I think the buffs we’ve gotten are still not enough.
It’s just a tweak to improve single target damage, but nothing more. The gain is small compared to other classes.
We’ve had this problem in M+ for years. When will this problem finally be solved?
btw.
Menacing Magus should be combined with Magus of the Dead - it should be offered in one talent.
NEW - March of the Undead - Frost Bolt and Shadow Bolt hit up to 8 targets, and Ghouls hit up to 5 targets in melee range
I still don’t understand why Plaguebringer shares the same slot with Clawing Shadow.
Put these two talents in different slots - so that they fit thematically and mechanically to the created build: for pets, for diseases, for strong hits,
Raise Abomination costs 2 talent points - why?
Why is Army of the Dead or Gargoyle not baseline for Unholy?
Why Garg has 3 min CD + mechanics to boost his hits and still doesn’t do any solid damage?
Do anything with him - there have been ideas submitted here, implement your own, but damn it - do something with Garg.
I still have hope and faith that you’ll remove his outdated mechanic of boosting his strikes by consuming runic power - I miss the simple and strong Gargo.
Want to keep the power consumption more? Bring back Valkyrie… it couldn’t be simpler.
Why doesn’t San’layn buff diseases or introduce any new ones?
This should e.g. buff Blood Plague by 300-500% - thematically.
Possibly after using DT, there should be a cloud around DK dealing DoT damage/ new disease.
Hero talents are generally a wasteland because you didn’t give players much choice in choosing talents.
But who cares? It’s the same with the basic specialization tree… for years.
STANDARD OF YOUR QUALITY AND PROMISES