False Glory to the Tanks, Bane of the 1 shot mechanics!

Tanks are able to solo everything, and everyone else gets 1 shot by everything.

This shows a complete imbalance in the game.

Anything a tank can solo, everyone else should be able to solo.

If something 1 shots a dps, or healer, then the tank should not survive for longer than 10 seconds against it without a healer healing them. That’s just about long enough for a healer to receive a combat res. Maybe 15 seconds at the most.

Tanks should have all self healing removed.
Armour points should actually have some defensive weight.
Healers should get all their spells buffed.

That is how to fix this.

I for one am sick of having to watch a tank solo the last 10% on a boss fight, because the mechanics 1 shot everyone else by that point.

For example, when you have Heroic grade gear, you must do level 16 dungeons to upgrade it. So you should be able to survive in level 16 dungeons and not be 1 shot by everything. But literally everything 1 shots you.

This means, you cannot make 1 single mistake and must have a 100% flawless run. While the tank can face-roll the keyboard and not die. You have zero margin for error, while there is no margin for error for the tank at all.

The game was broken when they slashed the level in half and dropped us back to level 60, and there has been no effort to rebalance it since.

1 shot mechanics are not fun at all, when literally everything is a 1 shot mechanic.

Tanks feel immortal, everyone else feels weak and squishy.
Tanks take all the glory, but it is false glory.
It used to be a teamwork game right?

If you are not a tank then your job is to carry the tank to 10% then sit back and watch them have fun. Then praise them for doing such a good job and being such a good player.

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Healers hate having to constantly pay attention to tank healing, M+ isn’t just about downing bosses but finishing within a time limit, so it’s not like tanks can carry you this way, and there’s very few mechanics that oneshot you from 100% HP (especially in the +14s you’re doing). Usually people fail multiple things in a row or weren’t at full HP and think they got oneshot.
If fails wouldn’t have a risk of killing you people would stop dodging things altogether and expect to be healed.

So you speak for all healers when you say “healers hate healing tanks”?
I find this a bit of a silly idea.

If you take damage from something and are not at 100% HP by the time something else damages you, when your healer is a very good healer… that shows that healer’s spells are weak.

A friend who watches MDI all the time says that some groups don’t even take a healer with them. The other day I tried making groups for hours but there were no healers.

If you speak for all healers, can you please explain why so few people want to heal? Perhaps they feel weak? Or perhaps they find the game boring and need more stuff to do, like maybe healing a tank? Or perhaps they get sick of seeing tanks doing more healing than they do?

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Yes, I’m the spokesperson for all healers mate.

Tanks don’t like depending on healers and healers don’t like spamhealing tanks, that’s why active mitigation was added and made a vital part of tanking.

If healers could heal through everything nobody would ever die…and expecting your healer to cover your fails is just :roll_eyes:

If you had read the posts about it you’d know it’s because most people find healing is stressful and a nightmare in pugs where people fail a lot. They don’t find it weak or boring, just not enjoyable.

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This is the single most painful thing for any healer. DPS who fail to move and avoid mechanics, fail interrupts and fail to cc when required to do so. Makes healing a dungeon from incredibly stressful to literally impossible. I would rather go with a group I know than pug.

There are a lot of people playing tanks that require heavy healing or they just flop, lol. It’s miserable playing with them. Like, I had some DK having a go at me the other day because I only guardian spirited him when he went low. He had full RP, guardian spirit procced and he died and then he’s questioning why I didn’t heal him. LIKE, BRO, YOUR DEATH STRIKE HEALS MORE THAN I’LL EVER DO, PRESS IT!

I am a healer and hell no i even never heal a tank no way, tanks cannot SOLO everything, if you think that your tank is outgeared, also healers are the carriers of the group in m+ now because if dps miss one interrupt, or fail 1 lousy mechanic, its the healers job to solve the mistake. I did +18 halls today and it was going well untill i got a brainfart and was killed by hailstorm 2 times, we still made it in time but i could be a +2 instead of +1.

That happens when people don’t do mechanics. Yep, you just turned your rant against you.
We tanks survive the stupidity of the DPS, we don’t deserve to die.

I doubt many healers care if the tanks does more healing than them. I know I don’t. One less person to take care of.

And yes, healers hate healing tanks. They are designed to be mostly self sufficient. In exchange for that, healers have to deal with heavy, group wide damage. Tanks needing constant healing isnt fun, not for the tank and not for the healer.

There also isn’t really a lack of healers. There’s a lack of healers in pugs. Simply because healing most pugs is stressful and not very fun. Almost independent on key level. Before I joined my guild, I was only healing in pugs. When I ran with my guild group for the first time, I was surprised how easy m+ can be. Simply because does what they are supposed to.

Do mechanics, use defensives, and your tank won’t have to solo bosses for you.

I would say the design has become corrupted to the point that they are self sufficient. The original design was that they sustain more damage and then get healed by a healer. If people think that original design wasn’t fun, then why did WoW USED to have over 12 million players, and why did they have to launch Classic servers to cater to the demand of the players who thought it was more fun how it was?

Explain what Tank, Heal and DPS means… to a noob…

You say “Tanks sustain damage, Healers heal the damage and DPS deal higher damage”.

Fundamentals.

You don’t say “Tanks do more damage than most DPS and do more healing than the Healers”

Yet, it is getting to a point where you can go do a raid with a group of 20 tanks and no need for anything else. That is corrupted design.

Which is why we have enrage timers and M+ timers. In WotLK tanks were bricks kept alive by a holy paladin spamming flash of light for 8 minutes. Before that they were agro machines who (after having built threat) went to play their guitar until the raid either killed the boss or wiped.
WoW had more players for various reasons, and if you think the game in that state would be just as popular today then why doesn’t classic have 12 million subs right now?

I would say that the out-dated graphics would probably be one of the top reasons on a valid survey. If they repainted old textures and added the character models and character customisation of Modern WoW to Classic, it would have much more appeal to the gamers of today.

But also, the players are divided by Classic. If they had made old story content more accessible and appealing in Modern WoW, before, then there would have been no need to open Classic servers. All Classic does is divide the players.

Firstly, it isn’t a “rant”. You might dismiss it as a rant because you prefer to play tank and the ego massage you gain from playing tank - helps you to think negatively of others and generally dismiss a whole class of your peers as “Stupid”.

Often DPS die because the tank did something stupid. But the tank doesn’t get punished by death for their mistakes, so just as often they are blind to their mistakes.

When I said in the opening post of this topic that for tanks there is no margin for error… I meant that there is no margin for error which punishes them. When tanks make a mistake others are punished for it.

DPS have to make no mistakes, or they die. Healers have to make no mistakes or they die.

Tanks have the game on easy mode, Practice mode even, while everyone else has to play on hard mode to extreme mode, depending on how good the tank actually is.

I am not saying that tanks are bad players, some are very good. They just shouldn’t be healing themselves. Their armour should prevent damage. Armour points should have defensive weight. Healers should be doing the healing. Damage specs should be doing the damage. Tanks should simply be “tanking”.

You really should try playing at higher level M+ before opening your mouth. That and roll a tank so you learn about tank defensive cooldowns and correct usage of them. Use them well, you probably will not die. Use them badly or have useless dps that let mobs live too long, tank dies.

In all likelihood at the level you play at, you will have tanks that are over geared for the dungeon, they are there to farm wyrm fragments. Once you go past +16’s the damage tanks take, and the rest (heal/dps) ramps up noticeably. It then ramps up again at +20.

Even at lower level M+ under +16, a tank can get one shot (or it looks like it). If they mess up and don’t have a defensive up of some sort before pulling a pack. Example is the last 2 packs in Vortex P, on pull the tank gets or can get hit with three hard hitting melee swings from mobs. All almost at the same time. A decent tank knows that and will either have a defensive up, pull with some sort of slow on ground (dk death and decay) or have a healer external on him. If not… he dies. It’s knowing the mechanics.

Dps get one shot normally because… they fail mechanics. Example, last boss in HOI, there is a reason the tank gets knocked away by the boss every so often and the tank has to either immune the knockback or get back to the boss instantly (not the gauntlet part but actually in the fight, boss will knockback tank, then soon after fire a tankbuster beam). The boss will hit the nearest player in range and if its a dps, its a one shot. The dps, should keep at max melee range at all times, to reduce the risk. So many fail that.

Most my runs as a tank, I read the interrupt’s done after. Nearly always, its tank did 20+, dps lucky if they do 10, many fail to do more than a couple. There are a lot of mobs in the dungeons, that if they fixate a dps and the cast they do does not get interrupted, it’s a one shot if it’s on a dps or Healer (containment orbs in HoI for example).

DK tanks… have little in the way of straight up mitigation. By design, they heal up AFTER damage is done. Thats why they usually out heal the healer. Also scare the life out of healers who are not familiar on how DK’s work.

As for soloing boss’s. Yeah, if the boss has had enough hp % removed, tanks probably can solo the boss if nub dps all died. However the single target dps of most tanks sucks. So it will take so long, you will probably be better off wiping. Last boss in Vortex, once more than one add has spawned, tank will not have enough dps to kill them, the aoe will kill the tank, if he is solo.

Tanks do not have easy mode. Tanks have to know the route. Know which mobs are priority for interrupt’s, cc, kite. Tanks have to know what does frontals and where to place them. Tank has to know all the boss mechanics so he can be in right place, use cd’s and prevent a mechanic that one shots others… Dps go brrrrrrr, with one eye on dps meter, the other on their dps cd’s…

Meanwhile healer is screaming get in the f, green circle on the 2 dragons in VP, at the moron hunter or dopy chicken, who stand outside it with their hp constantly dropping. Or fails to use the vortex to jump up away from the silence ring on the 2nd boss in VP and last but not least, spends the entire fight downwind of the boss, taking so much damage the healer gives up and lets you die.

Loads of examples. BH, guttshot boss, with the 2 hyenas. Dps is targeted by hyena, fails to kite hyena into one of the traps on the floor and has full on focus dpsing the boss. Dps dies… wtf tank… why you let me die, wtf heals, why you not heal me… Lol.

Or the dps who cannot seem to get standing in the boss’s hitbox = you take aoe damage on a few bosses. Or who don’t run to the edge of the room with a dot that has to be dispelled, or it drops crap on the area you stayed in which does massive aoe (first boss HOI).

lot’s of tips in what I wrote btw, try using them. Fix your own fails before trying to claim everything else is broken. Lastly, if your dps cannot do double the tanks dps, they were either under geared or simply bad…

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and call it a day.

Jep this is said by a person who never tanked before an high m+ key and i mean high not +10.

You really dont know what you are talking about i think, first off tanking a m+ key isnt easy mode, they need to know the route, keep aggro of adhd dps, they also protect the group and interrupt, they need to be aware where to use defensives. So no tanking isnt easy mode.

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Nah man, while tanking isn’t exactly rocket science nor are any of the other roles in the game. On the key levels you are at DPS is by far the most lenient role to make mistakes on.

If you get oneshot at 14s it means you either got hit by multiple hardcasts from trash, you did not stand out of bad, you got hit by a nechanic that is avoidable at a time when a large group-wide mechanic was coming in, or your healer did not notice you dip until it was too late.

The real question to ask here if your death was preventable. I go on the assumption that your warlock is your main, so:

  • Did you use defensives for hard hitting mechanics?
  • Could you have prevented thst death with an interrupt, cc, or by using a health potion/healthstone?
  • Did anything happen that caused your HP to dip? Was it preventable? Was it multiple consequential events that caused your death?

Based on my general observation on doing keys with pugs it tends to be the combination of all three of this to varying extents.

As a note to your observation: I tanked back in WOTLK days, and I did so after we swapped over to the active mitigation system. Even back in WOTLK you could do some decent damage as a tank, so nothing much changed on that front.

If you find yourself frequently getting outdamaged by tanks then your tank is either better optimized and geared than you, or he uses his cooldowns better, or you are doing so many rotational mistakes that he can get ahead of you.

He is right tho, i don’t want to spam heal my Tank while my 75 IQ DPS are soaking every avoidable Damage possible. In higher Keys there is enough stuff actually hurting Tank, especially on Tyranical or Fortified Weeks with Enraged Mobs.

Instead of you making claims on why noone is playing healer, play it yourself and then comeback here and tell us how much fun you had.

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