Faction recreation

Heroes of Might and Magic did that whole story exposition where in the end of one game the planet blew up and everyone died except for a select few who escaped to an unknown world through a magical portal.

So the next game in the series fast-forwarded a number of generations and basically started out with new story and lore set on the new planet - whilst maintaining the same cosmic dragon lore that is pivotal to the series.

It’s sort of a smart way to restructure and reset a storyline that in many ways has been told to its natural conclusion.

Blow it all up. Allow some to survive. Fast-forward a number of years. Start story from there.

Should Warcraft do that? Not sure. I think the game structure of WoW limits the options Blizzard has, because playes expect a certain amount of permanency within the game as they’re personally invested in their characters.
In Warcraft III we view the story through the lens of different characters, so we’re much more open to Thrall and Jaina and Tyrande teaming up and working together.
If Blizzard had stuck with RTS games, then I think the Warcraft story would have been well-suited for fast-forwarding the timeline at some point.

In some ways it’s kind of what you’d expect from the StarCraft story. It has been told to a natural conclusion, so if there is to be a new major plotline, then it kind of demands that there’s a time-skip so you can have a new setting with new characters and new problems without the baggage of the old.

I didnt say it would work, and offcourse it would be wierd, but again in wc3 it kind of happend where they did work whit the humans

that could be cool in wow, now I dont meen blow up Azeroth, but for example when we are meddling in shadowlands, we loose, the jailer wins, and is let loose on Azeroth, Destroying a lot of it, and releasing some old and new monsters in the process, making horde and alliance on the brink of destruction, whit only some surviving, forcing them to co op whit each other, to take back Azeroth.

I don’t want to be horde…

Fighting? Where? What did I miss?

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It can be easily missed since we team up all the time, but historically Alliance and Horde fights a lot… I don’t even wanna know the death numbers from Ashran, Wintergrasp and Tol Barad

You mean I’m not playing World of Lovecraft?!

Oh god no, you are! The rest of us aren’t :grin:

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Yeah there’s a lot of cool story that one can think up.

I think the problem is that the game structure of WoW puts some limitations on how you can implement story that changes the fundamentals of how people play the game.

At the end of the day, the newbie starting out at level 1 still has to go through the ordinary storyline and gameplay where things are the normal way. It’s difficult to maintain that whilst also having a new reality for max level players where Humans and Orcs are best buddies.

That continuity Blizzard wants throughout the entire game, beacuse it’s an MMO, makes it difficult to make sweeping changes to the story, because it would have to affect everything.

That’s a really clunky way to mould factions into whatever you personally want. I can see tensions between the Humans and the Night Elves after the Burning of Teldrassil that MIGHT lead into a civil war. I can see the Forsaken finally breaking away from the Horde when they see that Vulpera (for instance) are more readily tolerated than them (in-universe).
But I don’t see it coming within a few generations, but rather within a few years.

And even so, completely resetting the factions is completely the wrong approach in my opinion.

I think it should be:

Alliance : humans
Horde : everything else

well not realy, it could be changed how you level, though that would recuire a full reconstruction of the game to some extent, though buy using Chromie it can work where you get an explenation on how things where, before kind of what we have now, where new players start on the island and then go to BFA era.

Broke: reset the factions
Woke: reset everything

Give us that fresh new start. :clap:

Yeah I’m not suggesting it. I’m just saying that this is the approach that a lot of games with long storylines have taken whenever they want to fast-forward a bit and get a fresh start and unravel themselves a bit from decades of complex story.

Can WoW do it? Njah…Unlikely.

Would it be a cool story premise for WoW 2? Yeah. I mean, even the story of WoW was introduced this way: “Ten years have passed since the mortals…”

So Blizzard can do it, but probably not within the expansion to expansion structure they currently have. It demands a bigger leap from game to game, typically.

The current horde that is, but a horde way later on where orcs aren’t even in there or forsaken then I’m pretty sure it’s entirely different.

Night elves are nature lovers, they had a big quarrel with the blood elves ( previously high elves ) and exiled them because of that, they had a huge problem with the orcs and attacked them because they cut some trees, then suddenly they’re under the rule of humans? who cut trees and practice heavy magic with some very… very shady nobles.

Imo, they would fit much more with taurens, coming into term with other elves and natural races that are much more gentle to nature.

THAT has been a thing since the Worgen joined the Alliance. I’m thinking if there is a major split in the Alliance following a civil war between the Human and the Night Elves (following the Burning of Teldrassil) I think Dwarves and Gnomes (who are more human like) will remain with Humans, while the Worgen and Draenei are going to go with the Night Elves. Genn Greymane would remain with Anduin however, which would mean that Tess Greymane would become the new ruler of the Worgen.

And I’m not sure we’ll be able to save Tyrande from the Night Warrior in the following patches. And if we do, she will still be very bitter about the whole Anduin not giving her enough help to save her people thing.

Nah, what we need is a faction merge. Our beloved Twilight faction from Cataclysm should by now have been able to build up their forces and become a second playable faction as described here:

Horde=Orcs.
But Forsakens in Alliance, is not unreasonable. I wouldn’t care much, because I always felt like a separate faction.

I think a lot of players are missing the point of the OP and are focusing on the wrong aspects.

The faction names “the horde” and “the alliance” do not need to remain the same in this hypothetical scenario far off in the future.

In fact, it would be weird to assume that the faction names would remain the same after such a long time with so many changes to the initial factions.

Looking at our own human history, the more predictable outcome would be that new factions with new compositions would include a new name for the faction.

Agreed, if the factions were recreated, the horde and possibly the alliance would be renamed.

And within some hundred years, the entire identity of many races could change.

For example, not long ago the night elves went from immortal powerful beings to homeless weak mortals.

Not long ago the humans formed many cities, had different cultures and empires, now most of that is gone.