I agree with everyone else here on most matters, so I wonāt really comment on anything but this:
This misses a hell of a lot of context. Alliance used to have more questing zones which didnāt translate to a better questing experience overall, as more exclusive zones doesnāt mean ābetter questing experienceā.
When that was all the case, anyway? In early freaking vanilla. Not in 1.12 vanilla, not in 1.10, we are talking 2005 to early 2006.
Even so, despite the Alliance having supposedly three questing paths until 30 to Hordeās two, because those are the only truly āexclusive zonesā, the Night Elf ones were so utterly terrible, so full of level jumps and holes that Night Elf lowbies had to traverse the, comparatively, high level Wetlands in order to get to the other two questing paths if they wanted to actually get the job done, you know, do the now famous Wetlands Run.
As an early Alliance leveler, I also run out of quests eventually and had to grind and/or do dungeons due to all neutral endgame zones being devoid of content, it wasnāt a Horde only problem.
It also misses a lot of really important perks vanilla Horde used to have that frankly a lot of old Horde players (which Erevien clearly isnāt btw) took for granted: Better and safer map placement, better access to dungeons in the vast majority of cases, and a superior and safer transport network.
In short, early vanilla questing was gloriously awful for everyone, regardless of faction. It might have been awful for slightly different reasons between factions, but it was equally bad, nevertheless.
Post Cataclysm, where is the problem exactly? At this point, leveling is a joke anyway, and Alliance definitely drew the short end of the stick with the old world revamp between utter abominations of āmemeā zones or unfinished and abandoned ones.