Feedback: Death Knight Hero Talents in The War Within

i have far to many issues to list here on what needs added and reworked on Dk as a whole.
even listing them will do nothing as usual, we aint palas, we aint rogue or mage or druid.
we will never get any meaningful change, only aura damage or nerfs.

4 Likes

Quite honestly, I would implore blizzard to fix some core issues DKs face in general before putting Hero talents on top. Update this class man, feels so clunky compare to other classes, especially those that got overhauled recently.

Don’t make us further reliant on Death & Decay.

For UH, you seem to be pushing us further into this whole have ridiculous bursts whilst hitting like a complete wet noodle outside of aforementioned burst windows. On this last patch, you actually tried changing that by buffing our main abilities and nerfing our CDs… These talents seem to contradict these actions.

2 Likes

About time please rework and not tie to classes to Death & Decay look other topics what people complain

1 Like

In my opinion, hero talents need to obviously be a balanced mixute of passive abilities, active abilities and purely cosmetics. Firstly, classes like DK, Monk, etc. need rework before talking about hero talents. In a case of San Layn, why wouldnt there be 2 abilities, which would replace existing ( for example Vampiric Strike replaces Death Strike and would have vampiric based animation, but almost the same effect ) . I have always been a fan of Metamorphosys abilities and in case of DH, that ability really contributes the demonic class fantasy. Unleashing your inner power and so on. That is why I think that there is a room for one vampiric tranfosrmation abilitiy for San Layn. In my opinion, the ability that would transform you into a real vampire ( grey skin and wings ) would really make spec much cooler, just like in a case of DH and would be called " The curse of the Blood Queen" . I think that a nice balance of 2 new abilities ( 1 of them could be transformation ) , 2 replaced abilities and some other cosmetic options would make talents more exciting, rather than few passives and buffs for one ability.

Greatly anticipated fantasy for me! Thematically it looks great, but on paper it feels underwhelming. Having a proc chance on our main ability sounds very lame (and a low one at that).

Make Vampiric Strike replace Scourge/Heart Strike at all times and then numbers can be better balanced around that (healing, damage).
The haste buff can remain tied to the proc as well as the Gift of the San’layn so that there is still that proc-based increase. Fury warriors already have 3% heal on Bloodthirst, which they almost get to spam and it doesn’t seem imbalanced at all, so it can even be baseline with the same healing.

The disease pop can also remain tied to the proc, but in this way the spec will feel more consistent in general.

I think it’s very important to nail the feel and flavor of hero specs, and in my opinion having the main ability as a proc (especially such a low rate) does not feel good. Also, looking forward to the visuals, which also will play a big factor into the whole fantasy and feel of this specialization.

Thanks for reading!87

2 Likes

Blizzard for S4 can you pls make Rune of Apocalypse be more interesting and maybe worth taking if you go for the disease build, i got a suggestion to how it can be changed and how it can work.

  1. The first debuff that increases the damage the enemy take by 1% now stacks up to 5 stacks
  2. The damage reduction now reduces the damage the DK take by 2,5% damage at 5 stacks
  3. The healing the enemy take at 5 stacks reduces the healing they take by 25%
  4. Last one but the most important, the dot this weapon enchant applies on the enemy now slows them up to 25% at 5 stacks and the dot damage itself is now considered a Disease and are effected by Plaguebringer/Morbidity/Brittle

in addition to this, the debuffs no longer gets applied from the pet claw attack but instead the debuffs will be stacked based on how many diseases dealing damage at the enemy turning the debuff in to something you can maintain on them if you go for the dot&rot build.

Sorry, maybe there was alrdy a suggestion, but to bring us some raidutility or raidbuff you can change this leech buff as a raidwide aura. Idk how much is fine for the balance but I image this can work like the pala Aura mastery. We have a permant raidbuff and if we press, for example vampiric blood we buff this aura by X%.

If I start a Pug raid, I start looking for raidbuffs. Mage, priest etc… if I´m done with that, its like "oh look a dk. We can take them as a last spot. "

For the other hero talents I dont know what is your spirit or idea but image you have to choose between these herotalents to choose a raidbuff.
Apo will bring a aura which inc the dot dmg on the targets.
Deathbringer will decrease the movement and/or the attack and castspeed of the targets.

Numbers about this are hard but it is just an idea to bring us some raidbuffs. What you guys think?

With Infliction of Sorrow, I’m not a fan on the disease consumption element on Unholy, needing to cast Outbreak over and over again. Potentially even before and after a consumption to maximize its damage. But the increased disease damage and duration is good on the second part.

For Unholy, if Superstrain sticks around, I’d assume it would consume both Blood Plague and Virulent Plague, whilst leaving Frost fever on the target which is a bit odd. It would be good to see the Superstrain capstone changed to something like Necrotic Plague back in the day. It would be self spreading to help prevent repeated re-application of diseases. Infliction of Sorrow could then instead consume a certain amount stacks of Necrotic Plague for increased damage. Whilst Gift of the San’layn is up, it could still have the increased damage but instead ramp up the stacks of Necrotic Plague and increase duration.

So outside of Gift of the San’Layn, you’re consuming stacks of Necrotic Plague and whilst in it, you’re ramping up its stacks and extending it. Outbreak should then only be needed occasionally.

I’m also hoping that visually, Dark Transformation looks different with Gift of the San’Layn. That model has been the same for years with no options to change it.

2 Likes

Just a few tips or ideas.
-Bring back presences.
-Remove forcing dk-s to pick dnd and raise dead.
-Sindragosa should be a reanimated drake 2min cd 20 sec dur +consumed runic power +1 sec / 10 runic power then refresh runes or at least 3 runes.
-Unholy. Jesus crhist REMOVE some cd-s. Unholy have 10 dps cd to manage.
-Remove festering wound we dont need that.
Rework immdiately !!! Rework is more important to dk-s than the hero talents.

5 Likes

This, we are still running on Old botched legion and BFA frameworks

2 Likes

I wonder how Rider of the Apocalypse and Deathbringer talents will look like.
Personaly hope with Deathbringer we could use twohanded with shield (or maybe that would be better for Colossus Warrior) for Obliterate and Marrowrend slap harder and shorter cd on Icebound Fortitude or/and Lichborn, while with Rider of the Apocalypse give us more dots and turn players into real sadists/psychopats and laughting when poor unfortunets just melt from plauges.

Delete Death & Decay from the game.

6 Likes

Dk is worst melee by far non of this talent will help.
War,dh,monk,rogue already have hero talents
Dk cant heal entire left tree nerfed 50%
Cant parry
Cant dodge
Cant absorb physical dmg.
Cant dispel.
Zero talents to avoid death like turtle,100%parry,100%dodge,bubble,netherwalk and more on.
No mobility
No disarm
Ds cost to much and heal like hamburger.

7 Likes

All dk nerfs:
Ams 50%
Ds 50%
Erw 70%
Abo limb 50%
Magus 50%
Reaping 33%
All ghouls nerfed 50%
Tier set 50%
Festermight 50%
Death coil 20%
Rotten touch 50%
Bos 100%
Wyrm 50%
Reanimation 50%
Necrotic aura 50%
Spellwarden removed
Blind nerfed
Asphyxiate nerfed
Gargoyle nerfed
I think these are biggest nerfs in entire history of wow.
Theres no hero talents that can help these nerfs

Meanwhile blade dance 500k
Touch of death 475k
Mortal strike 220k
Frost bomb 350k
Rising sun kick 250k
Bite 250k

6 Likes

its fine, the bozo that i argued with on these very forums said that 8+ years of constant nerfing like this is a non issue.

it is fun to see PvP obliterate crit for 60k at most though, very balans

2 Likes

Really happy with the added utility, but as a few have mentioned this feels quite strongly weighted towards Blood spec (details below):

  1. There’s a reliance on specific talent tree choices (like investment into Death and Decay) to really synergies with the build. This pushes the Unholy use case further into the AoE build use case and embeds some of the player + encounter design challenges around DKs lack of movement*.
  • I’m not suggesting that classes don’t have cons, but it’s encouraging players to spec-dance for best utility.
  1. Whilst the vampire / player fantasy is cool and thematically lines up with the San’Layn - there is less direct benefit to Unholy DKs. Of course the extra survivability is itself a type of power, but this needs to meaningfully compete against the other Hero talent tree for Unholy to work well.

This feels like another run at Covenant abilities, without the big investment lock-in that made it so troublesome in Shadowlands. I’m a big fan of the thematic approach and am stoked to invest into it… I just worry that the “indirect” player power for Unholy will make it a tough call for them to chose in higher level content.

I imagine the reverse will be true for Blood and whatever their other Hero talent options will be. This is so, so cool for Blood…will we feel good about the other choice? Particularly if it sims as a better choice than San’Layn?

Just here to bump and remind blizzard that they need to overhaul the class before they proceed with Hero Talents.

4 Likes

I watched again interview with devs. Please dont tie up gift of san’layin with DRW. keep it with vampiric blood. Its good. It will have big uptime. Also its better feeling to have more offensive cd then everything tied up in one (dancing rune weapon). Also tematicly its more logical to be vampiric blood. Or ofc you can reduce DRW CD… just saying…
Also rework all DK

2 Likes

Here’s some feedback:

How about you rework FROST DK before you fuss about making “HERO TALENTS!”

I’ve enjoyed all the talent reworks for DF. Been one of the best parts about the expansion BUT WAIT! F…you Frost DK’s

6 Likes

Why not implement some changes now? Dks are unplayable garbage.

5 Likes