Extremely Rare Mount Drops from Raids

Legion - Tomb of Sargeras - Abyss worm
Legion- Nighthold - Living Infernal Core
BFA - Battle of Dazar’alor - G.M.O.D.
Shadowlands - Sanctum of Domination - Sanctum Gloomcharger’s Reins
War Within - Nerub-ar Palace - Reins of the Sureki Skyrazor
War Within - Liberation of Undermine - Prototype A.S.M.R.

I have raided, killed many bosses that drops those mounts but I still don’t have any except Living Infernal Core which I bought from Black Market. Why do we have extremely rare mounts that are dropping from raids? Drop rates are too low, we should be able to get that sort of mounts while we play those expansion. Farming those mounts expansions later is frustrating, I hope drop rates get an increase.

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…I was intrigued to see if I had any and nope - eluding me :disappointed_relieved:

having rare items in an mmo isnt a bad thing quit crying

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I think the idea stems from a desire to create a sense of uniqueness amongst players.

But that has a historical anchor, i.e. there only being one Scarab Lord on a server, or only seeing a few players with Deathcharger’s Reins or Thunderfury or Quel’serrar or Rank 14 PvP.

It helped create a sense of community in which players recognized others for their uniqueness.

That design worked really well in an isolated server community of a handful thousand players or so.

There’d be a few who had the plans to make Arcanite Reaper, so you had to know who that was. Likewise if you wanted the Crusader enchant, which was quite rare, you had to know who had it on your server.
And that was the same with rare items. Maybe one or two players were so lucky as to get the Deathcharger’s Reins, so they stood out on the server and had some uniqueness and identity to them because of that.
Likewise with legendary items. Being so rare it was a very defining moment when someone was given them.

In that kind of community environment the extreme rarity of items and rewards makes a lot of sense, because it really helps foster the sense of playing in a community.

But that’s not where we are today.

Cross realm everything, cross faction and region-wide this and that.
There’s very little sense of community left – we’re basically all bunched together in a giant pool of public anonymity.

And in that environment the extreme rarity of items and rewards starts to feel detrimental to the enjoyment of the game, because it is meaningless to us if some complete stranger from another server and the opposite faction and a whole other language happens to have something extremely rare – because we have no connection to that person. There’s no sense of community outside of what we have in our own little friends list or social guild.

As a consequence the player focus is entirely zoomed in on our own acquisition of rewards.
In the old days it was cool if someone got something rare on your server, because you might know that person in one way or another. Today it’s only cool if you get something, because all those people hanging out in Dornogal are complete strangers, so you don’t care about what they have. You only care about what you have.

Therefore the rarity design in WoW is also out of whack, because it reflects a time in history that no longer exists.

The rarity of items and rewards should really be balanced around the individual player’s acquisition of them, and not a broader server community (which no longer exists).

We also see that with a lot of the modern reward systems, like the Seasonal rewards for completing goals pertaining to Mythic+ or Raiding or Delves or PvP. They’re balanced around what any individual player can reasonably hope to acquire – as is befitting of a Seasonal game design.

But Blizzard still holds onto some of the old rarity design with mounts and pets and other collectibles. I guess one reason is that it whips the collectors into action and makes them spend a silly amount of hours on the game. And another reason is probably Blizzard’s own reluctance to change things in the game in general, often erring toward a very conservative design approach for WoW. And I suspect there’s also some lingering sense of wanting to preserve that old historical feeling of an MMORPG and the design that comes with it, even if it isn’t very reflective of the modern game today.

So it’ll probably stay as it is, though I wouldn’t say it’s a favorable design for the game anymore, or the people who play it.

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should have farmed them in lfr when ti was curent

I started playing in BFA, I have been trying to get G.M.O.D. to drop since then. Then they drop prototype A.S.M.R. which is another mount I love the look of… 2 mounts that i’ll be trying for for years.

Remove the rarity and they’re just “number go up” mounts.

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Sshh, it’s alright, all will be good *headpets* All will be fine.

*silently whimpers in Icecrown Citadel Invincible and Deathwing raid “Alexstrasza” mount*

It is not your time, yet…

I don’t farm mounts with multiple alts, I play just this char mostly and pretty much only go after them while it’s current content… and I got half of those. :slight_smile:

Feels good when they drop. I think i have nearly all of those.

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Aye.

These days rare Mounts are literaly the only piece of loot that people regularly are “Happy” about actually getting, and not just another “finally checked that off my BiS list” piece like with every other item.

If you remove the rarity, I dare postulate that there will not be a single item left in the game that anyone actually cares about acquiring anymore, and as Tho said they will just be another “Number go up” item like every other randomly inserted mount in the game.

These mounts are different. They can drop from every difficulty of the raid. Not like mythic last boss mounts. Problem is rng. It can drop at 1st kill or 400 kills later. I have raided hardcore in Nighthold and Battle of Dazar’alor, I couldn’t get Living Infernal Core or G.M.O.D. We have two more mounts with same design in this expansion. I don’t know but it’s like drop rates are lower than %1 :smiley:. It’s not nice to farm those after expansion is done.

They are called rare for a reason

I’ve said it before and I’ll say it again:

Being lucky with a low drop chance is not the same as being prestigious. Prestige is exclusiveness by obtaining something through skill, which also applies in real life. One-shotting a boss for rare mounts obviously require no skill, only luck.

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It takes dedication though, like those poor sods that killed Sha thousands of times for it to be easily attainable with Remix… :joy:

Merriam-Webster would like a word with you, because that is not at all what prestige is. :wink:

Prestige has absolutely nothing to do with your actual skill and accomplishments, but merely with how you (or they) are viewed by 3rd parties.

Is the ASMR a prestige Mount? Right now, when everyone wants one and starts drooling when you get on one in front of the AH? Absolutely. But in 6 months when everyone has forgotten it exists? Absolutely not.

Now, does that in any way mean you weren´t carried or didn´t just get lucky in LFR? By no stretch of anyone´s imagination. But you still have the mount, and can still reap the adoration any envy of others that may or may not care. :wink:

I’m very happy if I get my bis! I’m also very happy when I get ANY mount.

I guess I’m very easily pleased.

No, you´re just the same as me, you view WoW as a fun experience to be engaged with at your leisure, and not a second job requiring you to complete multiple checklists daily before you can actuallly start playing teh game.

The hilarious part is that Blizzard has specifically designed the game away from daily /weekly checklists ever since DF. So now some players, we´ll call them “Performance minded”, just use their WoWhead BiS Lists for that same purpose. As a result, every week they don´t aquire at least one of those items at cream of the crop level is a failure in game design, and only serves to “artificially hold them back from enjoying the game”… which ironically more often than not for them is getting their BiS gear just to stop playing and make sure nobody scratches the paint. :rofl:

To me personally that´s just daft, like buying a Ferrari but instead of actually driving it just letting it sit and rot in the garage. But that´s just what inevitably happens when you actively try to attract a horde of ARPG loot pinata afficionados from games like Diablo into a MMORPG like WoW where the Gear and being able to roflstomp stuff is merely the reward from completing the journey, and not the entire content of the journey itself. Not to mention it´s “kind of” antisocial if you actually play with a set group or community /guild, as you´re effectively taking the gear they helped you get and refusing to use it to help them in return (though IME most players that behave this way PuG everything and refuse to “shackle” themselves to anyone else, no matter how much it would obviously benefit them.)

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I really enjoy WoW on the whole. There are things I don’t like ofc. But no game is going to please you 100%.

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