Faction buff parity - totems are still significantly weaker than blessings

As it is right now the Alliance has received windfury, tremor totem and str/agi totem equivalent and the Horde got BoK. This is far from enough, you made the stronger faction stronger while throwing a bone to the already weaker faction.
Main reason the Alliance is stronger are the paladin blessings compared to shaman totems and nothing has been done about this, to elaborate:

Horde need 8 shamans to buff a 40 man raid to a slightly worse effect than 3 paladins, this is because even having 1 paladin benefits a 40 man raid while having 1 shaman benefits 5 people out of 40. Nobody brings 8 shamans for obvious reasons.

Totems are party wide compared to blessings, totems last much shorter durations(2 min max) compared even to lesser blessings that are 5 min. And their duration can never be improved as you can do with greater blessings.

Totems have range, if the fight requires movement you have to pay attention and replace them to get their benefit, paladin blessings just stay on so you pay no mind to getting benefit out of them in all situations.

And worse still, with all the downsides above, for totems, if you compare to equivalent paladin blessings the totems are much worse:

Blessing of might rank 7(max) → 185 AP and 222 if talented
Strength of earth totem rank 5(max) → 77 strength or 88 talented, 96 if talented and with the new Hunter BoK, so even with BoK factored in it comes worse than talented BoM.

Mana spring totem rank 4(max rank and talented) → 1875 mana over 5 min duration(compared to lesser BoW duration) but it cost the shaman 500 mana to put the totem down 5 times so the shaman got 1375 mana from his own totem.

Blessing of wisdom rank 6(max rank and talented) → 2376 mana over 5 min duration and it costs 125 mana to cast so the paladin got 2251 mana from his own blessing.

Shamans don’t even have a new rank for mana spring totem from AQ but even the top non AQ rank of BoW beats mana spring totem in all areas.

My suggestion:

  1. make at least the totems that have a blessing or aura equivalent(strength or earth, mana spring, resistance) be raid wide. Only just the fact that paladins benefit the whole raid, and not a single party like shamans, is a huge downside to bringing shamans especially now that their shtick(wf totem) has been given out in a better form to another class.
    OR
  2. Buff the stats provided by all totems as compensation for their shorter duration, limited range of effect and taking overall much more fiddling than equivalent blessings.

Last word: don’t bother bringing up how these changes are against the spirit of classic, that went out the window the moment WF totem, tremor and str and agi totems got handed out to the stronger faction with poor compensation(and it is not like alliance doesn’t benefit from the new Hunter BoK)

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Talking about devs not addressing 40 man issues when we’re level 25 and doing 10 man entry dungeons. Go to bed, grandpa, and come back here in 5 months.

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I’m sorry I didn’t spell it out to you and you couldn’t figure it out on your own. This affects even 10 man raids. As a warrior I’d expect you to notice that you are running without a BoM equivalent for the past 2 months as no one sane puts a shaman for 20 strength buff in the party with rogues warriors and the mandatory feral.

While the Alliance does get that benefit already. But let’s ignore this issue till 60 because early feedback to a problem that can be seen from now is silly, no?

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I got some hope they might release a wave of runes focused on making totems more adapted to the roles or needs of a group.

  • Strength of Earth totem that also gives agility. (Grace of air)
  • Flametongue Totem also giving +Spell damage. (Actually makes it useful)
  • Stoneskin Totem also give increased block value. (Great for tanks)
  • Manaspring Totem giving 15% mana regen. (Healers love it)

Theres many ways we can get some nice runes that gives nice buffs and QoL to the totems, especially those that aren’t used as much (FT totem)

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That would be an idea, tranquil air totem needs reworking as well. Also it better be one single rune and not a wave, I would’t like replacing all my rune abilities with runes that make totems on par with blessings.

I posted this suggestion in a thread (SoD Feedback and Various Rune Suggestions - #3 by Khalela-executus) I made the other day. One aimed at making totems more usuable in raids and the other while solo or in a small dungeon group (but still good for raiding depending on your raid comp).

New rune - Totem rune 1
Your totems with a duration of a minute or more turns into auras (so everything but offensive fire totems and grounding totem) and their durations are increased to infinite. All air totems also grant the windfury totem effect (so we get rid of totem twisting, especially now that we’ve got other buttons to press). Still limited to one aura per totem element. Ideally these totems would be visible on the shamans back, that could be cool.

New rune - Totem rune 2
Your totems are now raid wide and their range is increased by 100% (this increase would be calculated AFTER any other effects like talents are added in). Your tranquil air totem won’t affect warriors in defensive stance, druids in bear form, warlocks with the metamorphosis rune, shamans with way of the earth rune or rogues with just a flesh wound rune.

If you look at top parses in BFD, more than half of top 100 players are horde:

vanilla. warcraftlogs. com/zone/rankings/2007#boss=2891

Yes, totems are not equal to blessings. And none said that they should be exactly the same in power.
Horde has other tools (like blood fury / berserking) to make up for it. And there is absolutely no need to equalize every single spell between two factions.

If you can’t perform well in a ridicilously trivial raid, it has nothing to do with your totems.

Stop crying and git gud.

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Thanks for the troll post, you can go back now to the threads about horde racials. I’m sure you need these as well on the huge pile of other advantages your faction has.

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No problems, welcome to the army of crying stupid babies that ruined retail/classic and now you’re in SoD crying about your faction while both earlier iterations of this game had a massive horde overpopulation problem.

Why don’t you go back to retail with your momma’s credit card and enjoy your 99% population there?

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Oh, no, alliance is getting that slight edge with their BoM meanwhile orcs are getting 93 AP at level 25 and trolls are getting a 10% haste buff. Horde is way superior atm, believe it or not. There is a reason why horde is dominating in both speedruns and top dps atm

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What the… are you even playing the same game? Have you even played classic? What horde overpopulation are you ranting about. Take your meds please.

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Facts hurt my little boy, check the link I posted above and tell me how 7 of top 10 parsers are horde and you are still crying.

Again cheesing by pulling extra adds shows nothing, trash mobs do no damage, they require no tanking. Fights are stupid short so some racials literally last the whole fight.

When threat will be an issue and fights won’t be as short things won’t be the same. And bloodfury and berserking will be a drop in the bucket compared to having salvation, as it was in classic.

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We will see how things go then and you can save your tears until then because all you make is assumptions.

In terms of current content horde does more damage, simple statistics.

You are basing your arguments on a very small sample of very soon to be irrelevant data.
We know how classic played out, only in looney land was horde favored or stronger than alliance, or you haven’t played classic.
Why then did the stronger faction get stuff it didn’t need to compete from the weaker faction?
All this made shamans a less desirable class to have on horde side. If you take into account immunities that we know later instance mobs have shaman won’t be doing much even with the strongest role it has currently, tank.

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I played classic extensively and I was actually world top 20 as a mage in several boss fights.

Classic had a horde overpopulation, you can easily make your research yourself and see the data from back then:

https:// youtu.be/1-rkyyAx0KM?si=pXdP0UtmWhiNogS9&t=139

Also, PvP servers were 63.7% horde overall in EU in classic vanilla, which is actually the strongest point of playing horde. Currently, horde has a 55-45 in WotLK despite human racial which is strong, and on PvP servers it is a whopping 70% horde population.

https:// ironforge.pro/population/classic/?realm=PvP

Not even mentioning the retail version of the game where it is 99% horde to actually no players on the alliance side on every server.

I think I have spent enough of my time with you, again, all in all your post is baseless QQ as we have seen millions of before on these forums.

Keep crying, you will win Bobby’s heart once again.

I have published a research paper on something related to video games like a decade ago, and when I made the research what I found was the most popular websites about video games were cheat code websites.

Most people are weak, they just want to feel as if they are successful, even if they aren’t. They use cheats in video games, use hacks, whatever, even in single player games and somehow get the satisfaction of “winning the game” with god mode on.

Same reason why players in wow always cry for more and more power every single day. They just want to be given more and more privileges, even if you come up with facts, they don’t care. They don’t care about facts, statistics, justice, fairness, equality, whatever you call it.

They just want more power, even if you make their race/class/whatever hit 500 times harder than any other, they will just want more. This is the truth and its sad, my friend.

Look in the mirror mr scientist. My main post was about shamans losing an important part of their identity and gaining just about nothing in return but you didn’t bother to read any of that as you only know HORDE RACIALS.

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So you admit you were wrong about horde population. Good.

Shamans still have a proper toolkit. Shaman totems might not be as good as paladin blessings, as paladins don’t have many crazy good abilities that shamans have.

Faction power parity is really good, even in a slight favor of horde as it currently is. All your babblings have been refuted.

Better luck on the next one.

Now that’s just a lie.