the situation worse.)
I think Blizzard's goal with this was to not leave explosive up to tanks to handle only. If you would have more tools to handle these orbs on your own, you can bet that every single pug would expect you to handle every single orb that spawns. Killing these should be a team effort, or you take a melee with yourself who will mainly focus on these orbs alongside you.
I wouldn't find it impossible if bigger enemies would spawn orbs with more HP.