BTW
Ruptured Viscera
for my DK this talent deals about 13k damage x4:
- if it hits the target
- every 65s
- even if it hits 5 targets it is marginal damage.
This is so horrible I’m shocked it still exists.
This talent and its tuning only reminds me of the level of BALANCE TEAM - at the same level.
Of course, some developer will feel offended, but the same developer does not understand the players’ frustration with such things that are implemented by him or his colleague.
I think it’s exactly the opposite - in fact, players are offended by such crap that is served on a plate that every player paid for.
Shaman who won the whole 1st season in TWW is being reworked, while Unholy has so many problems, so many frustrations, so many unresolved issues that I am shocked that nothing has been done about it or is not even planned (no announcements of changes) or taken into account.
We only get simple buffs for a few skills.
Did any of the developers realize why almost no one picked Apocalypse?
Not only because of the low damage of ghouls.
It was also another unnecessary GCD. It is a time waster that caused our burst to be delayed.
However, the balance was adjusted so that the first-come, first-served did more damage.
Why did no one pick Vile Contagion but Pestilence?
For the same reasons. In addition, VC has requirements:
- 30 RP,
- 45s CD,
- 2x Festering Strike
- max 7 targets
- targets must be nearby
- 3 seconds of wasted time instead of max 1s.
- no skill animations
Festering Scythe eats up this talent in every way and deals decent damage and overall damage. AND VERY GOOD, but why is VC still in such shape in the talent tree? Delete it or change it (Vile Contagion)…
The designed talents are simply pathetically weak in relation to how much time you have to spend on them to make a difference (but they don’t anyway), time that you don’t have during combat.
PS.
Scourge Strike or Death Coil in Wotlk does more damage than Ruptured Viscera a few expansions later.
This is incredibly ridiculous.