as the title says, i already had these issues with WoW before, then since nothing happened i left. Now back again to see if anything changed, but no luck.
Basically i’m suffering from some kind of mild illness, where the pupils in my eyes are not correctly or just slowly adopting to light changes; Mydriasis, pupil dilation, photophobia, or even Adie syndrome, you name it, noone knows mine for sure, but! I’m just OK generally with everything around. For example i can use my old TN Panel monitor with dithering in it, or play some other games for a day when i want.
Things however like WoW and nowadays’ monitors(!) as well are making it impossible to look at for longer, actually i can see the difference immediately. The only exception from newer devices i found so far is an OLED TV, that one i can watch all the time, but i don’t know whether all OLEDs are such, or not.
It doesn’t matter what i do, i tried already everything, you cannot name a single thing i didn’t, but now that i know i have this kind of illness, makes it near-clear what and why just happens.
It is about a rendering technique used, in WoW just like in these monitors i mentioned. I witnessed this in other games as well already, but now its about WoW.
The story adds up only this way, because how can i then play other games without problem? I see/sense the very same issue in the second i look at WoW, or at a monitor mentioned before, thus the technique used is exactly the same on HW and SW too. The best combo is WoW on a monitor with the same screen producing technique together… Now there, for whom on earth can this be still considered totally harmless for people out there? Just asking.
Technically, since my pupils are a bit “lazy”, it means some kind of high level, even strobing “intensity” they absorb much more, because they cannot protect my eyes from such correctly. This is still somehow theorethical, but it can also happen just outside in life too, so its more than that. The key is, things with high contrasts, or even bright environment to look at, but these are a “bit” different than a game, or a monitor, which fry eyes for hours long.
Normally this intensity is not existing, hence i can use my old monitor and if it would consist of a constant intensity, noone could comfortly look at such a bright screen, but WoW (and these monitors) are looking totally “normal” just like any other games (or monitors).
Itensity and normal-looking so far i can imagine exists when the intensity is “strobed”, or impulsed, or such, for a short period of time. Something like that should also happen then with WoW. Even on my old issueless monitor, because i can sense it when i start WoW. The same happens when i pop WoW on my OLED TV as well.
Now then, why do we have this and why is it not possible to be turned off? Not even mentioning why i don’t get a single(!) answer here from support, or the support of the monitor manufacturers i already tried. GMs kindly answered taht they will forward the issue however, but also asked me to post all this here on the forums.
What i can imagine, why this technique so important is, comes again from the monitors; nowadays they cannot produce such panels, which have better/higher screen intensity, like e.g. the OLED ones. This technique is then quite handy, because things look then more shiny.
Why we cannot turn it off? Now why would one then buy a monitor with lower overall intensity, over one with higher? Well me, but that’s just me. Anyway this is just my 2 cents.
Lastly, as i wrote in the tickets, since colorblindness is supported with three different options, this should(!) also be supported ingame, with which one could turn off(down?) this feature. If you look around, there are quite some topics about the issue and let’s now imagine the people out there, who have no idea about the whole thing, but do stuff to them maybe. Who knows, but this will not make me and them playing more or longer, however this “would” be the goal, or not?
Thank you and Best Regards.