This is what WoW 2 should look like!
As much as I appreciate fan-made projects like this, it looks amazing, I don’t think it suits WoW at all.
Although this looks amazing, I prefer when games have their own art style and don’t go for hyper realism. Games that have their own style tend to last longer graphically as there is no comparison to go against.
art style doesnt suit wow to be honest
It looks amazing, problem is that Epic takes 5% of your income if you use Unreal for your game. That’s perfectly reasonable and fine for an indie company, but for a big company like Blizzard, who on top of it all has their own proprietary engine, as well as huge income but also high costs from advertising, it’s not a solution they will go for.
Wow 2 doesn’t exist, and won’t if they use this engine as they will lose to many players with PC’s that wouldn’t be able to handle it.
Loved it, thanks! And as strange as it sounds, I find no-RTX versions more visually appealing. I think those are closer to the original art too. The Stormwind mage tower should be slimmer and taller, though. Reminded me of the Warcraft movie, which I enjoyed a lot.
Looks generic ,and doesn’t fit for wow whatsoever.
The labor he put in is quite impressive, but in the end it really looks like Bless Online, or any of the other infinitely generic-looking Korean MMOs.
It’s better than most of the Unreal Engine WoW graphics overhauls I’ve seen, and it does look incredible.
But as people were quick to point out, it doesn’t look quite WoW, but this time I think it’s not too difficult to identify why.
Firstly: The whole thing looks narrowed. The heights are alright, but the roads are too narrow, the doorways are too narrow, the buildings are too narrow. If you literally took the landscape itself and stretched it to 1½ size, we’d be much closer.
Secondly, there are too many straight angles. WoW’s art style, especially in regards to buildings, is very crooked and exaggerated.
The actual lighting tech is pretty good, though, although WoW’s style de-emphasises specular lights.
These are all things that can be fixed within UE and RTX, respectively. It’s a cool project, and it does look really good - but small adjustments.
I’ll also just say one thing: Please, other posters, do not defend Blizzard’s raytracing in Shadowlands. Tyvm.
It is very, very cool and obviously this guy is a great hire for a game studio looking for map makers… but I like WoW because it is over-saturated, asymmetric, and generally not that realistic.
I wonder what could be done with regards to updating the engine and lighting without losing that character.
WoW has its own unique charm and is perhaps the only game in which I have never had any objections about graphics and style. Maybe they should graphically improve the older zones and of course we need more zones like Drustvar
WoW has very speific art style, I think modernizing the looks too much without taking that into account produces something that’s just not WoW anymore.
I know it sounds kinda weird but it has the looks and not the spirit.
I’d like to see spell animations in this engine.
Important to note, however, that Warcraft’s art style is not about low polygon count and bland bump-mapped textures.
It’s about a more light-hearted exaggeration similar to that found in Warhammer, odd angles, striking colours, and a toning down of specular lights.
WoW style, in particular, is known for making the character really, really small compared to the environment. Even the biggest races can fit through a human house, and a simple Hunter’s Hall, capable of fitting in a small dozen of Night Elves in Warcraft 3 if tightly stacked, can fit hundreds upon hundreds of elves in World of Warcraft.
Many of these things are a direct result of optimising an RTS game for readability and WarCraft’s very early history as a Warhammer game, but it’s REALLY important.
I don’t think it matches WoW at all. If I want to play a realistic game, I play a realistic game. WoW is one of few games who have a really well-made comic look, which I appreciate
As lovely as it is, graphics like that age really fast, which is why older WoW zones still looks great.
Now if Stormwind and other cities would have the level of detail of the past expansion, whoo boy would they look awesome. Now that’s a project I would rather see someone do.
The video is great, but doesn’t feel like wow. Warcraft always has a charm with its cartoonish looks.
yes yes we know
this is the 4th time i see a post about this