For those unaware, Holy Infusion will be removed next week with the balancing update. What that means is the following talent will be gone:
Holy Infusion
- Crusader Strike (1st skill attack) generates 1 additional Holy Power and deals 25% more damage
At first this may sound like not a big deal, but it is. It massively affects the offensive healing playstyle for Holy Paladin with the Avenging Wrath subversion “Avenging Crusader” (the one that heals when using certain attacks).
Not only will it mean that 1 out of 3 skills during Avenging Wrath will deal 25% LESS healing to all players receiving it. It also deals 25% LESS damage than now and doesn’t grant 1 additional point of HP, which is required for this playstyle to keep up healing with Word of Glory and Light of Dawn more frequently.
Alongside all those other nerfs for healing, removing this talent will gradually discourage the offensive healing playstyle that makes Holy Paladin so unique.
I spent the last month preparing all sorts of transmogs and gear items for the start of the expansion to play as Holy spec. Now, after knowing all the nerfs, buffs and talent removes, I think I don’t really want to play Holy in S1 at all.
I guess I go back to playing Retribution again, because apparently, you (Blizzard), want Paladin not to be good at healing in general.
I said multiple times in the past that this game has too many healers that are casters. And yet again you nerf a spec that allows players to focus on melee and healing at the same time, essentially forcing Holy Paladins to focus a lot more on casting heals again than spending Holy Power for them.
As a footnote for the devs, remember, you are developing the game FOR US, not for yourself. I don’t remember any player ever asking “yeah, remove that talent from Paladins, it’s broken!”. Which makes the entire removal even more of a headscratch.