Faction disbalance aka the eventual death of WoW

and soon it gets worse, when Alliance can not fill their 100, due to lack of raiding guilds, it will come maby even already in SL it comes.

But instead of removing factions, I still think removing racial restrictions from the factions and rewamp horde and alliance in to something else instead, you would still have 2 factions, but you have way more option on what faction to play on, and you could play the race you want to regardless of faction.

also from what I heard on different sites and on theese forums, I would estimate that the faction imbalance when sl launches is arround 40% alliance to 60% alliance, and in middle of SL, it shifts to arround 30% alliance and 70% horde. this is only an estimate, becuse it is realy close to it already, and when that happens, Blizzard can pretty much scrap alliance, becuse when SL ends it is 10% alliance then, unless something realy wierd happens.

The imbalance used to be 55/45 but it’s been a long time since any reliable statistical sites worked that worked off the API.

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And on plenty of servers before cross server features it was 90/10.

There are servers where it’s 10/90 instead - like Silvermoon for example.

would not have said about the estimations anything, but I was looking at wowprogress a little, and from what I saw, every single eu and us, raiding guild in the top 150 are switching to horde, what is gona make the snowball effect even stronger.

That was the faction balance. Nothing to do with realms.

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I’m really sad we lost some of the reliable stats sites.

why do people go Horde? because Blizzard favors the Horde that is the real issue.
in a battleground where you can capture 5 bases how can you get defeaten when you hold 3 bases from the start but half of the time 4. that is 4 vs 1 how the hell can you lose that. well we still did why because Blizzard favors the Horde.

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And yet outside of PvP what does horde or alliance mean? Depends who’s writing the script one expac we work together next ooo I hate you your evil and repeat…

Thats old, it’s much worse now mean just looking at EU Ravencrest’s numbers, 23 out of the 38 that cleared the latest mythic raid they’re all moving to Horde. Thats more than half and thats just from the current tier & mythic haven’t even counted the heroic ones that are leaving for horde dont forget that this happens like every raid tier and this is just from 1 alliance dominated server.

Having a alliance or horde dominated server is fine, thats not the issue.
The issue is the fact that everyone on the alliance side when it comes to end-game content is moving to Horde & Horde dominated servers because its easier to find endgame players there, and because the majority of players already are Horde. And the numbers are only increasing.

PvP, horde dominates,
PvE horde dominates,
Whats next ya’ll gonna win at roleplay aswell? it’s unbalanced there has to be some sort of solution that doesn’t break the game but gives us alliance players abit of an easier time to find players to play endgame content with without being forced to swap factions & servers just because we cant find the players on alliance.

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It will not work if you look at one realm no. That will never work.

That is why factual data is so much more valuable. It was all Horde and all Alliance in the EU.

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I really don’t get why the faction conflict is so important for the game. Either way you could pretty much keep all the PvP modes at the same time you allow cross PvE guilds and personally I wouldn’t give a damn, in fact I’d be happy to see the game moving on from it.

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That 1 was just an example, you can literally just look at wowprogress the majority of the big guilds recruit on there aswell and mention if they are moving or not. Sure actual stats are more accurate but we cant get those so I just look at whats available, and I literally feel it getting worse aswell.

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Wowprogress is a raiding orientated site. Not everyone is registered on the site, not all characters are on there. Which is why when I link it, I make very clear people realise it can only give an indication of activity based upon raid activity as that is it’s primary objective. A site to see how guilds are progressing and a means to recruit from the player pool interested in raiding.

However one could not base the entire Alliance population on for example Silvermoon any more than we can on any other single individual realm.

Even if we did Silvermoon vs Draenor (the two busiest realms for Horde and Alliance) it would still not give a real representation across the board.

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Raiding is endgame content, it’s a clear indicator when your major & the majority of the guilds in the server the majority leaves that there’s something wrong.
You can literally feel it when playing alliance or horde that its way more difficult to find players for your M+ keys and raids. Sure real stats are better but again we cant get those gotta use what we have access to and its clear that there is a issue.

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Raiding is not the only end game activity, it would be unwise to base everything on just raiding.

By your logic we can use the Silvermoon and Draenor data and show that both are nearly equal.

That would be extremely flawed.

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And on both one of the sides are completely dead. Looking through the realm populations and the only balanced high pop servers in the US are quel’thalas and Emerald dream. Meanwhile most of the “severs” that are balanced are merged servers, which i guess were unbalanced before the merger.

The faction system have historically never worked and the majority of players have gone out of their way to avoid it as seen on server populations.

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People do not want balance.

People want a large selection of guilds to join and a large pool of players for guilds to recruit from.

Balance was only ever relevant for PvP realms and they are long gone. Balance offers nothing. Everything is done in shards, WM on or off.

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Everyone should just roll Horde, It’s the superior faction anyway.

The numbers still very much prove that the entire faction system is something the players have been actively avoiding, and thus disproves the argumentation that the faction system is an integral part of warcraft.

If players are actively avoiding the faction system then there is a very high chance that those same players wouldn’t care if it were to be removed.