PLAYER VERSUS PLAYER
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DEATH KNIGHT
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Abomination Limb damage is now reduced by 50% in PvP combat.
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Empower Rune Weapon’s Haste bonus is now 33% effective in PvP combat.
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Frost
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Developers’ note: We’re making updates to Frost Death Knights in PvP with the goals of a rewarding the spec for uptime by increasing its overall sustained damage and lowering its reliance on cooldowns.
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The base Strength increase from Pillar of Frost is now 40% effective in PvP combat (was 60%)
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The stacking Strength increase from Pillar of Frost is now 50% effective in PvP combat.
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The Mastery increase from Frostwhelp’s Aid is now 50% effective in PvP combat.
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The Frost damage increase from Bonegrinder is now 50% effective in PvP combat.
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The Frost Strike damage increase from Shattering Blade is now 50% effective in PvP combat.
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The Remorseless Winter damage increase from Gathering Storm is now 50% effective in PvP combat.
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The Remorseless Winter damage increase from Everfrost is now 50% effective in PvP combat.
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The Strength increase from Enduring Strength is now 80% effective in PvP combat.
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Frost Strike damage is now increased by 45% in PvP combat (was 30%).
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Obliterate damage is now increased by 20% in PvP combat (was 8%).
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Obliterate damage is now increased by an additional 60% when Killing Machine is not active in PvP combat.
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Remorseless Winter damage is now increased by 80% in PvP combat.
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Howling Blast damage is now increased by 30% in PvP combat.
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Frostscythe damage is now increased by 50% in PvP combat.
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Glacial Advance damage is now increased by 50% in PvP combat.
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I might be completely stupid but that sounds more like a nerf for me than an “up” adjustement ?
Super disappointed with those changes, not going in the right direction in my opinion.
these don’t feel good, for frost DK, rather than decreasing reliance on cooldowns and increasing sustain, they just weakened our cooldowns. we have half as much mastery from frost whelps aid, 66% of the strength, 5% haste instead of 15% from Rune Weapon, and with the prior ds nerfs we still don’t have the ability to keep up the sustain damage vs these other classes.