I’m forced to write here because I don’t have access to the beta testers’ topics, but I hope that someone who reads and appreciates my feedback can easily make it their own and write it there if they have the chance. Thanks in advance. I hope we can use this topic to have a parallel one where those who find themselves in the same situation as me can help the developers improve where possible.
I won’t focus on bugs and balancing numbers as I’m giving these types of feedback via Issue Reporter, and I will focus on gameplay sensations and various suggestions.
Forgive the wall of text, but being very passionate about warlocks…
WARLOCK TREE
There are things that can definitely be improved and I would like it to be deeper like the current talent trees are, therefore concentrating 2 point talents in 1 point for example.
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Demonic Circle: I find that such a skill should be basic and not selectable via talent
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Demonic Fortitude requires a logical swap with Sweet Souls or Accrued Vitality and instead of Demonic Fortitude an Improved Mortal Coil could be interesting (range increase and 5% more healing, for example)
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Lifeblood is practically never taken, at least in PvP, and could easily be removed. In its place you could put the current capstone Pact of Gluttony (which could also change its name to Demonic Healthstone)
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Amplify Curse and Teaching of the Satyrs could be incorporated to save points and be able to include some more talents
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Accrued Vitality now becomes totally useless as a talent even for affliction given the changes, and must be upgraded
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Shadowfury: my dream is that it goes back to being an instant spell but without a reticle, a spell that stuns a selected target for 3 seconds every 1 minute
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Shadowflame/Darkfury: Shadowflame is never taken in life, the few times I tried I missed the front targets several times even if in melee range. It could simply become an Improved Shadowfury to decrease the CD by 15 seconds and Darkfury can increase the stun range, CD 45 seconds, but not instant exactly like it is now
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Teachings of the black Harvest: as has been written several times by many, it has no use unless you use demonology due to the Felguard bonus. Otherwise it makes no sense for those who play with Grimoire of Sacrifice or for those who use other demons other than the Felguard. Either you modify it in some way to make it more or less useful, or you put it in a grabby place without being necessary for Demonic Resilience
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Demonic Resilience could be brought to a single point, or make a critical received have a small damage reduction (with internal CD maybe?)
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Swift artifice: It’s my biggest regret about this new talent tree, as it’s totally useless in PvP BUT it would be mandatory to take Resolute Barrier. Among other things, there is no logical sense in such a defense after a decrease in the cast time of Soulstone and Healthstone, which should be positioned close to Sweet Soul or in place of Lifeblood
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Fel Synergy: currently he cares for almost nothing, already in DF he is not taken into consideration by almost anyone. Now it is not clear whether the passive healing compared to DF has doubled (having two talent points instead of the current one point) or whether two points are really needed to take a capstone and healing practically nothing
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Soul Link: ok, I’ve been using the warlock since the damage reduction via soul link was 50% but currently two talent points for a 10% reduction in PvE can be considered good, but in PvP the reduction is only 5%. He could probably be brought up to a talent point also because the 5% more stamina thanks to the Grimoire of Sacrifice can be considered fair for just one talent point
The current capstones are not exactly very captivating and powerful, unlike a blue post where it was specified how they wanted to improve the warlock’s final talents. We end up at a Soul Conduits of 5% which is very low.
My suggestion is to include some very interesting and powerful old talents (perhaps revised) such as the choice between Kiljaeden’s Cunning/Mannoroth Fury in order to have with the first a mobility or bonus damage for the single target (passive or active bonus), and with the second an emphasis on AOE (spells increase range, duration and magnitude)
AFFLICTION
Unlike Destruction and Demonology which had big improvements and a very good revamp in my opinion, Affliction is practically similar to what it was. It will certainly be more powerful, but the focal point is that despite the vast majority of warlocks saying from the first day that Malefic Rapture was introduced that it is a spell that should even be eliminated or at least weakened in its use, expansion after expansion this spell will not it just stays (that’s fine with me), but it becomes more and more central.
In the Affliction branch there are over 5 talents that increasingly strengthen this spell. Not only that: the first set bonus even increases the damage and critical and the second bonus has a chance to increase the duration of the DOT.
I don’t want to get into the usual Malefic Rapture yes or no discussion, which has become as cloying as talking about Metamorphosis, but I’m just saying that if it has to stay it doesn’t make sense for it to become such an obsessive spell, I dare say.
The talents themselves are also nice, useful, surely it can be done better by concentrating some two-point skills in one point.
The talents I would like to focus on are
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Darkglare: absolutely not a fan of this “burst”, I don’t like the skin or the theme (I don’t understand the point of an octopus demon that increases the duration of the dots and shoots laser beams). I don’t understand why we are obsessed with giving all specializations a demon that must act as a burst. We had a beautiful Dark Soul a while ago, I don’t understand why not reuse this ability instead of Darkglare
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Oblivion: honestly it is a really bad spell, regardless of the damage it can develop it is “dangerous” to use it in any PvE and PvP context. Two shards and 45 seconds CD, three seconds of channel without reduction due to haste, and if by chance you press and then have to move for any reason or for a knockback or a silence you have lost in order: two shards, one talent, time. Plus it’s very ugly aesthetically, more suited to a shadow priest. Why not give Shadow Implosion, an instant that also gives damage based on the number of dots on various targets?
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From a PvP point of view, why not make a spell like Malefic Rapture/Unstable shadowflame school so that if you get shadow kicked you can at least do damage by casting Malefic Rapture? I think it’s the only spec in the game that has only one line of magic.
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Unstable Affliction: I don’t understand why it is limited to a single target and that in order to use it on more than one target you need to use a PvP talent, effectively making the Affliction limited to only 3 PvP talents. Maybe you will make some changes to the PvP talents, but it would be much better if the Unstable was always castable on a maximum of three targets in order to have a greater choice of talents in PvP.
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Seed of Corruption: I don’t understand why I’m forced to take Seed of Corruption thinking about PvP arenas, it would be preferable for Seed to be moved elsewhere so as not to force it to be taken
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Drain Life without inevitable Demise and the 30% haste becomes sincerely useless, exactly like in the current Demonology and Destruction which it is possible not to even put it on the bar. We are talking about the warlock’s spell par excellence in terms of thematicity.
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Grimoire of Sacrifice: considering that many (like me) like to play with this talent and without a demon, why don’t you make it more competitive than the Summoner Embrace? Maybe sacrificing the demon from Affliction can give you a 3% haste buff
DESTRUCTION
I was very worried about Destruction given the very first interactions in alpha, but unlike what I thought it went in an excellent direction and I am currently very happy and satisfied. Here too it is possible to make improvements, for example I am very happy with being forced to take Rain of Fire (unlike the Seed, in PvP it is always very useful both as an anti-cap, both in anti-stealth function, and to speed up the Ritual of Ruin), even if having to necessarily take another talent like Pyrogenics or Inferno/Cataclysm is not the best.
- Cataclysm: in my opinion it would be very interesting if it became an instant spell with the usual grid to choose the area, but which detonated later. In practice you click on the desired point and after the time that would normally be needed for the cast time, the detonation arrives
- Improved Conflagrate: currently and even in Beta it is not a useful skill, as the counterpart is clearly superior. This is a shame as three stacks of Conflagrate are awesome. Perhaps in addition to the 3 charges a substantial bonus could be added to the damage of the conflagrate itself in order to mitigate the difference with Roaring Blaze
- Dimensional Rift: if it also hit AOE or in any case once a target dies it continued to do damage to the next one it would be a big improvement
- Channel Demonfire: I would like it to have a better visual, for example similar to the Diabolist’s Mother of Chaos attack, and to be able to cast on the move. Maybe take it from 3 total talents to just 2
- Improved Chaos Bolt: a talent that could simply be integrated into the Chaos Bolt itself, in order to have an extra spendable point
- Grimoire of Sacrifice: it would be wonderful if it could go back to how it once was, i.e. an increase in damage of some spells (conflagrate, shadowburn, incinerate), and that it isn’t a random dot. Or to compete with Summoner Embrace which gives a flat 3% critical bonus
- Avatar of Destruction: change the name to “World in Flame” and give the possibility to choose between two possibilities: one that uses Chaos bolt on single targets and one that uses Incinerate enhanced by Fire&Brimstone for AOE situations
P.S. Soulfire with Decimation is honestly awesome, it makes the game so much more fun and smooth, thank you
DEMONOLOGY
It seems much improved compared to DF, and the Demonic Core generation is not as low as I initially thought. However, here too, something can be improved.
- Demonic Core from Dreadstalkers: currently 35% chance for Dreadstalker, it can happen that you have two as zero and that’s not the best. The Latins said “in medio stat virtus”, in the middle lies the virtue, so you could get a 100% demonic core for every two Dreadstalkers.
- A PvP talent with which to free demons from CC and snare would be very useful, a talent that existed several years ago, once every one minute for example, if obviously the warlock is not in CC
- The right side of the Felguard branch is really very weak, probably if it had been very strong it would have created problems choosing between Doom (excellent) and the new enhanced Vilefiends, but it would still be interesting to see changes to Immutable Hatred (which, having less Demonic Core generation, is greatly weakened) and Guillotine (which could be replaced by the old Demonic Empowerment, obviously making it instant and with a CD