Devs don’t make it clear but sharding works as intended for most cases. Say there’s 100 alliance and 100 horde players in a shard. 20 of them are at dungeon entrances, 50 of them are at separate WQs and the rest of them are just wandering around. How can we expect all the players in the said shard to be at the same place and fighting equally 20vs20?
There are mostly same amount of players in a shard, however in reality they are all at the different zones, which makes us think it’s imbalanced.
At this point, a miraculous invention kicks in. Looking for Group tool(LFG). As everyone knows, blizzard don’t like single players and encourage them to play with friends/groups. So looking for an equal fight (1v1 or 5v5 etc) is just delusional, and not intended. Warmode is not meant for 10% buff, the buff is just the prize for our effort we gave to defend our faction, nothing more or less.
A no stealth class might have hard times as playing solo, which I mentioned above, we are not meant to defend our faction alone. In groups I join everyday, 75% of the team is non-stealther and they’re having so much fun. But if I were just after the 10% buff, and get things done real quick, I’d just turn it off, 10% buff is not really worth the stress.
Hope to see more Alliance in WM zones :)
Well said :)
This concept seems hard for the solo WM PvEers to grasp. For example, they see 10 Horde at a wq, and 1 Alliance. To them, the shard is imbalanced, WM is broken... then they list made up reasons for it... Horde racials, Horde population on 3rd party stats sites, etc. None of which have anything to do with how WM shards work.
Player distribution in zones and LFG creates the appearance of imbalance, but the shard is balanced, and we have the tools to deal with it... LFG, etc.
This concept seems hard for the solo WM PvEers to grasp. For example, they see 10 Horde at a wq, and 1 Alliance. To them, the shard is imbalanced, WM is broken... then they list made up reasons for it... Horde racials, Horde population on 3rd party stats sites, etc. None of which have anything to do with how WM shards work.
Player distribution in zones and LFG creates the appearance of imbalance, but the shard is balanced, and we have the tools to deal with it... LFG, etc.