Faction Imbalance & Why World PvP Must Matter in MoP Classic

Hey team,

As a beta tester and long-time WoW player, I wanted to bring up a concern many of us share: the faction imbalance on live servers, and how it threatens one of MoP’s most exciting pillars… World PvP

The Problem

On too many servers, one faction dominates so heavily that the world feels empty for the other side. This creates a stale, one-sided experience. If you’re on the losing faction, it often feels like you’re playing a single-player game in a massive world. If you’re on the dominant faction, world PvP becomes meaningless due to the lack of challenge.

MoP was the last expansion where World PvP still had teeth. The faction conflict was central to the story. The zones are beautifully designed for dynamic skirmishes, and the PvP gearing path encourages real-world interaction. But none of that matters if no one is around to fight.

Why World PvP Matters
World PvP adds unpredictability and life to the game. It’s not just about honor points—it’s about moments you remember:

  • Getting ambushed while farming.
  • Banding together to defend a hub.
  • Making enemies and allies organically.

These moments fuel long-term engagement and make the world feel truly alive. Without that, the game risks becoming a lobby simulator.

Conclusion
MoP Classic has the potential to be legendary… but only if the world feels dangerous, contested, and alive. Right now, faction imbalance is the biggest threat to that. Let’s fix it before launch, not after.

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Why does this problem exist?
Why do we have this faction balance and how do you propose we fix it?
We can already create both alliance and horde characters on the same realm, I have both.

Take Gehennas and Firemaw, the two big single-faction pvp-realms.
Why are they single-faction-realms. Why did alliance leave Razorgore to join Firemaw, and why did horde leave Firemaw for Gehennas.

If you’re always the minority and rarely win open world fights, then it’s no longer fun.
Guilds start PvP wars with guilds from the other faction who’s simply trying to raid.
Griefers keeps killing low-level players, as they find it fun to ruin other players experience.
The fun you expected ends up being an annoyance and if there’s an alternative you seek that.

Even balanced Anniversary realms or SoD realms uses layering to avoid the other faction.
The problem with PvP is, that it’s only really fun, when you want to PvP, not when you’re trying to do something else.
We all know that what griefers want the most, is to corpse camp and in every possible way keep farming you. It’s rarely just a one-off, “haha, I got you noob” and then they move on, no they stick to you like glue, taking the fun out of fair PvP.

How do we force-balance existing PvP realms?
Accepting griefers or not doesn’t really matter. What matters is that faction balance is enforced, but how?

Balance is extremely hard to achieve, especially on existing realms, and locking these mega realms would be even harder.
I have both alliance and horde characters on Firemaw, so I can play both sides.
You can only really lock new players from creating characters for the most populated faction, unless we’re forced to transfer, potentially breaking guilds and runining the community.

Potential Solutions
Yes, Firemaw and Gehennas are PvP realms, people who joined accepted that. Then entire factions decided to leave the realms essentially making them PvE realms today.

  1. Merge Firemaw and Gehennas - and maybe others - and accept the new combined realm is a mega PvE-realm and not PvP.
    That way PvP is opt-in, and there’s no reason for an entire faction to suddenly emigrate the realm.
  2. Create a new PvP realm for Mist of Pandaria where factions are balanced and the balance is enforced.
    Give all players a free transfer - including the option for free faction change if applicable - from their existing realms to this newly created PvP-realm.
    This will reboot the PvP experience for MoP in a fresh realm instead of suddenly reinforcing PvP on realms that was previously both locked and considered dead / broken and now in a single-faction PvE state, potentially causing late mass emigration that could easily throw the balance right down the drain once again, unless Blizzard then forces players to swap faction to rebalance the realm.
  3. This is already not Classic MoP, but instead a modernized MoP with no LFR, new class changes and Celestrial H+ dungeons.
    Why are we not just merging all the realms into a single PvE realm with War Mode implemented, so players are incentivized to participate for bonus experience and rewards?
    This way PvP is a dynamic feature that can be controlled through balanced layering, keeping the layers as fair as possible.
    Layers are essentially just dynamic sub-realms you can jump between through group invites.
    An alternative to layering could be implementing sharding of zones. Assuming the plan is to merge Firemaw and Gehennas anyways, there’s no reason to fear loss of realm identity, as there’s no realm identity to begin with.

War Mode?
Ignoring how difficult it may or may not be to implement in Classic WoW, I say that War Mode is the best of both worlds, with the potential for balanced and fun PvP while incentivizing even causals to participate through rewards and bonus experience and reputation.

Big no for the warmode. It killed world pvp when it was implemented because most people just turned it off.

Yes create mega servers, with layers if needed, but just make a PVP and a PVE one. Not like it’s hard to differentiate both.

People that want PvE only will have fun on the PVE one, and PVP that accept that PVP can happen even when you’re not ready or feelign for it, will go to the PVP.

You wrote it yourself. Most people turn off War Mode. This just goes to show that most people don’t care about World PvP. Trixi wrote it right. World PvP is only fun if you want World PvP at the time.
World PvP is something that a lot of people think they want but don’t really want. The best solution is either War Mode or a dedicated PvP server that has faction restrictions

I see it myself on the aaniversary realm. I went to a PvP server just because my friends wanted to. They also change layers now depending on whether they want world pvp or not. And they get frustrated when they try to level up and are just getting killed by the other faction for an hour straight, just because someone is bored.

Inequality in factions has been in the game since the original TBC/Wotlk. I remember whole guilds being transferred to servers where one faction was dominant over the other. So the dislike for world pvp has been there for many years.

I remember the transfer from Drakthul to Burning Blade realm. Because Drakthul had the advantage of the horde and the Burning Blade Alliance.

No it didn’t. I have always run war mode when levelling and doing open world things in retail, and I see hundreds of players around (probably even more than I do with it off).

I have been in some really fun random skirmishes out in the world, which is what world PvP is all about.

My most memorable moments in WoW weren’t raid bosses, rare drops, or hitting high MMR in arena… it was getting ganked

About 15 years ago, I was questing alone when a warrior named Wolfgang killed me out of nowhere.
I was tilted, so I called two friends on Skype, and they flew over to help. We killed him, then he came back with his friends. Then we brought more people.
Before we knew it, we had a full-on world PvP battle going that lasted for hours.

We were all yelling and laughing on Skype, taking turns dying and fighting.
To this day, I still remember his name.
What I don’t remember? Farming leather in Kun-Lai Summit.

That’s the tradeoff I think people forget.

Yes, griefing sucks.
Yes, being corpse-camped while trying to quest is frustrating.
But even those bad moments become stories.
They create grudges.
They create enemies.
And eventually… they create revenge.

You recognize names. You get hyped when you see someone who ganked you earlier. You bring friends. You fight back.
And suddenly, the world feels alive.

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My hot take: We would still have somewhat balanced realms if back in 2019, mostly horde players wouldnt have gone full psycho mode while ranking in classic.

As much as I like to blame blizzard for all the terrible things they do, its not their fault that classic attracted those lunatics

SoD class discord channels = Active, people memeing, dooming, etc, talking about seeing someone in openworld admiring each others gear etc

MoP class discord channels = cringe, people flaming each other cause theyre just randoms on the internet, no different to twitter

Sense of community matters, openworld matters

Oh yes, that max level rogue corpse camping you in a levelling zone to the point you have no choice but to log out and try again later sure makes the world feel alive. I sure wish that would happen every time I log in to play the game.

You don’t get hyped when you see that rogue later. You get one shot, again, with absolutely no hope of fighting back.

Getting ganked on a level playing field can lead to epic moments and stories. Getting ganked by a griefer in a levelling zone where you have absolutely no hope of even fighting back does not.

Your post reads like a corpse camping griefer trying desperately to convince people that world PvP is great. But the truth is that it very rarely is.

It’s really simple, u don’t like world pvp or the risk to be griefed? You go to a PvE realm :smiley:
Blizzard should merge the two big realms and who doesn’t like, get a free transfer to pve realm.

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By now they’re no longer PvP realms, they’ve literally called them dead/broken realms in the past. Calling the realms PvP makes no sense and why Blizzard haven’t converted them a long time ago makes even less sense.

Create a new PvP realm with free transfer from all realms!

Merging wouldn’t solve anything as you can’t balance the realm anyways.
I have both horde and alliance characters, the imbalance will always be there.
And if PvE players leave, either through a free transfer, or later if they get annoyed, that’s just increases the risk of even worse balance later on.

There’s a reason why these realms failed in the past, and it’s player behavior.
You can’t fix existing realms!

Well, I’d like a new realm too, but do it plz and with balance forced.

I’m not gonna play Pandaria without world PvP. Just as I did with last Cata, last Wotlk & last TBC. This game without world PvP loses all its magic and it’s boring af.

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Current faction imbalance is caused by alliance racials being overpowered. Remove racials from PvP please.

Because no one cares about World PvP, quite frankly it should be removed anyway.

No, people do care about wPvP. People do care about balance. Most PvP players I know prefer RBG/arenas, but they also like engaging in wPvP from time to time, or at least having the posibility to. It’s even more true in MoP where everything is designed to be in the open world (profession masters, PvP vendors etc).

Why do we have one-sided servers you might ask? Because being part of the minority faction on a server decreases your chance to have content available (PvE but also PvP), and a stable and great economy on the long term, so people always choose the dominant faction over the other. And when it reaches something like 70/30%, of course the smaller faction dies instantly because people are having a hard time playing the game (AH, raids, etc) + are getting stomped in wPvP. So they leave.
You only need to have a look at Ironforge stats to understand when and how it all happened (for Firemaw and Gehennas for ex).

You can do all the instanced PvP while on a PvE server, so if you join a PvP server, it’s mostly because you want to find new PvP players (that’s where they mostly regroup), and because you want to fight in open zones.

I’m sorry, but if you join a PvP server complaining about PvP, you just are wrong.
War mode is not a solution either. People already have the choice when creating their characters if they want to play on a PvE or PvP server.
Balanced and monitored servers is the solution. Blizzard needs to make sure their servers are healthy, it’s not the players’ business.
And if people complain about that, maybe migrate to a PvE server instead?

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True, but to achieve this we need a new PvP server that is forced balanced…
Existing realms are broken and can’t be fixed by merger. It’s impossible to balance them and as such you’d have the same risk of players leaving due to imbalance.

Yes, realms like Firemaw and Gehennas are PvP, but they’re in a broken, unfixable state. As such, the only real solution is making them PvE (or leave them as imbalanced PvP servers) then add a new balanced PvP server with free transfer.

War mode is a middle ground between PvE and PvP realms, as it provides bonuses for being tagged for PvP. There’s an incentive to go PvP, but if you’re being griefed over and over again, you can go PvE and do your quest without rewards.

War mode is the only real solution to PvP, if the goal is to merge Firemaw and Gehennas, but a true PvP realm would be the better solution for true world PvP, but it needs to be finely managed and balanced.

Nobody cares about what you sayin too, so let’s remove you from this world?

Lmao some people. He doesn’t care about a thing, so automatically the entire world doesn’t too ahahahah. Can’t stop laughin.

The only solution is indeed to create a new PvP server, allow free transfers, and balance this server (like anniversary pvp servers).
Switching Gehennas / Firemaw to PvE would be nice to encourage PvP players to move, but I don’t think it’s achievable (even though these servers are PvE since they are single sided).
People like wPvP, but they don’t like being in a imbalance faction. Keep servers balanced = keep wPvP. Once again, for those who don’t want griefing and some on, PvE servers is the way to go.

The way some guy have the audacity to say " nobody care about world pvp" is absolutly crazy.
And i allow myself to remind you that the warmod system is just a pve server in disguise.

Mop create a lot of possibility for World pvp and it will be a shame we cannot benneffit for it due to demographic problem.
Blizzard should implement cross realm, merge some serv or create a new balance pvp server. But the LEAST they can do is communicate about it.

PLEASE let us have some Feedback !

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